Game development begins with destroying Girls' Frontline.

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Firstly, Qiongzhou is a tourist city with abundant tourism resources.

Secondly, although the high-speed rail capacity in Qiongzhou is not that strong, it has abundant aviation resources, and Qiongzhou Airlines is also part of the Xinghuo Group.

Yes... that's exactly what the Qiongzhou government said at the investment promotion conference, which left officials from other places completely stunned, exclaiming that they were shameless in their pursuit of investment.

Although Xinghuo invested in Qiongzhou Airlines, its shareholding was far from reaching the level of Xinghuo Group, not to mention that Xinghuo did not get involved in the management of Qiongzhou Airlines at all.

To even try to connect this with something like this is utterly shameless.

However, the Qiongzhou government doesn't see it that way, given their obvious disadvantages throughout the investment promotion process.

Lin Li ultimately decided on Qiongzhou because he valued its tourism resources, as building an amusement park would be extremely expensive.

The entire Qiongzhou project cost Xinghuo approximately 400 billion RMB. Because it is located in Qiongzhou, more supporting facilities needed to be built. For example, Xinghuo Resort is basically a large residential community.

It can accommodate up to 3 tourists and even has a planned 4C-level domestic regional airport with an investment of 20 billion RMB. Similar airports include Jiuzhaigou Huanglong Airport and Chongqing Fairy Mountain Airport...

However, due to the tight schedule of this carnival, although the airport, which is directly named after the spark, has been completed, its various supporting facilities still need time to be prepared.

During the entire carnival, only the Qiongzhou government chartered a domestically produced C919 from Shanghai to fly here, which was briefly featured on the CCTV News.

In reality, the airport is not fully open yet. Because of these supporting facilities, the total investment in the project is several billion more than that of Shanghai Disneyland.

And this doesn't even include the expenses incurred by the Qiongzhou government for connecting the airport and amusement park to the high-speed rail, as well as various other infrastructure projects.

If you calculate it, the cost would be even higher.

Even with the boasts from various insiders of Spark, who claim that Spark's total revenue in 2023 alone could support this investment, this amount of money is just a drop in the ocean for Spark.

In reality, these boasts were only half true.

By 23, Spark had indeed surpassed Tencent, becoming the world's highest-grossing game platform thanks to its Spark platform and a large number of first-party games.

However, such a large sum of money will affect Xinghuo's funding and investment in the short term, not to mention that Xinghuo's headquarters is also under construction at the same time.

Therefore, Xinghuo had already planned during its construction that only one amusement park would be built in the short term.

Since only one can be built, the global appeal of the amusement park must be considered.

Compared to Shanghai and Beijing, Qiongzhou's tourism resources have become more advantageous at this time, and the two sides have jointly created a "dumplings with vinegar" plan.

Leveraging the global popularity of Xinghuo, a positive cycle can be formed by bundling and packaging Qiongzhou's tourism resources.

If this Spark Global Carnival is very successful...

Therefore, not only will many of the current activities and benefits continue in the long term, but there will also be more activities in the future to ensure that the visitor flow of Xinghuo Amusement Park can meet the target.

For example, Qiongzhou Airlines will launch dedicated flights to cities across China, including Shanghai, Seoul, Tokyo, and Beijing, where passengers can purchase round-trip tickets at half price with their park admission tickets.

Even at half price, these routes would still be profitable if fully booked, which is why several airlines approached Xinghuo as soon as the airport opened.

In addition, the ticket prices for Xinghuo Paradise have already been released, with a standard ticket price of 399 yuan and a half-day ticket price of 299 yuan.

So even for locals in Shanghai, although the cost of traveling to Qiongzhou is higher, when compared horizontally, the cost of accommodation, tickets, services, and even the free high-speed rail tickets are all worthwhile.

Its appeal is not much weaker than Disney's. More importantly, Qiongzhou has a small local population and fewer annual pass holders, which makes the experience better for tourists from other places.

In order to attract more tourists, Qiongzhou plans to offer subsidies for high-speed rail travel throughout Qiongzhou based on the park's ticket price.

In other words, if you are in a popular tourist city like Sanya, you can actually take a day to travel to and from Xinghuo Amusement Park by high-speed rail.

Why are the officials in Qiongzhou cooperating in this way?

This is all for the sake of Spark's investment of tens of billions.

The purpose is to create jobs for the people associated with the amusement park.

Against this backdrop, the area occupied by Xinghuo Amusement Park is quite exaggerated. According to the official statement from Qiongkou, it can be built anywhere you need it.

In its manifestation, it is the square that Huang Wenfeng sees, as well as the two giant buildings on either side of the square.

On the left is a replica of the most famous scene in Stargazing Paradise, "Cloud Top Town," while on the right are two 1:1 scale replicas of the Battlefront Girls base vehicles, as well as the Rhodes Island from Arknights.

However, they only look alike. From the entrance signs of the two buildings, you can tell that this is actually a large shopping complex.

"Holy crap, are the base vehicles of Girls' Frontline really this big?!"

"I really want to go in and take a look. I think they mentioned there were events outside too?"

"We don't have time now, let's go outside and see. Anyway, we have day tickets, so coming in the afternoon is actually perfect."

Many people share the same thoughts as Huang Wenfeng.

Actually, when they came, many people were worried that they would be bored after the daytime show, and many even booked early afternoon high-speed rail seats.

But once they arrived at the scene, the first thing many people did was to change their tickets.

Just exploring this area of ​​buildings would take at least one or two hours.

Following the crowd, they queued up and passed through the turnstiles. There were dozens of turnstiles in a row, and because they used facial recognition, the process was very fast. Huang Wenfeng and Wu Liulei then entered the amusement park.

Chapter 640 Dawn of Ashes

Upon entering Xinghuo Park, Huang Wenfeng and Wu Liulei were stunned by the sight before them.

They stepped onto a road that was 20 meters wide, roughly the width of an eight-lane highway.

The dreamlike corridor, about 50 meters long, seems to have been brought directly from the future, and is full of the perfect fusion of technology and art.

The sides and ceiling of the corridor are covered with special screens, using the same technology as the large spheres in Las Vegas, except this is a domestically produced version.

It's cheaper, and the coverage area isn't as extensive.

Even so, entering this corridor still brings a strong sense of technological shock. When you first enter, the screens in the corridor are flowing in a soft gradient, as if a galaxy is slowly flowing overhead, giving you the illusion of being in the depths of the universe.

The ground beneath your feet also features a high-tech interactive design, creating ripples of light when you step on it, making it feel like you're walking on water.

Even more amazing is that the light and shadow on the ground will change differently depending on the speed and direction of the tourists' walking, sometimes resembling a shimmering lake, and sometimes resembling a starry night sky.

The corridor will also feature rotating displays of characters and scenes from classic games under the Spark brand.

This technology, similar to something like "domestic 8D," has become a true high-tech innovation in rural-urban fringe areas.

Despite the constant guidance from staff, Huang Wenfeng still managed to "personally witness" the enormous space elevator in the distance of "Girls' Frontline" from a distance of 50 meters.

You can also see Gundams wielding lightsabers and fiercely battling enemies.

Almost everyone at the scene was recording.

"This is so cool! I feel like just walking this road is worth the hundred-dollar ticket price."

As you walk out of the Time Corridor, you are greeted by a huge open-air plaza. Countless booths and tents have been set up in the plaza, and long queues have formed in front of each booth.

The song playing in my ears is "Hello, World," a song specially written for the amusement park by Xinghuo, available in eight languages ​​and sung by dozens of well-known singers.

Joyful songs, noisy crowds, colorful flags everywhere, and people dressed in cosplay outfits everywhere. Although it sounds like something a primary school student would say, Huang Wenfeng's biggest feeling at this moment was that this was truly an ocean of joy.

The most eye-catching feature of the entire square is the huge bungee jumping platform, hundreds of meters high, located directly opposite the square.

The bungee jumping platform is modeled after the "Tower of Babel," a core building in an upcoming shooting game called "Ashes of Time" developed by Starfire America Studios.

At the foot of the tower, there was a giant white tent that had been temporarily erected.

What are they doing over there?

"The event manual seems to mention a PV exhibition hall, which should be a place to show PVs. This time should be the first time that 'Ashes of Time' has been shown in gameplay."

"Holy crap, they're just going to leave it like this?"

"It seems that there was no carnival eve this year, and all the PVs were released directly on-site."

"Let's go! Let's go take a look."

"There are so many people, why don't we go and queue up first, and then we can see it on our phones later."

"A phone photo can't compare to the live experience, and the event brochure even says there are souvenirs to take home."

"Really? Let's go!"

Huang Wenfeng shouted, "Hurry up!" and the two quickly arrived in front of the Tower of Babel.

This was clearly a temporary stage, but the organizers were quite considerate and set up a large tent here. There were many onlookers, and fortunately, the official screen was big enough.

As the Starfire America Studios logo, which frequently appears in the Battlefront Girls Siege, flashes by.

The entire PV did not use CG, but instead featured a large number of in-game scenes. Although it did not look particularly impressive, from another perspective, the game's level of completion should be quite high.

Besides, it's been 24 years, and players don't really like watching those kinds of cutscenes anymore.

I actually prefer PVs that are purely gameplay demonstrations.

After all, only through gameplay videos can we see more details about the game; what we see is what we get.

Like this video, it starts with a demonstration of several in-game scenes.

This is a common feature in many games during development: zooming out the scene for players to see. Because the perspective is far enough, as long as the lighting and shadow effects are good enough, the visuals will look amazing.

of course.

The PV for Spark Games isn't just showing scenes to drag out the time; it's to showcase the game's world-building.

A great deal of content appeared in this short scene, which lasted less than a minute.

The first thing that appears in the picture is a golf course, sunshine, grass, everything looks normal, until the person swinging the club suddenly swings too far.

He hit the golf ball.

The camera then followed the golf ball downwards, and Huang Wenfeng realized that the golf course he had just seen was not on the ground, but at the top of a huge tower.

The camera follows the downward trajectory, and the tower, shrouded in clouds, grows ever larger.

When the golf ball finally landed, it was in a deserted residential area. A huge rat saw the ball and tried to pick it up, but instead of getting it, the ball fell into a roadside ditch and continued its descent.

As the water tank appears, a cross-sectional perspective begins to unfold.

Then people discovered that there was another world beneath the ground.

"!!!What's this!"

"Huh? This, this is Warhammer's hive city??"

"No way, it doesn't seem like the technology is that advanced."

"It's a bit depressing. This game has such a cheerful title."

The video begins with a series of shots that describe the worldview.

People around were chatting, but unlike the others who seemed somewhat bewildered, Huang Wenfeng, a game streamer, seemed to know more about the game.

After all, he's also a member of the "uncle" faction.

Before the game's PV was released, he had browsed the official website of Starfire America Studios and knew some of the game's design background.

In short, the game is set on a planet that has experienced an "end crisis," where the surface is shrouded in an unidentified gray fog produced by a mineral.

In the aftermath of the crisis, the remaining humans began building underground cities and the Tower of Babel in order to survive.

The initial plan was to build countless towers that would connect to each other, forming an "artificial highland."

To carry out the plan, some people built the Tower of Babel, while others mined resources in the underground city. But it's easy to imagine what this world would eventually become.

Conflicts between "underground" and "above ground" are not uncommon in literary works.

However, this PV still showcases a somewhat different art style.

Chapter 641 Gundam Simulator

Because after a brief introduction to the worldview.

Immediately afterwards, the next second, a line of subtitles appeared.

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A massive explosion

The camera then cuts to an explosion, which blasts open on the ground, creating a mushroom cloud and a huge crater.

When the video was shown, the entire audience erupted in gasps of amazement and eager whispers.

In just over a minute of video, many players have already analyzed a lot of things and filled in a lot of blanks in their minds.

For example, we can analyze a lot of things from the buildings in the video.


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