Game development begins with destroying Girls' Frontline.

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For example, the exterior walls of the Tower of Babel are covered with a large number of metal plates and pipes, which look like they were added later. This suggests that the original design of these towers may not have been for long-term residence, but rather to cope with sudden crises.

The underground city section also features much simpler buildings, resembling makeshift shelters. This suggests a significant difference in living conditions between the underground and above-ground areas, potentially indicating severe class stratification.

"What kind of game is this? Such obvious faction divisions, are they going to have PvP?"

"It's from Starfire America Studios, and it should be your favorite shooting game. PVP... it's not impossible that it'll be released soon."

"After the critical acclaim for 2042 two years ago, didn't tens of thousands of players still petition the White House to have Spark release a PVP game to crush Battlefield and Call of Duty?"

As the two were discussing, the PV's visuals switched again.

This time, the camera pans to a huge underground factory, where machines roar and workers busily operate various equipment.

However, the factory environment was very oppressive. The dim lighting, dilapidated equipment, and the workers' tired expressions all spoke of the cruelty of this world.

The camera then shifts again to a huge underground plaza where thousands of people are gathered, holding up signs and flags, seemingly holding a protest.

However, the square was surrounded by fully armed soldiers, creating a tense and oppressive atmosphere.

At this point in the video, the music suddenly changes, from the initially relaxed and soothing melody to a more urgent and tense one.

Then a gunshot rang out from who-knows-where.

The conflict begins, and the camera quickly zooms in to capture the details.

The protesters' terrified expressions, the soldiers' cold eyes, and the banners and flags fluttering in the air made it seem as if the whole world was collapsing at that moment.

After the gunfire, the protesters began to scatter and flee, and the soldiers quickly launched a crackdown.

High-pressure water cannons sprayed jets of water like giant dragons, scattering the crowd; tear gas canisters drew arcs in the air before exploding into acrid smoke, further disrupting the chaos.

The camera cuts to a young protester whose face is filled with anger and despair.

He held up a sign and shouted slogans at the top of his lungs, trying to inspire those around him not to back down.

However, the next second, a rubber bullet hit his shoulder, and he fell to the ground in pain, the sign in his hand falling to the ground.

"Don't back down! For our future!"

His voice sounded particularly weak amidst the chaos, yet it was full of power.

The camera shifts again, this time focusing on a soldier.

His face was expressionless; he was simply carrying out orders mechanically.

His riot shield blocked flying stones and bottles, while his companions behind him continued to advance, trying to force the protesters back.

However, the conflict quickly escalated as a group of armed rebels appeared, and the camera then zoomed out again, revealing the entire underground plaza as if it had become a battlefield.

Gunshots, smoke, fire, shouts, and cries mingled together, creating a suffocating scene.

Just then, the camera suddenly switched to the world on Earth.

On a sunny golf course, several elegantly dressed nobles were leisurely swinging their clubs, seemingly oblivious to the conflicts of the underworld.

They stood on the clouds overlooking the gray earth, their laughter and cheers a stark contrast to the chaos of the underworld.

[Ashes of Time - Officially launching in Q4 2024]

The demo is now available at Spark Carnival.

~~~

The PV mainly serves to create atmosphere and lay the groundwork for the general game world view; however, it's still unclear how the game actually works.

"It feels a bit less impressive than the promotional video for Girls Frontline 2 from a while ago."

"Good heavens...aren't you just talking nonsense? What kind of IP is Battlefront Girls? It's the daughter of Starfire, how can they be the same?"

"Let's go, let's go to the demo site. You know what, I feel like this game should be pretty fun, it'll most likely be PVP."

Although he kept saying he wanted to leave quickly.

However, when they finally reached the middle, the two could not resist the temptation.

Besides the large attractions, Xinghuo Park also has many interesting smaller entertainment facilities, such as the "Gundam Pilot Simulator" they just passed.

This is a building with about four floors. Its exterior is very futuristic, and the interior is filled with simulated Gundam cockpits, just like the Gundam Battle Alliance matches.

Upon seeing the building, the two stopped almost simultaneously, glanced at each other, and without saying a word, turned and went inside.

In the center of the venue is a huge circular hall, which is divided into red and blue sections, with a total of 48 machines. The second, third and fourth floors have the same layout.

In other words, this place can accommodate nearly 200 people at a time.

Since most people were eager to get to the demo area, there wasn't much of a queue.

Moreover, you can watch real-time battle footage while queuing.

After waiting in line for about 30 minutes, and through three groups of people, it was Huang Wenfeng and Wu Liulei's turn to enter the simulator.

After the staff gave them a brief introduction to the operation, the two entered from the back and quickly sat in the cockpit.

Upon entering the cockpit and sitting down, all the instruments lit up one by one.

"Prepare for battle."

As the AI's prompt sounded, the seatbelt automatically fastened, and the lights in the cockpit gradually dimmed, as if isolating him from the outside world.

"The system has started a self-check. Please check the operating system."

"Please step on the right pedal to move forward."

"Please step on the left pedal to reverse."

"Please adjust the field of view by moving the right joystick."

"Please pull the trigger..."

"All systems have completed their self-checks..."

"External view connection in progress, please wait."

The AI's voice was calm and mechanical.

Chapter 642 The Never-Ending Mega Exhibition

The next second, several screens in front, behind, left, and right lit up simultaneously, and Huang Wenfeng's vision was instantly pulled into a whole new world, with a long corridor appearing in the camera's view.

Immediately afterwards, the lights in the cockpit became brighter, and various systems began to activate, emitting a low hum.

"Attack!"

As the command was given, the thrusters ignited, and the catapult beneath their feet began to activate. The towering, massive body crouched slightly, something Huang Wenfeng couldn't see.

The realistic sound effects, combined with the slightly swaying cabin, made him feel as if he were actually piloting a Gundam.

After a full ejection and a landing animation, his vision came into view of a large yellow canyon, a canyon he knew all too well.

"Voice system is now connected. Please follow instructions."

"Ahem! Fellow Federation soldiers! This is Amuro! The interim commander of this operation..."

Hearing Amuro's voice in the recording, Huang Wenfeng suddenly realized why the staff asked him where he was from.

What surprised him even more was that this scene was clearly designed by Spark specifically to adapt to this hardware.

The game doesn't start by letting players just randomly attack.

Instead, Amuro led the team forward.

As the Gundam moves forward, the cockpit vibrates clearly, and you can even hear the roar of the machine's engines. This experience gradually immerses the player in the game.

Around the third minute.

Amuro shouted that he had encountered the enemy, and then the battle began.

The game is visibly simple, but it's a game made entirely for this hardware setup, even though it's clear that the game assets are taken from Gundam Battlegrounds.

But they actually started fighting.

That's completely different.

In the Gundam battlefield, you charge forward while being hit by bullets. But here, once a Gundam is hit, it is immediately followed by a recoil that pushes it backward, along with the sound effect of the mecha being hit and a warning.

"This is so realistic!"

Wu Liulei's voice came through his teammates' voice chat.

"Holy crap, over here! Someone cover me!"

In the last five minutes of the game, the full mode was activated, allowing you to hear your teammates' voices. From these voices, you could tell that everyone else was also having a great time.

Moreover, you can even hear the alarm in the background of the teammate who is seeking cover.

"coming!"

Huang Wenfeng nodded and quickly gripped the joystick. Strangely enough, even though he was playing a game, his palms were slightly sweaty.

The mechs in this game have clearly been designed with high health, so they can basically survive for the first 7 minutes unless they are focused down by a dozen or so opponents.

However, after 8 minutes, the battle suddenly intensified.

Because Amuro and Char would charge, and the engagement distance between the two sides would become shorter and shorter, the simulation ended at the tenth minute when the screen flashed.

"Please open the Spark APP and scan the QR code to receive your battle report."

After the battle, Huang Wenfeng and Wu Liulei walked out of the simulator with lingering satisfaction, feeling incredibly fulfilled by their experience of "realistic Gundam pilot simulation".

Especially Wu Liulei, after he was released, he practically became a broken record.

"This is so cool!"

"Really cool!"

"Let's line up again later!"

"Didn't you hear what the staff said? During the carnival, you can only ride each attraction once per day with your ticket..."

Huang Wenfeng patted Wu Liulei on the shoulder.

There are so many fun things to do at Xinghuo Park, we can't just stay here all day, can we? Let's go!

Wu Liulei nodded as well.

"Let's go, let's hurry up and get in line for the trial, or we won't be able to get in because there will be too many people."

The two quickly left the "Gundam Pilot Full Simulation" venue and headed towards the demo area.

On the way, Wu Liulei kept replaying the battle in his mind, muttering to himself.

"You know, wouldn't it be great if Gundams really existed in real life? I'd definitely be the first to sign up to be a pilot!"

Huang Wenfeng smiled and shook his head.

"Come on, with your skill level, you probably can't even beat a Zaku."

Wu Liulei retorted defiantly, "Hey, what are you saying? I just took down two Zaku! If time hadn't run out, I could have taken down another one!"

Huang Wenfeng was too lazy to argue with him, and just smiled and quickened his pace.

Fifteen minutes later, the two, who originally planned to go to the trial area, got "lost" again. This time, it was because Huang Wenfeng wanted to use the restroom, and after wandering around, he ended up in a long street.

This long street is called Bonfire Street.

It is a long street full of otherworldly style, with many shops on both sides of the street.

These shops are all two-story buildings. The first floor sells merchandise, milk tea, coffee, food, etc., while the second floor is an entertainment area. Interestingly, these shops are not IPs under Spark Games.

Instead, it's the "play area" for other games on the Spark platform.

These projects are not free, but they are not chargeable either.

For example, one horror game booth designed its booth as a small haunted house. Players could enter the haunted house to experience it by showing their purchase records on the platform or by adding the game to their wish list on the spot.

Normally, there's also a game demo area on the first floor. If you find it fun, you can get a discount by showing your ticket when you buy the game.

For example, a shooting game sold a bunch of air BB guns and started a can-shooting business, where players could play a round simply by adding the guns to their wishlist.

There was even a game studio that made a maid cafe simulation game, so they actually opened a maid cafe that looked exactly like the one in the game tutorial.

These shops are sublet by Spark to game developers on various Spark platforms.

The shops Huang Wenfeng visited were run by small and medium-sized game developers. The overall model was semi-managed, meaning the developers provided the funding, while Xinghuo hired and managed the staff.

However, the store's revenue is also based on a commission model.


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