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However, having played "Girls' Frontline: Companions," he quickly made a decision, deploying the 95 and HK416 on the front lines to suppress the enemy with their high firepower.
By positioning Springfield on a high ground on the flank, they could both snipe enemies attempting to flank and support the enemy directly in front.
Besides the defensive annihilation game that Huang Wenfeng is playing, there is also a similar game called "holding out," which involves holding out at a designated location for a certain number of rounds.
And stealth and offensive missions.
The stealth missions are the most interesting because in Girls' Frontline 2, there is a very interesting feature: before the battle begins, both sides' characters can move freely.
What does that mean.
In a normal battle royale game, even if you are far from the enemy at the start, you still have to play one round at a time.
However, in Battlefront Girls 2, as long as you don't come into contact with the enemy, you can move freely like in an MMORPG, a gameplay style very similar to the Baldur's Gate series.
However, Girls' Frontline 2 does not have an open world map. Instead, you can play this way in mission maps. This design means that even if the map and enemies are the same, the timing of engaging the enemy will be different, and the battle process will be very different.
After the battle ended, Huang Wenfeng checked the time; this one task had taken him nearly 10 minutes.
And it's not boring at all while playing.
It's quite interesting.
This is quite interesting, both in terms of the hits and strategic feedback in the game, and in terms of each enemy killed in the game.
You may obtain accessories and items of varying rarity.
It's like getting a "card" for every person you kill; this direct positive feedback, when combined, is the core joy of "grinding" games.
This time, however, the joy was manifested in a strategy game.
~~~
After a round of intense and exciting tasks.
The game returned to the main interface, but Huang Wenfeng didn't linger for a moment and continued clicking, returning to the giant base vehicle.
Inside the base vehicle, you can also enter the character's room, and each person's room is decorated in a unique way.
Room 95 is simple and efficient, with several weapon models hanging on the wall; Springfield's room, on the other hand, is filled with an elegant atmosphere, with a bouquet of flowers and an open book on the table.
HK416's room appeared somewhat messy, with various parts and tools scattered on the table, indicating that she had just performed weapon maintenance.
In fact, similar details can be found in many games. For example, the character rooms in Star Trek are quite detailed. In fact, it's not just the character rooms, but the entire Star Trek train itself is quite detailed.
This level of detail is like a beautifully crafted "scene" for a figurine.
The miniature garden, which players can enjoy, allows them to fight monsters and complete quests. However, aside from visiting it when the game launches, it's essentially just a cutscene animation.
However, the dormitories and base vehicles in "Girls' Frontline 2" are completely different.
On the one hand, the entire base vehicle is divided into upper, middle and lower levels, from the lowest level power compartment and warehouse compartment, to the two middle levels of custom compartments, and then to the top level.
Just like its predecessor, players can place the items freely.
In addition, all the characters have their own action trajectories, and there are many daily storylines that can be triggered. All of these things combined...
When players are at the base, it feels more like playing a third-person simulation game.
For example, at this moment, Huang Wenfeng started a small scene in the corridor.
It was 95 that invited the commander to the training room to practice shooting. Although this is a strategy game, the shooting modules of other games were directly borrowed in these mini-games.
Therefore, it's quite fun to play.
For example, when you enter Springfield's room, you find her sitting at the table reading a book.
The interactive elements of these 3D scenes greatly increased the fun. Huang Wenfeng tried it himself, but the only regret was that the character's favorability in the DEMO version did not inherit the account's favorability.
According to the official announcement, the affinity of all humanoid characters will be carried over to the second game, and the oath from the previous game will also be carried over, but skins cannot be carried over.
In a way, it's a calculated move, since the main way to spend money in the later stages of "Girls' Frontline" is on skins.
Memes featuring cute girls of all types begging their commanders for clothes are a common sight in the communities of various battlefront girls.
In Girls' Frontline 2, the favorability rating is inherited, which is equivalent to skipping the ambiguity in the early stages and directly increasing the strength of the commander.
After all, they've already had most of the romances they were supposed to have in Girls' Frontline 1.
Then it's time to enjoy yourself.
"What a pity, the affection level wasn't unlocked yet. Does that mean I won't be able to experience the legendary 'foot massage, massage, and hot spring bath' three-piece set?"
"I wonder if what those 'uncles' are saying is true or false..."
Chapter 649 This World
As the demo gameplay video of "Girls' Frontline 2" gradually spread from the Spark Carnival, it became increasingly popular.
It quickly sparked a huge wave of discussion around the world.
Discussions about "Girls' Frontline 2" have been escalating on social media, gaming forums, and live streaming platforms, even topping various game charts at one point.
Many players have praised the full 3D base vehicle design and dynamic mission system of "Girls' Frontline 2".
Famitsu Japan wrote in its review.
"Girls' Frontline 2 is not just a strategy game; it's more like a vibrant world where every detail reflects the development team's dedication."
In addition, the character interaction system is also one of the focal points of discussion among players.
Players have already compiled a list of different interactive events encountered by different streamers throughout the entire DEMO testing period.
Then many players discovered that in the 3D base vehicle gameplay, there are a lot of interactive events with humanoid characters, and in terms of the setting of "Girls' Frontline 2", even if players do not inherit the favorability of the previous work.
Most humanoid characters have a fairly high default favorability rating upon appearance.
Considering the commander's role in Girls' Frontline 2, it's normal for this character to have a default affinity rating upon first appearance.
Furthermore, many interactive events also come with mini-games.
For example, if you encounter HK416, you can play a thumb sumo game with him through dialogue, which is two people holding hands and wrestling with each other using their thumbs.
However, this little game became popular because...
It's because many players complained that, given the humanoid's joint strength, no matter how you look at it, the commander couldn't possibly win.
However, in the game, the commander can go toe-to-toe with HK416.
Of course, where there are complaints, there are also responses to those complaints.
For example, some domestic artists drew a meme titled "I, HK416, suggest you don't meddle in other people's business.JPG," which, like this one, has been widely circulated.
In addition, the game's combat system has been highly praised by players for its depth and strategy. Many players have said that the terrain, character skills and enemy distribution in the game require players to make thoughtful tactical arrangements.
Besides the domestic players who are celebrating like it's Chinese New Year, there are also many overseas players who are discussing it.
After all, by this time, "Girls' Frontline" had become a fully-fledged international IP thanks to "Girls' Frontline: Siege," and its international influence was considerable.
Moreover, Zhanqi has a fairly high level of influence in Europe and America.
~~~
2025/1/1
The grand opening ceremony of Xinghuo Game Industrial Park & Xinghuo Park was held in Xinghuo Game Industrial Park.
It's said to be the opening of the park.
In fact, Xinghuo's employees have been living here for several days, and Xinghuo Park in Suzhou has already opened.
However, both Suzhou and Shanghai need a sense of ritual.
That's why we have this opening ceremony today.
The timing was also coincidental, January 1st, which symbolizes a new beginning and a new journey.
Just like what the head of the propaganda department said on stage.
"This day is not only the first day of the new year, but also the starting point for the Chinese game industry to reach new heights. The completion of the Xinghuo Game Industrial Park marks an important step forward for the Chinese game industry in game development, technological innovation, and industrial ecosystem layout. The opening of Xinghuo Park symbolizes Xinghuo Games' commitment to promoting the integration of culture and technology and creating a green and ecological office environment."
One morning.
Lin Li and a bunch of other company bosses just smiled, clapped, shook hands, and took photos.
Lin Li wore a smile on his face throughout the morning's activities, but inwardly he found them quite boring.
After all, he has participated in quite a few such activities over the past few years.
Especially after the phenomenal success of "Black Myth" last year, he was often dragged out by Feng Yi to "take the blame," and this version of "Black Myth" uses the Starfire engine.
Basically, whether it's official media or other media outlets, whenever they mention "Black Myth," they have to add "strong support from Spark Engine."
As a result, Spark's engine base in Suzhou and Hangzhou is frequently visited by people who come to check it out.
The key issue is that after some high-ranking leaders clock in, a group of lower-ranking leaders follow. You're caught in a dilemma – whether you go or not, it's not good either. They always ask you questions before they arrive.
Even if Lin Li said he was in Shanghai, he would still be "arranged a private car" and "arranged a private jet."
Finally, Lin Li simply made a "swift retreat," fleeing directly to Japan in the latter half of 24, where he stayed for more than a month before returning to normal.
Therefore, Lin Li and Feng Yi from Game Science both have some "psychological trauma" about this kind of occasion.
On the other hand, a large group of people, such as Ding Lei from NetEase, Yuwan from Manjiu Network, Yuan Lei from Xishanju, and Liu Sheng from Kulo, seemed quite excited.
After all, for them, it's a chance to show their face in front of the big boss.
This is practically like trying to get protection from someone else's bad luck. Besides, CCTV's cameras were right there, and the CCTV staff who recorded it said that this segment would definitely be on the evening news.
After the leader on the stage finished speaking.
Ding Lei stood next to Lin Li, clapping as he spoke in a low voice.
"Old Lin, you've got some serious influence!"
Lin Li smiled and responded.
"It's not about my face, it's about our face."
Fishball, who was standing nearby, also came over.
"It's mainly because of President Lin's influence..."
"Alright, there are no outsiders here, why are you bringing this up?"
"Hehe, I was just thinking that when our 'Blue Starfield' is released, it might get a big recommendation, right?"
As Lin Li has upgraded from "Little Lin" to "Old Lin," the global ACG (Anime, Comics, and Games) market has experienced a major boom in 18, an explosive growth in 20, a market jokingly referred to as the ACG battle royale in 22, and now.
Basically, current anime-style games have been divided into two categories.
One type is the second-generation "meat grinder" games from companies like Spark, Kuro, Manju, NetEase, and Dengda. These games often have high investment, elaborate graphics, and gameplay that is geared towards the general public.
Another category comprises more "small and medium-sized" anime-style game developers. They don't rely on graphics to succeed, but rather on unique storylines and gameplay features. Examples include the earlier "My Zombie Girlfriend" and the more recent "I Have a Floating Island" from 23. The most popular small and medium-sized anime-style game in 24 is called "Dual Kingdom."
This game is very interesting. The premise is that one day, a two-way gate suddenly appears in a Chinese city in the Earth Federation, and the player is the commander who explores the two-way gate.
You need to enter the other person's world and explore in various ways.
The game still uses the classic 2D art style, and the combat is a modified version of the "Battlefront Girls" gameplay, but the game still enjoys considerable popularity.
Monthly revenue easily exceeded 30 million, and at its peak even surpassed 50 million.
Chapter 650 is a wonderful world
simply put.
The current anime-style games can be clearly divided into two categories. One category is top-tier games, which are global in scale, large-scale productions, and follow the "AAA" route.
However, unlike the previous timeline, this timeline did not see the leading companies wipe out all the anime and manga companies. Instead, it saw the promotion of the Spark platform and the development of the Candlelight Project.
This adds a new category similar to "indie games" in the single-player game system.
Many small and medium-sized manufacturers did not focus on graphics quality, but instead focused on gameplay and storyline.
Although they don't earn much, the Spark platform has lower channel costs and operates directly, so a large number of specialized "anime-style games" with monthly revenue of around 500 million have even prompted the Spark platform to update.
Now, when you go to the game store, there are even category options.
The "other world" theme mainly involves players traveling to different other worlds. Most of these games either have scripts that are bought from online novels or are directly customized and purchased, like TikTok web dramas.
However, unlike the low-quality web dramas on Douyin, this type of script is very expensive, ranging from hundreds of thousands to millions of yuan.
Some production teams even directly share revenue with the authors.
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