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After all, if a company can achieve a monthly revenue of two million, then it can have 1.6 million in hand. Sometimes, a small workshop with a dozen or so people can easily afford it, and can even give the authors a share of tens of thousands.
Simply put, this type of "otherworld" game can be understood as a high-cost "e-book".
However, this type of game is also the one that receives the most criticism from players, because these games often follow the gameplay of popular games from 18 such as "My Otherworld" and 19 such as "Magic Academy".
However, because there are so many manufacturers of rolls, there have been many creative and classic works in this category in recent years.
For example, the 22 game "From Frontier Town to Imperial Capital" combines an alternate world with simulation management, offering a dual gameplay experience where players need to build their town bit by bit.
Meanwhile, you will continuously unlock storylines and missions to obtain resources.
What makes this game so addictive is its online game feature of "unreadable save files".
This game incorporates real-world geopolitical elements, and players will face enemies including, but not limited to, bandits, outlaws, and the armies of enemy lords who are greedy for wealth.
In a normal simulation management game, the game ends when the player is attacked and fails.
In this game, if a player fails to reconstruct their home or packs their bags and flees to another location, they must either rebuild their home or flee.
Each time a player rebuilds their home, their technology is preserved, and the people in their village will automatically flee when attacked and quickly return after the attack based on their "popularity" value.
With the help of the game's "system," players become stronger with each rebuild.
Ultimately, through dating girls, navigating the conflict between killing Cao Cao and his allies, he gradually builds his city, becomes a regional overlord, and eventually establishes a kingdom.
To be honest, this game has a relatively high learning curve, but once you get the hang of it, you'll basically become a regular monthly subscriber because it's really addictive.
As a game with an anime aesthetic, you can see many systems that pay homage to "Legendary Spark," such as the base system, which is almost entirely copied from Girls Frontier 1.
For example, its "Tavern Rumors" is almost a carbon copy of Spark's "Broadcast".
However, because it is a simulation management game, these systems do greatly enhance the sense of immersion, and its main storyline is very dramatic and full of twists and turns. It is said that the script was written by a big name who writes "historical" online novels.
Therefore, after its launch in the second half of 21, it took half a year to achieve a dark horse miracle by relying on word-of-mouth, and even broke into the top ten of the best-selling list.
To this day, it remains a case study for countless small and medium-sized ACG (Anime, Comics, and Games) game developers.
Following this game, several similar games appeared one after another. One of them, called "Girls' Frontline," achieved success in 23 by incorporating elements from "Company of Heroes."
Its gameplay is very similar to "From Frontier Town to Imperial Capital". Basically, the player is a battlefield commander in a fictional world, and in the game, the player needs to command a combat squad to fight.
The combat gameplay is almost a copy of "Company of Heroes," except that the game developers added the "Saintess" unit.
Simply put, there are some girls in this world with "superpowers".
They have superior physical abilities and different skills, such as launching "artificial" guided missiles. The key to victory in battle lies in how to make good use of these girls.
This game, "Girls' Frontline," relies on the combination of this classic gameplay and the meticulous design of each PVE map.
They ultimately succeeded.
Besides these "fusion" anomalies, there are also games that steadily develop within mature systems, and occasionally one or two excellent games will emerge.
For example, the Japanese interactive game adaptation of the anime "The Seven Quintessential Bride" suddenly became popular in 24.
This game is actually one of many interactive anime games from Japan.
Since 20, Spark and the Japanese animation industry have released several interactive animation games almost every year, and their sales have been very stable, ranging from hundreds of thousands to millions.
This is because Japanese studios are very cunning when it comes to creating interactive animations.
They choose to adapt popular anime. For example, after "Kaguya-sama: Love Is War" became a hit, an interactive anime was released in 21. This model can save some costs.
On the other hand, popular IPs can often guarantee basic sales.
However, after playing this game for a year, the Japanese studios ruined themselves because these adapted animations lacked sincerity and were accused of being just a money grab.
Sales also declined sharply. By 2022, basically half of the Japanese interactive animation studios were losing money, and sales were even struggling to break 100,000 units.
On the other hand, Spark's interactive animations are getting better year by year.
The 22-year-old "Future Girlfriend" sold ten million copies in one go. This game basically used the "chasing husband novel" system that was very popular at the time.
It gave players a taste of the feeling of being "licked," a sensation rarely encountered in real life.
This huge difference forced Japanese animation studios to eventually collaborate further with Spark and join the Spark Interactive Animation Alliance. In fact, after these studios joined the alliance, Lin Li didn't really manage them much.
However, the interesting part is precisely this.
The same group of interactive animators, when they arrived at Xinghuo, were shielded from the criticisms and suggestions from higher-ups by Lin Li, who stood in front of them.
Instead, they demonstrated their true strength.
As a result, without Linli doing anything, the Japanese interactive animation industry experienced an explosion in 23 years.
So much so that Lin Li, while lying down, even earned a new title: "Father of Japanese Interactive Animation"...
Final Chapter: Heirloom
At the end of the opening ceremony, the host announced several important initiatives for the Spark Game Industrial Park.
This includes the establishment of the "Starlight Project," which involves setting up a separate hall next to the Xinghuo Building for regular lectures.
If it were some more high-profile company, this plan would be called some kind of university, but Lin Li is more pragmatic and actually just picked a name randomly.
In addition, it includes providing low-cost office space for small game companies on the Spark platform, establishing a special fund to support independent game developers, and so on.
These plans are actually extensions of the original Candlelight Project.
However, after so many years, the Candlelight Project has become somewhat bloated, and it is more accurate to say that Spark is cultivating talent within the Candlelight Project.
Rather, the entire Candlelight Project has become a forum within the global gaming industry.
Finally, amidst another round of applause.
The ceremony, which involved the leaders, finally came to a complete end.
After the ceremony ended, Lin Li perked up, because the afternoon's event was an upgraded special program called "Torture the Boss," a live torture demonstration held in the central square of Xinghuo Park.
This was planned by Lin Li, and he had been preparing for it for a long time. He had also talked for a long time with the person who was in charge of planning it, so it was more important than the leader's "ribbon-cutting" in the morning.
He was actually more agitated about this matter.
The biggest difference between Xinghuo Park and the amusement park is that there are no entertainment facilities here, only some scenic features and shops selling merchandise from various game companies.
If this place were to charge a fee, it would be a huge rip-off, but it's actually free. In fact, all these scenes were built so that players could cosplay and do other things here.
Finally, with the mindset that since they were already there, Lin Li also prepared a signing ceremony for the "boss" after the "Torture the Boss" event, which roughly outlined the event's flow.
Players can get an autographed ticket by buying merchandise from the corresponding manufacturer at Xinghuo Park, and then take the autographed ticket to the owner of the corresponding manufacturer.
That way, you can get the other party to sign what you've prepared.
That's roughly what the event was about.
very simple.
To be honest, many bosses are reluctant to participate in this kind of activity. Firstly, Lin Li has arranged for two hours of signing documents, which is quite tiring.
Secondly, what if you go there and no one comes to get your signature? That would be even more awkward, wouldn't it?
pity.
Lin Li was the one who initiated this event.
Moreover, Lin Li was particularly cunning when he invited you, saying that everyone else was going and asking if you were going too.
going or not?
How else can I reply?
After accepting Lin Li's invitation, Ding Lei hung up the phone and complained to the person next to him.
"This Mr. Lin, the older he gets, the more arrogant he becomes. Who knows what kind of trouble he'll cause during Xinghuo's tenth anniversary celebration this year..."
Although he complained, Ding Lei himself didn't realize that he was actually quite happy when he received Lin Li's invitation. This happiness mostly stemmed from the thought, "Look, even President Lin has to beg me."
The reason he felt this way was that he had already implicitly accepted that Lin Li's prestige was higher than his own.
~~~
Afternoon
With the end of the "torture the boss" event
Long queues formed outside the venue
Jackson and his friends were among them. The high school students from back then had been working in the machine factory for over a year and had saved some money.
The two originally planned to spend a few days in Qiongzhou and then return home, but after only two days in Qiongzhou, they heard that President Lin was going to hold a live book signing event in Shanghai.
The two then urgently changed their itinerary and flew to Shanghai.
In order not to miss the autograph session, the two did not even queue for seats at the "Torture the Boss" event. Instead, they went to this area to start queuing as soon as the park opened at 2 p.m.
Even so, because they were not familiar with the route and relied entirely on StarTok's translation function to learn to read, they arrived early and left quickly. At Starfire's merchandise store, they bought a set design book for Battlefront Girls at random, grabbed their autograph session tickets, and rushed inside.
Even so, they still couldn't secure a very advantageous position; they were only in the middle of the line.
At this point, almost everyone in the queue had a mobile phone in their hand.
The reason the two didn't go to queue for seats at the venue was that they thought they could watch the live stream on their phones.
The entire "Torture the Boss" special was quite entertaining, and even though Jackson was an American, he still thoroughly enjoyed watching it.
This is because by this point in time, Chinese games had risen to become a new high ground in the global game market.
Not only is there a rich selection of small and medium-sized games, but top-tier titles include Game Science's *Black Myth* (late 23), Lingyoufang's *Shadow Blade Zero* (24), and Lingkong Games' Showa-era *American Story*.
There's also Spark's AAA title, the FPS game "Eastern Bloodline" depicting World War II in Asia, and even NetEase's AAA Xianxia (fantasy martial arts) single-player game "Xiaoyao You" released after the huge success of "Gui Mingyue".
Thanks to the widespread adoption of the Spark platform, the Chinese single-player game market started to take off earlier than in the previous life. With the support of Spark, many games that were just promises in the previous life are now available in this timeline.
Most of them were launched in 23 and 24.
These games propelled the entire Chinese gaming community into the global market.
In addition, the foundation laid by the Spark platform led to Black Myth's overseas sales accounting for as much as 40%, with global sales exceeding 30 million in two years. These figures also prompted some previously hesitant major companies to invest in the single-player game market.
The emergence of these games, in turn, has led to a steady increase in the number of global players on the Spark platform.
During last night's New Year's Eve event, the platform's concurrent online users exceeded an astonishing 60 million for the first time, a full 20 million more than Steam in its previous life, and more than double that of Steam in this timeline.
It is undoubtedly the world's number one gaming platform.
Furthermore, with the increasing number of exclusive remasters and exclusive games over the past few years, the gap in user activity between Spark and Steam continues to widen.
If Steam hadn't been on a roll in recent years, releasing a new game every year and stabilizing its position, the gap in activity levels would be even greater.
However, despite Steam's efforts, Spark remains the dominant PC platform.
The traffic on the Spark platform is something that many gaming media outlets can no longer avoid.
Just like today.
There were no new games released, and it was just a park open to the public. Even with advance reservations and visitor limits, the park was still packed with people.
At this moment, the autograph session was about to begin, and many media outlets were already setting up their equipment to film the queuing process.
Moreover, there were also a large number of players and bloggers from Japan, South Korea, Europe and the United States at the scene. The autograph session was held in the "Myth Square" in the park, which is a Chinese courtyard built with scenes from Black Myth Wukong.
"The live stream is over, it should be soon."
As soon as Jackson put down his phone, the crowd in front of him suddenly stirred, followed by cheers.
Jackson and his friend exchanged a glance, immediately realizing the autograph session had begun. They quickly squeezed forward, and although their position wasn't very close, they could already vaguely see the autograph table.
Soon, Lin Li walked out from behind the signing table. Today, Lin Li was still wearing the New Year's Day special edition coat from Xinghuo peripheral shopping mall, and following behind him was a group of bosses from Chinese game companies.
To be honest, with that kind of presence and the background music, he really did have that inexplicable aura of a "big brother" making his entrance.
"Good afternoon, everyone!!"
Before the book signing, there would normally be a host to explain the order of things, but since Lin Li was there, there was no need for a host.
For events like this, directly engaging with the players will obviously create a closer connection.
"Holy crap!! Look, Boss Lin! Alive!!"
"Look, it's General Manager Lin!"
"LIN!!!"
"what!!!"
As Lin Li appeared, gasps of surprise rippled through the crowd, followed by screams from countless male fans.
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