Chapter 2442 - 1080: Three-Sided Encirclement (Part 2)
Chapter 2442 - 1080: Three-Sided Encirclement (Part 2)
That despicable Micanthix has now set her sights there.If we only have to deal with a group of Succubi, we have sufficient strength to do so.
I suggest we open the fortress directly to the Gathering Gate and protect both places as one.
If we can hold it, that would be best.
If we can’t hold it, we can use the Gathering Gate to withdraw the main force elsewhere."
"This method is feasible. That bitch Micanthix really thinks that without the help of the Ghouls, we will let her slaughter us? I want her to taste the power of Berserk, I want to rip her apart..."
"The importance of the Gathering Gate is indeed no less than the fortress. If we lose it, we will lose direct control of many planes. If it falls into the hands of the Queen of the Succubi, it is likely we will repeat history and let her take control of our hard-earned forces on the Material Plane."
"We absolutely cannot allow such a thing to happen. That is our true foundation. If we lose Yenogu’s Realm, we can rebuild, but if we lose faith on the Material Plane, we will weaken significantly and may even perish!"
Regarding the Gathering Gate, the four Divine Nature Incarnations of the Kings of the Jackalweres rarely reach a unified opinion.
Because this Cross-plane Teleportation Gate is extremely important to them, as it involves plans to invade the Bottomless Abyss and a series of Material Planes.
If it were to fall into enemy hands, the impact would be catastrophic.
Once consensus was reached, the remaining tasks became simple. Yenogu’s Siege immediately changed course and headed for the center of Yenogu’s Realm.
The Gathering Gate is located right at the center of Yenogu’s Realm.
This is not a coincidence, but an inevitability.
Plane teleportation requires consuming massive energy, especially cross-plane teleportation from the Bottomless Abyss to the Material Plane, which consumes energy a hundred times, a thousand times that of ordinary cross-plane teleportation.
Like the Gathering Gate, which allows large-scale teleportation, the energy needed each time is extremely large, and even the Kings of the Jackalweres would not use it lightly.
On an endless vast grassland, a massive ring-shaped portal abruptly stands, like a temporal rift, connecting two entirely different worlds.
The portal is built from worn stones, worn with age, covered with intricate runes, shimmering with eerie green light, as if solidified lightning, ready to tear open space at any moment.
An ancient air escapes from between the stones, carrying a faint moldy scent, as if telling stories of infinite ages.
The portal has a diameter of a hundred meters, the towering arch seems to lead to another dimension, its carvings are complex, with broken angel wings and demon horns, revealing an evil yet solemn beauty.
As Yenogu’s Siege approaches with a rumble, the runes seem activated, slowly rotating, emitting a deep resonating sound.
In the air, a suffocating pressure fills the atmosphere, as if something from another world is watching, eager, attempting to cross over.
All around the portal, wolf howls rise and fall. On its periphery, lies a vast and crude Jackalwere camp, endless in view, filled with ferocious Jackalwere figures.
The massive portal is like a mirror on the lake surface, occasionally rippling, with all sorts of creatures’ silhouettes appearing there, sometimes a few, sometimes dozens, occasionally over a hundred.
The surrounding Jackalweres immediately let out excited howls, eagerly rushing towards those creatures.
Those creatures have barely understood the situation, yet must face another brutal hunt, the price being their souls subjected to endless enslavement until utterly depleted.
This is the Gathering Gate that the Kings of the Jackalweres view as a treasure.
This Cross-plane Teleportation Gate not only serves the Kings of the Jackalweres to dispatch troops externally but also taking in offerings from the Material Plane.
The latter is far simpler than the former; just a simple altar, and those Jackalwere Demon Priests can send those pitiable offerings into the Bottomless Abyss, into Yenogu’s Realm.
This is why many people would rather die than fall into the hands of these evil creatures.
Because after becoming their captives, they may face a fate worse than death.
"Yenogu! Yenogu! Yenogu!"
Wherever Yenogu’s Siege passes, it is met with a tidal wave of wolf howls, as all the Jackalweres bow to the ground, offering their highest respect.
Even the mirror-like surface of the Gathering Gate ripples greatly, filled with Berserk Divine Nature Force, as if welcoming the arrival of the Kings of the Jackalweres.
With the arrival of Yenogu’s Siege, countless Jackalweres converge here from all directions.
At this moment in Yenogu’s Realm, their identity has changed. They are no longer the supreme Hunters, chasing those pitiful prey everywhere.
They have become the latter, being hunted as prey.
The Ghouls, their former slaves, are gathering under the leadership of the Ghoul King at the Sea of Curses to launch a new round of backstabbing against their masters.
Their ancient archenemy, the Queen of the Succubi, has already desecrated the western Leaking Liquid Forest, transforming it into her forward base, teleporting in a massive Succubi army, Charm Controlling a large number of Jackalweres, making them kill each other.
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