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"Then, during this process, we can add some scenes for the two of them. For example, when the commander arrives at the place he agreed to meet with Tololo, he finds that the weather is gloomy and there are no stars to see."
Lin Li frowned slightly, about to say something, but the girl's next words cut him off.
"At this point, it's time for the hero to save the damsel in distress. Disappointed, Tololo turns around to go back to base with the commander, but the commander stops her."
~~~
"Appreciating beautiful things requires patience; let's sit for a while."
Tololo glanced at the commander and nodded silently.
The two sat side by side on the grass, leaning against a large tree.
The sky was dark, but Tololo felt no fear because the commander was right beside her.
Just then, a night breeze blew by, and the commander broke the silence: "Torolo, why do you like the starry sky?"
Tololo moved closer to the commander and said softly, "Because gazing at the stars can make one feel at ease..."
Chapter Five: The Value of Emotion
"And you, Commander, is there anything that puts your mind at ease?"
"Tolo asked."
"When I'm with you."
The commander replied as follows.
"?"
Tololo's cheeks flushed slightly as she looked at the Commander in the dim moonlight.
She didn't quite understand what that sentence meant, or perhaps she already understood it but wanted to confirm it again.
"Being with you makes me feel safe and secure."
The commander repeated himself, then looked up at the dark night sky.
Just then, a gust of wind howled, the dark clouds on the horizon dispersed, moonlight poured down, and the brilliant starry sky gradually filled the sky.
The glittering stars shone on their faces.
Tololo stood up and looked at the sky with surprise.
"The starry sky is so beautiful tonight!"
After saying that, the girl turned to the side and offered her a pair of small, white, jade-like hands.
"Commander, let's look at the stars together!!"
The commander took her hand and stood up as well.
"Okay, let's look at the stars together."
~~~
After listening to Su Shanshan's entire story, Lin Li nodded.
As expected, Su Shanshan, who has written erotic novels before, has a good understanding of what players like to read.
Isn't this plot much better written than that brain-dead literature of Girls' Frontline 2?
Just as I was about to say a few words of praise to Su Shanshan, the girl suddenly changed the subject.
"I also thought about the sequel to this story."
"What follow-up?"
"Torolo returned to base hand in hand with the commander the next day, and then... he was spotted by 95!"
"?"
"On the surface, 95 seemed fine, but the following night, she invited the Commander to go stargazing!"
"At this point, players have to make a choice: do they want to go or not?"
"If we go, Tololo might get jealous; if we don't go, 95 might be unhappy too."
"Wow, why are you even making a love triangle in the story?"
Lin Li smiled and shook his head.
A chaotic love triangle isn't suitable for inclusion in a personal storyline, as it would overshadow the main plot.
It would be suitable to include it in the event's storyline.
Although Lin Li smiled and rejected Su Shanshan's later additions to the story, overall, the plot Su Shanshan envisioned still met Lin Li's standards.
In his opinion.
The core essence of anime-style mobile games is still character development games.
Many anime-style mobile games are disguised as bishoujo games, but they are completely different inside, making them very awkward to play.
Lin Li had played quite a few mobile games in his previous life.
What I find most incomprehensible is the arrangement of individual character storylines in anime-style mobile games.
Many characters and storylines from anime/manga games in my past life.
In most cases, the focus is entirely on the characters, with little interaction.
It mainly focuses on portraying the character's past and their independent personality.
The character the player plays will basically never appear.
Even if they do appear, they'll just be a passerby.
This is actually quite strange.
Just like in GLAGAME, after players have finished watching the main storyline.
I've finally started to win over the female lead.
However, the plot has always been a one-woman show by the female protagonist.
The writing for Girls' Frontline 2 is even more outrageous; it's a series of event stories written by a group of fairy-like girls, which are essentially the individual character stories.
The commander is completely absent, and the humanoid characters in the game are associated with other inexplicable characters.
Is this kind of game not suitable for Bao Si?
Lin Li was puzzled as to why copywriting in the industry had become like this.
However, in "Girls' Frontline", he will adopt a different approach.
The individual character storylines in Battlefront Girls can be understood as a lightweight visual novel.
Take Tololo as an example.
Lin Li could easily write a whole personal storyline around Tololo.
As players journey to Europe to save humanity, they unlock Torolo's personal storyline through a series of events and interactions.
In these individual storylines, players make different choices regarding various events.
Tolo's feelings for the player will progress from ordinary to familiar, and then to attachment.
While players are watching Torolo's personal storyline, they are also constantly investing their emotions in the story.
to the end.
Lin Li could easily use the storyline to allow players to spend money without any pain.
For example.
Once the player's affinity with Torolo is maxed out, Lin Li can design a storyline. The storyline is simple: Torolo invites the protagonist to an observatory.
Under the starry sky.
He confessed his feelings directly to the player.
"Commander, I...I like you. I want to be with you, walking side by side under the stars forever."
Two options then pop up.
[Promise her]
Reject her.
Without a doubt, players will almost 100% agree, and as soon as they do, the next option will be right there.
Now place the vow ring on her finger.
Let's talk about it later.
Lin Li considered this method of forcing people to spend money to be the most sophisticated, even if they didn't spend any money at the time.
If the game offers discounts on Oath Rings during future events, won't players still spend money on them?
Why can't a physical standee be sent to the user after the pledge?
Later generations of streamers all knew that when a big spender became a ship captain, they would send gifts to maintain the relationship.
Why can't this kind of tactic be used in games?
After the oath is made, if the player receives a "letter" with a gift delivered in a human voice, it won't cost much and will definitely have a good effect.
After all, a Vow Ring costs 60 RMB.
How much would it cost to send a letter and add some small trinkets?
Furthermore, after the oath is taken, any subsequent storyline, aside from the main storyline, should reflect the change in the character's attitude towards the commander after the oath.
No major changes are needed; only some specific copywriting modifications are required.
For example, other androids can call the player "Commander," and characters who have made an oath can call the player "Dear," or use some other special terms.
Lin Li calls this monetization model "emotionally driven monetization." For Lin Li, establishing this emotional value is difficult, but once established, the game's longevity will become very strong.
Moreover, even with just one character, the profits will be substantial.
Personal storylines are just one part of this format.
I've already bought the Oath Ring, so should I buy the Valentine's Day skin? Should I buy the real figure that comes out later? Should I buy other merchandise?
Games operating under this model may not generate revenue as quickly as pay-to-win games, but they are sure to last longer.
Don't you see? Azur Lane, which appeared around the same time as Girls' Frontline 1, is still thriving, while Girls' Frontline 2 is practically obsolete...
This is still because Azur Lane hasn't systematically established a bond of emotional value; it's relying solely on the effects of skins...
~~~
As they continued to communicate about the copywriting, Lin Li and Su Shanshan naturally sat closer and closer together.
Sometimes, Lin Li would even take the pen directly from Su Shanshan's hand.
He wrote and drew on the paper, touching her hand.
Su Shanshan instinctively moved to the side, only to realize that Lin Li hadn't done it on purpose, but had come up with a brilliant idea and kept trying to write it down.
It is said that a man is most handsome when he is seriously doing something.
Su Shanshan had heard her best friend say this before, and she laughed, saying that her best friend was too infatuated.
But when she saw Lin Li writing furiously at that moment...
My inner self also seems to have undergone some subtle changes.
This change was unprecedented, which made Su Shanshan somewhat upset.
Lin Li didn't notice the girl's subtle change in mindset. After discussing with her for a while, it got too late, so he drove Su Shanshan home.
Chapter Six of the game is now online.
The next morning.
Lin Li first went to see Su Shanshan and explained the key points of the main plot.
Then he went to see the company's programming manager, Borg.
In his memory, after Spark Games disbanded, Borg was one of the better-off among them.
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