Page 48
Page 48
The world turned completely dark. The commander raised his hand and, like a conductor, gently pressed it down.
The bombs prepared in advance in the distance exploded one after another, stirring up a cloud of moonlight dust.
Followed by.
Countless girls ran forward from behind the commander.
This is one of the most classic running scenes in countless animations.
But here it is.
Yet it gives people a silent sense of awe.
The entire cutscene.
It really gave Zhou Shenlin a feeling of being in control.
The protagonist's actions, which resembled those of a conductor, also gave him a certain feeling.
"Damn, he really got me." That's the feeling.
But I have to say, even though it's a bit pretentious, the plot is still quite enjoyable.
It successfully highlighted the importance of the main character.
The next battle was also incredibly exhilarating.
Under normal circumstances.
A battle in Battlefront Girls lasts one to three minutes, and the length of the battlefield is generally three standard scenes, that is, from left to right, you can switch scenes three times.
But this time.
The entire battlefield was unusually long.
The number of playable characters has also increased to 16.
In this 4x4 grid, the left side is completely filled with humanoid figures. The simultaneous appearance of so many humanoid figures multiplies the player's firepower.
The bullets fired truly created the feeling of a hail of bullets.
At the same time, the number of enemies was also increased exponentially.
Finally, when designing this final battlefield, Lin Li locked down the displacement.
In other words, once a player assigns a character, they cannot move or change the character's position.
At first, Zhou Shenlin was puzzled as to why the displacement needed to be locked.
But as the battle began, and as the human figures in the scene started running, they gradually broke out of their own squares.
Although it's just a small character illustration, this kind of adjustment that breaks the previous rules really creates a feeling of running and charging forward.
Although he couldn't switch positions, the row of character portraits and the constant stream of skill releases at the bottom had already made Zhou Shenlin flustered. He basically just grabbed any skill that came his way, without even looking at whose skill it was.
Alongside this hectic operation comes a satisfying feeling of mowing the lawn.
The girl's charge did not stop; waves of monsters surged out, only to be constantly reaped by various skills.
Especially those group attack skills, which can hit a large number of enemies at once, are so satisfying they give you goosebumps.
When you encounter the BOSS.
Zhou Shenlin even felt that the BOSS was a bit too fragile to handle.
The fight lasted nearly 8 minutes, and it was fast-paced; I even felt like I hadn't had enough fun yet.
The plot then popped up.
"Ah!? I haven't killed enough yet!! Give me some more!!"
"This mode is awesome!"
"Yeah, I wonder if they'll have regular events. It makes me feel like I'm doing it all over again."
After defeating the boss in one go, Zhou Shenlin couldn't wait to share his feelings with his roommates while watching the story unfold.
Clearly, others felt the same way he did.
They all felt a sense of satisfaction, but not quite enough.
But in fact, this timing was carefully calculated by Lin Li.
Even the most fun mode will lose much of its appeal once the novelty wears off.
Although the battle may seem to last only eight minutes, the development team prepared 12 different gradient backgrounds and constantly changing background panels to make players feel like they are constantly rushing forward, so as to ensure that players can enjoy those eight minutes to the fullest.
Two new monsters have also been introduced to ensure that players can find something new to keep them interested when they get bored of mowing the grass.
Even the final boss's skills are designed to continuously release minions to fight.
The purpose is to maintain the satisfying feeling of mowing the lawn.
The entire combat data was adjusted repeatedly.
This is to ensure that most players with normal skill levels can complete the battle within 8 to 10 minutes.
It's fair to say that those eight minutes of pure enjoyment for the players were fueled by the sweat and toil of countless bald programmers.
Intentionally adjusting the time will actually diminish the enjoyment of the battle.
"I'll leave a message on the official page later. This format definitely needs to be released."
"Exactly, exactly, it would be best to refresh it once a day, with different scenes every day."
Completely unaware of the workload behind this battle, the players are excitedly helping Lin Li plan the future direction of game development.
"Hey, wait a minute!! The story isn't over yet, there's more!!"
With a gasp from my roommate.
Zhou Shenlin then turned his attention back to the game.
The commander led the humanoid into the base and successfully killed the BOSS stationed on the moon.
Logically, the story should end here.
But never thought.
After defeating the BOSS.
The commander actually found a lunar transport ship belonging to the omnics that was starting up.
Clearly, the transport ship's destination is the android's space elevator.
The moment I saw the transport ship.
A crazy and risky plan came to the commander's mind.
He was going to take this transport ship to the android's lunar space elevator.
Infiltrate the intelligent machine's space station and destroy its space base.
The plan is good.
However, there are two very serious problems.
One is that the mineral transport ship is already in operation, and the commander has no time to gather humanoids; more accurately, he only has TOZ-81 by his side.
Even if the two manage to board the transport ship and successfully infiltrate the enemy's space station, it's hard to say how much damage they could cause.
Secondly, it is difficult to determine whether the omnic's AI will destroy the cargo ship when it arrives at the enemy space station.
As for the most important explosive device...
This isn't a major problem for the commander.
He had just confirmed that the mineral transport ship was carrying ammunition manufactured by the AI factory.
When he informed the nearby androids of the plan and asked them to assemble.
The reactions I received were very genuine.
"This is too reckless, Commander!!"
"Yes, Commander, this is too dangerous."
"If you are going, please let me lead the team."
Chapter Sixty-Five: He got it!
In the story, the protagonist's humanoid counterparts all expressed their opposition.
But Zhou Shenlin knew the answer.
The next part of the story will definitely involve the protagonist boarding a transport ship.
After all, in the main storyline of the entire Girls on the Frontline, the atmosphere of humanity having nowhere to retreat and being on the verge of death has been rendered to the extreme.
Previously, the protagonist dared to go to the battlefield with his own body, charging forward under a hail of bullets.
Now, we are faced with such an opportunity.
The protagonist will never give up.
as predicted.
After a barrage of words, the commander, already determined to charge to the death, didn't wait for the assembled humanoids. He tricked TOZ-81 into leaving and boarded the transport ship alone.
In other words, TOZ-81, seeing that the situation was not good, turned around and boarded the transport ship at the last moment.
"Is this plot going to continue for another half hour?"
To be honest, after playing for almost two hours straight, Zhou Shenlin was getting a little tired.
Moreover, after he had his fill of fun playing the game up to the point of destroying the lunar base, he thought it was the end.
Now, suddenly, we have to attack the enemy's space elevator.
this...
If this is the beginning of the next big event, Zhou Shenlin will definitely be very excited.
But at this point in time.
It's not that the plot is bad, but it just doesn't feel exciting anymore.
Lin Li, who had seen The Wandering Earth 2, had already thought of this.
While he was watching the movie, although the plot became more and more exciting towards the end, it was undeniable that...
Excessive visual stimulation has led to some aesthetic fatigue.
Some individual plot points are quite exciting.
By placing it in the latter half of the movie, it actually made it less exciting for viewers.
Therefore, this part of the plot did not unfold as Zhou Shenlin had imagined, which was another story about how to enter the enemy space station, how to clean it up, and how to blow it up.
It's an animation.
The content of the animation is also quite simple.
In the silent space.
A ore transport ship docked at the massive AI space station, followed by silence. After an unknown amount of time, a huge explosion ignited from the center of the space station.
In an instant, a blinding white light flashed in the core area of the space station.
The light was like a ferocious beast, devouring everything around it.
The shockwave of light and heat raced through the space station, instantly tearing apart its metal shell. The shockwave from the explosion spread out at an astonishing speed, causing the entire space station to shake violently.
The modules burst apart, forming huge cracks.
The camera then switches to another scene.
We arrived at the Earth Federation base.
On the enormous command screen, one half showed footage of the exploding android space station, while the other half displayed the commander's communications with the Earth Federation base.
Although the plot is not explicitly stated, we can infer it from this information.
The Earth Federation base was aware of the commander's actions.
And we already know that the commander's operation was successful and the omnic space station was destroyed.
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