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"Really? Those girls insist on going back to him, right?"
"Well, I see."
Then, the old man glanced into deep space.
"Has the first ship of Project Spark been completed?"
The Spark Program, a new term, quickly caught Zhou Shenlin's attention.
And this initial ship of the Spark Project is clearly a very important entity in the game.
Because after the old man said that.
For the first time, someone started to offer a different opinion.
"I know, sir, you trust that commander, and I acknowledge that he has made tremendous contributions to humanity. But frankly, given his current situation, unless a miracle occurs, even deploying the first ship of Project Starfire..."
The man hadn't finished speaking.
The old man had already interrupted him.
"I believe in that young man. If anyone in this world can create miracles, it must be him."
"Besides, if those young girls can trust him so much, how can we grown men lose to them?"
"But.."
"There are no 'buts' anymore. My mind is made up. Let's do it."
The whole plot has a bit of a riddle-like feel to it.
The plot remains clear.
After reading it, Zhou Shenlin didn't quite understand what had happened.
Yet they still praised the old man's wisdom, saying they trusted his abilities and were certain he was right.
Chapter Sixty-Seven: After the Oath
"The storyline of Spark Games is much more enjoyable to read. Unlike other games, where the protagonist is clearly capable but is still suppressed by higher-ups, it's just insane."
After making a couple of exclamations.
This time.
The plot has finally reached the final segment of this episode's main storyline.
The main storyline of this entire 1.2 major version begins with the commander riding the shuttle.
The final chapter ends with a landing.
The commander is scavenging wreckage to use as temporary shelter.
Just then, as if sensing something, he looked up at the sky.
Suddenly, several bright spots lit up the azure sky, streaking across the horizon like shooting stars, carrying intense light and leaving a dazzling trail.
The camera zooms in.
Several return capsules circled an extremely futuristic circular ship, heading towards the ground like upside down.
Zhou Shenlin could see the outer shell of the return capsule gleaming white under the flames, the extremely high temperature generated by high-speed friction making the entire return capsule seem to be burning.
As they drew closer to the ground, flames simultaneously erupted from the bottom of all seven returning ships—one large and six small.
The launch of the retro-rockets quickly stabilized the formation.
Not long after, the return capsule slowly descended to the ground. Under the precise control of the rocket's retro-propulsion, its speed gradually decreased, and it finally landed lightly on the ground.
After the screen froze, the words on the huge circular ship in the center appeared in front of the player.
【Hope Spark】
As the massive circular base ship landed, the game screen went black again.
[End of Chapter Two]
Then, the screen lit up again, but the view was different from the one on the base vehicle.
As a melodious piece of music played.
A brand new main interface appeared in front of Zhou Shenlin.
At the center of the interface is a circular Hope Spark, surrounded by a grassy field where countless human figures are now strolling.
At the same time, several notifications that lit up in succession also surprised Zhou Shenlin.
Chapter 3 - The Spark of Hope has begun.
The Homestead Building System is now available.
[Homestead Defense Construction System Now Open: 23 hours and 59 minutes until the next enemy attack]
[Exploration mission has begun]
A series of new system notifications piqued Zhou Shenlin's interest in exploring further.
But he suppressed his desire to explore and instead clicked on the interactive bubble above 95's head on the ground.
"Commander!! 95 reporting for duty, requesting to return to the unit."
Seeing the character art of 95 appear before him, Zhou Shenlin finally breathed a sigh of relief. Xinghuo Daddy was still a decent person and didn't cause any trouble at this critical juncture.
Then, he tapped the 95's return storyline a few times.
Although it had only been a dozen hours since I last saw 95, this reunion felt incredibly precious. This wasn't just my feeling as the Commander, but also as 95's.
[95, who is not usually good at expressing her emotions, did not choose to hide her feelings this time, and took the initiative to lean into the commander's arms.]
She cried, she cried very sadly.
"Please don't abandon me again, okay, Commander?"
Of course / That's not necessarily true
Zhou Shenlin resisted his curiosity and didn't recklessly click on the second option.
Instead, I clicked "Of course".
This is actually a manifestation of being completely immersed in the storyline.
Seeing that the favorability rating has increased again from 95.
...
and many more...
How can the affection level be increased further? Isn't my affection level with 95 already maxed out?
The vows have already been made.
With questions in mind, Zhou Shenlin opened the Favorability System.
This was discovered after this update.
On top of the previous vow of affection, there is now another little heart.
After clicking it, Zhou Shenlin quickly understood the function of the little heart.
In the past, whether in Girls Frontline or other games, once the player's affinity with a character was maxed out, especially after making an oath, it was considered a significant achievement.
This favorability system is now complete.
Players can no longer gain favorability by interacting with the character, or even if they do gain favorability, it will be useless.
After all, in most games...
The purpose of the affinity system is to use this string of numbers to create a sense of bond between the player and the character. Once the affinity is full, the player is reminded that they can get gold coins and buy a ring to make an oath, and that's it.
As for what happens next?
After that, players all spent money to make vows.
This system is no longer useful for many planners.
However, Lin Li felt differently.
The favorability system is actually a very good positive feedback system.
When used properly, it can guide players to interact more with the character in the form of numerical values, forming a positive feedback mechanism.
Therefore, in this update...
Linli added a heart to the list of players who have sworn allegiance to the character.
Players can continue to accumulate favorability by interacting with the sworn character. When a heart is full, a special event can be triggered.
These special events could involve a humanoid figure inviting players to see flowers together, play in the water together, or even take a hot spring bath together.
After the event is triggered, the heart will continue to enter the charging state.
Players can continue to do daily tasks, interact with others, and continue to accumulate favorability.
In Lin Li's view, this is the function that a favorability system should have.
After all, in theory, establishing an oath should be the first step for players and characters to build an emotional connection.
Many games, however, treat the oath as the final step.
Is there no more story after marriage?
This logic is flawed.
Most players are probably looking forward to the story after the oath.
Even if the behemoth of harmony cannot be directly depicted as being intimately intertwined.
Sure, writing some heartwarming stories about married life shouldn't be a problem, right?
After the oath is made, any changes should be reflected in the outcome.
Giving out some perks and writing a sentence like, "The two of you watched the sunrise together," isn't that hard to do?
These are all things that can be done.
Also.
Lin Li's system actually has a certain tendency to encourage spending money on in-game purchases.
After the update, the current Battlefront Girls' Affection System looks like this.
Once the favorability rating is full, players can choose to make an oath. After making an oath, hearts will be unlocked, and each full heart unlocks a special interactive event.
of course.
Due to production capacity limitations, not all characters will have special interactive events in the initial stages.
This will also be notified in the character affinity system.
However, this update still includes popular characters from the game.
Thus.
In addition to a special wedding dress skin, the rewards from the vow include a lot of story content.
This subtly reinforces the value of the oath.
It also changed the pay-to-win logic of affinity.
The vast majority of games now operate on a "try before you buy" model, or even charge you a character based on a pre-defined affinity score without you even trying the game [specifically referring to games without affinity-based storylines].
became.
Experience it for free first, then pay, and then unlock more story content.
Chapter Sixty-Eight: Exhilaration and Passion
This way.
Many players who originally did not intend to make a vow may choose to make a vow with their favorite doll because of this system.
Moreover, fundamentally.
If this pay-to-win system succeeds.
chsdbacks