Game development begins with destroying Girls' Frontline.

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Chapter Ninety-Two: Killing Three Birds with One Stone

“I’ve also considered this issue, Brother Chen, don’t panic.”

Lin Li's expression remained calm.

How could he not have thought of something that Chen Rui could have thought of?

In fact, he has a grasp of the relationship between FGO and the new game, which is currently tentatively named Destiny's Path DEMO.

From its initial planning stages to its demo, the game "Destiny's Path" has consistently pursued a high-quality, high-cost, and high-tech approach.

In a sense, it can be considered the AAA title of the mobile game industry.

Amidst a multitude of ideas.

This game makes no secret of its reference to Stardust Railway, but the two games have very different core themes.

Firstly, in terms of the background setting, the player becomes the only Master on Earth and must travel to different worlds to save the collapsing world lines.

Under this premise, the stage for the story is set.

A 3D semi-open-world miniature garden, coupled with exquisitely modeled characters and appropriate storytelling.

Lin Li has a lot of confidence in this game.

However, the trajectory of fate is not without its flaws.

The biggest drawback is that this development model cannot capture FGO's core competitiveness: its storyline.

It's not that the story can't be shown, but in terms of production capacity, it's impossible to update the story as frequently as FGO to maintain a sense of freshness.

Even in its previous life, miHoYo, which had completed the "industrialization of games," could only barely manage to update the main storyline of Star Railway.

Honkai Impact 3rd launched in April 2023, but didn't receive a major story update until March 2024.

It's not that we can't write copy.

Rather, it's because for a game of this quality, the amount of development required to construct a world from text is simply too enormous.

Think about it.

It's also a product of Gen Urobuchi's work, the Great Qin Lostbelt.

The amount of development required for FGO is completely different from that required for Fate/stay night.

Furthermore, the current trajectory of fate is essentially just a folder.

If we really want to build a framework, it will be at least next year.

If we want to add more content, the most optimistic release date would be the end of 17.

Therefore, Lin Li cannot give up FGO.

In addition, Lin Li also has his own ideas for modifying FGO.

The revamped FGO is actually very suitable for FATE's story-driven experience mode. It can use Kinoko Nasu and Gen Urobuchi to write copy and maintain FATE's core fans.

The trajectory of fate, on the other hand, allows one to explore new things.

therefore.

Among the many plans, FGO and Fate/stay night are actually complementary.

In its operation, FGO can completely fill the long downtime of Fate/stay nights with a relatively large and satisfying storyline.

In addition, just like miHoYo needed Honkai Impact 3 to support Genshin Impact.

Lin Li also needs FGO to provide financial support to the Tokyo studio to cover the development costs of Destiny's Path.

After this path was decided, the next thing Lin Li needed to solve was the problem Chen Rui had mentioned.

In the current public opinion environment.

Fate/stay night already posed a threat to FGO before it even received authorization from FATE, and then the subsequent announcements confirmed that FATE's copyright had been granted.

In terms of destiny, it was nothing short of being bestowed with an imperial robe.

The blow to FGO would be fatal.

Players simply don't have the patience to wait for Shiokawa to optimize FGO, and may not even have the patience to take a second look at FGO. Even if they do play FGO, they will become hesitant to spend money on it.

This actually involves something very mysterious.

That is, players' predictions about the future of the game determine their willingness to spend money on in-game purchases.

Simply put, if most players feel that the game is of high quality and can be played for a long time, then they are more likely to spend money on in-game purchases and acquire characters.

Conversely, if a situation like Girls' Frontline 2 occurs, and most players feel that the game is doomed, then no one will spend money on it, and even when they do, they will think twice.

This trend is actually present in FGO now.

On the one hand, the quality itself is poor, and on the other hand, new alternatives have emerged.

Players' willingness to spend money on in-game purchases will naturally decrease.

This is an unsolvable problem; otherwise, Akira Shoji wouldn't have been in such a hurry to sell the company.

Chen Rui shared the same view as Shoji Kenji.

This is an unsolvable vicious cycle.

There's only one solution: wait for FGO to die, and then unleash the power of Fate/stay night...

But in that case, the Chinese version of FGO, which hadn't even launched yet, would become a stillborn project.

So when Chen Rui heard that Lin Li had a solution, his first reaction was that this guy was just bragging.

Lin Li's response to this question was also very simple.

"It's not as difficult as you think. In a few days, we will add a sentence to the announcement that Fate/stay night has obtained the copyright for FATE."

After Lin Li finished speaking, Chen Rui couldn't wait to ask.

"What sentence?"

"Starting today, the Saint Quartz purchased in FGO will be returned in equal proportions in Fate/stay night."

Are players looking forward to Fate/stay night and not wanting to play FGO? Well, I'm telling you now, all the money you spent in FGO can be refunded in Fate/stay night.

Top up once, enjoy twice.

Enjoy FGO now, and when Fate/stay night comes out a year later, all the Saint Quartz you spent will come back.

Even more extreme.

Lin Li could easily set it up so that, for example, the first certain number of Holy Crystals could not only be returned proportionally, but also at a rate of 1.1 times or even 1.5 times.

in this way.

Will players continue to wait for the trajectory of fate?

At this point, combined with Shiokawa's reforms and Lin Li's ideas, the quality of FGO was raised...

Are you still worried about losing players?

"!!!"

Upon hearing this, Chen Rui nearly dropped his chopsticks.

He quickly realized what was happening.

This is absolutely unbelievable.

In his lifetime, he actually saw a promissory note in the gaming world!?

Yes.

Lin Li's move was essentially a promissory note.

Using the yet-to-be-released Fate/stay night as an anchor, they aim to entice players to spend money in FGO.

If this is actually done...

It's like giving FGO a CPR treatment; it could definitely bring FGO back to its former glory.

Moreover, for Lin Li...

Actually, there was no loss.

Although on the surface it may seem that doing so will affect the revenue generated when the Destiny Trajectory officially launches.

But in the long run,

Lin Li essentially brought future money into the present and used it.

Secondly, this move also pulled FGO back from the brink of death. In addition, with the future Destiny Trails game actually going live, FGO, a story-driven game with a large and satisfying content, may not lose all its players.

On the contrary, it is very likely to become a supplement to the trajectory of fate.

It can be said that it kills three birds with one stone.

but! !

but! !

But this is Lin Li's approach.

He, Chen Rui, can't use it!

Could it be that Bilibili can really be entrusted with the fate of the Chinese version of the game?

Impossible!

What does it have to do with him that he survived in the Japanese version of FGO?

Not only will it be unrelated, it could actually lead to a more gruesome death.

If the Japanese version of FGO offers rebates for top-ups, but the Chinese version doesn't, won't Chen Rui be torn to shreds by players? Who would still play the Chinese version?

Chapter Ninety-Three Prepaid Operating Fees

Endure the discomfort.

Chen Rui laughed awkwardly.

"That's a brilliant idea, but... what about the Chinese version of FGO? We can't exactly give out rebates to the Chinese server too, can we?"

"Hey, Brother Chen, what are you saying? Why can't the Chinese server offer rebates? In my opinion, the Chinese server can be just like the Japanese server. Even though they are two different distributors, we can't let the players suffer."

"Huh!? Is that really true?!"

"really!"

Upon receiving an affirmative answer, Chen Rui slammed his hand on the table and exclaimed excitedly.

"Brother Lin, if you ever need my help in the future, just let me know!"

"You're too kind, Brother Chen."

Lin Li gently clinked his sake cup together.

He then said with a smile.

"However, although this can provide rebates, we still need to make things clear. Once this rebate policy is implemented, it will inevitably have a place in the revenue of the Chinese version of FGO, and Xinghuo Games will definitely contribute to it, right?"

"It's natural."

"Well, let's be business-minded. Since we're going to invest resources, how about changing the current revenue sharing ratio for the Chinese version of FGO to 37, and then adding tiered revenue sharing on top of that? That shouldn't be a problem, right?"

"this..."

Chen Rui inexplicably felt a bit of cold sweat on his forehead and wiped it away.

After all that, I'm waiting for him tonight.

Currently, the mainstream revenue sharing method in the market is called total revenue sharing.

Regardless of any costs, only the total turnover is used as the basis for accounting.

Developers typically receive 10% to 20%.

Although it may seem low, it is actually a fairly reasonable return.

Because the developer receives a share of the total revenue.


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