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Page 76
Rain again
The music started to slow down, and then slowed down even more.
The battlefield in the scene also slows down, and the camera moves across this battlefield enveloped in slow motion.
Skimming through a hail of bullets.
He glided past grenades flying through the air, past Soomi held in Viktor's arms, past the AR squad advancing in a crisscrossing pattern, past the Negev squad shouting their support...
The HK416 calmly pulls the trigger, the Type 97 shotgun charges into melee combat, and the UMP9 constantly runs across the battlefield.
One by one, girls appeared in the frame, and as they appeared, the camera sped up in this slow-motion world until the scene was exactly as it had been at the beginning of the promotional video.
Against the raindrops, it slowly flies towards the blue sky, among the clouds...
The music has completely stopped...
The screen went dark, then brightened again.
The music started again
Then several large characters appeared.
Girls' Frontline Version 1.3 - Total War
[Launch in October]
After the screen went black, the room erupted in a chorus of exclamations: "Eh!! Is that all?!"
I've already taken my pants off, and this is what you show me?
what's next?
What does the actual gameplay look like? What's the storyline like? There's no information at all!!
Lin Li couldn't hear the players' inner roars.
Even if he heard it, he would probably just laugh it off. Girls Frontline isn't a new game; its quality speaks for itself.
There's no need to use promotional videos to advertise gameplay or anything like that. Instead, we need to create some more eye-catching promotional videos to entice players who are half-quitting or in a lull to the game to return before the update.
They've become active again.
There was a promotional video in my previous life that did this very successfully.
It's a limited-time New Year storyline set 24 years after returning to the future in 1999.
That is, Qu Niang's version.
That version's promotional video was quite well done; it promoted the overall direction, showcased the art style, and highlighted some impressive details.
They successfully attracted a wave of players back before the new version was released.
Although most of these players left after pulling for the character Qu Niang due to the less-than-perfect storyline and several complex and uninteresting gameplay elements following the new version update...
However, it cannot be denied that Qu Niang's promotional video was successful.
Amidst gasps of surprise from numerous players.
Lin Li stepped forward to the front of the stage once again.
Want to see it in person?
"think"
"Alright! Let's stop chatting and move on to the second segment of today's video: a gameplay demo of the FGO remake!!!"
After Lin Li finished speaking, he walked away.
They completely ignored the complaints from the audience.
"no!"
"How did we get to FGO?!"
"What we want is the actual gameplay footage of Battlefront Girls!"
Despite the complaints, all the players fell silent when the big screen lit up again.
~~~
"Hey Lao Wang, have you noticed that there seem to be more Japanese comments on the screen?"
"Are these really Japanese?"
"Probably, they're probably all here to see FGO."
In dormitory 405.
Having just finished watching the major update for Battlefront Girls, Zhou Shenlin and the others started chatting. They weren't fans of FATE, nor were they particularly interested in FGO.
Chapter 99 Changes in FGO [Seeking hate mail and recommendations!]
At first, Zhou Shenlin was actually quite interested in FGO.
After all, Fate is a very well-known name, and he's watched Fate/Zero. He likes characters like Saber and Jeanne d'Arc, but as for FGO...
For some reason, after watching the demo of the Japanese server, he had absolutely no desire to play it.
Because Zhou Shenlin is a typical player who prioritizes art.
When deciding whether to play a game, the first thing to consider is its art style.
As a game that launched in China in 16, FGO's UI is so bad that it completely kills any desire to play it.
The card designs are also inconsistent.
For a casual player like Zhou Shenlin, FGO's battle system isn't particularly appealing.
On the contrary, the game Fate/stay night that Spark Games had previously released was quite to Zhou Shenlin's liking, so when Lin Li announced that the next game would be a gameplay demo of FGO,
His attention wasn't on the screen at all; instead, he was chatting with his roommate about the sudden appearance of dense Japanese comments.
"I know that. They seem to be really looking forward to the FGO remake made by Spark Games. It was all over the forums in Japan a few days ago."
As the only Fate fan in the dormitory, Wang Jiayi, known as Lao Wang, shared his information.
As for why he knew this information?
It's actually quite simple, because he's a Japanese FGO player.
Wang Jiayi is also quite proficient in Japanese and often browses forums.
Originally, he planned to get his roommates to play the Chinese version of FGO together, but later, as the quality of the Japanese version of FGO got worse and worse, he stopped mentioning it.
Later on, because FGO became increasingly poor, he even stopped playing it himself.
However, Wang Jiayi became excited after Spark Games acquired FGO.
He was very much looking forward to seeing what changes FGO would undergo under the control of Spark Games.
Compared to Zhou Shenlin, Wang Jiayi clearly pays more attention to this aspect of FGO.
Especially after Lin Li demonstrated the differences between the old and new versions of FGO for the first time.
Wang Jiayi instantly became excited.
"Holy crap, look, look! The new UI!!"
In his excitement, he brought Zhou Shenlin and the others back into the frame.
The comments section was filled with a mix of Chinese and Japanese, with phrases like "OMG" and "awesome" appearing frequently.
The live stream screen is now split into two parts, left and right.
The left side shows the new version of FGO after Spark Games took over, while the right side shows the old version of FGO.
Both begin with the login screen.
It gives people a completely different feeling.
Actually, the original FGO UI wasn't ugly, but its style was rather outdated and colorful, making it feel completely different from modern mobile games, especially those from China.
After Spark Games took over, the first thing they changed was the UI.
After all, this is relatively easy to change, and once changed, it will immediately make players feel different.
I took over the development documents for FGO in early September and worked on them until the end of September.
Excluding the handover procedures, the entire process took less than 20 days.
Completely resetting a game is obviously unrealistic.
Therefore, Lin Li adjusted two key points and made initial optimizations.
One is the UI, and the other is what Lin Li disliked most about FGO in his previous life: the card art.
It's important to know that in many games, card art, or character illustrations, is very important, especially for anime-style games.
The most typical example is Yu Linglong from Girls' Frontline.
However, FGO's developer, DEwokrs, wanted to save time and reduce development costs.
I chose to outsource the card design to an artist.
Actually, this wasn't a big deal.
Many game developers adopted this model of outsourcing character illustrations, including Girls' Frontline, Warship Girls, and a large number of anime-style mobile games from 15 and 16.
Logically speaking, this shouldn't be considered a problem; the most serious issue is simply inconsistent card illustrations.
However, Lin Li was unhappy.
This is because after DEwokrs chose the path of outsourcing character illustrations, they almost completely failed to establish a character illustration review and acceptance system.
All outsourced work was created by the artists themselves.
There are almost no restrictions.
This resulted in the entire FGO card art project being a complete mess.
Because there was no review system, the problems with the card art actually started from the beginning, such as the infamous beginning Boudica and Jing Ke.
Especially Jing Ke, with his absurdly realistic body perspective and ridiculously distorted face, has somehow managed to enter the game so brazenly.
With these two examples in mind.
All Japanese illustrators know that the censorship process for FGO is practically nonexistent.
As a result, they all let loose and let themselves go.
Some artists have even begun to explore the concepts of "art" and "art style" in the character illustrations for FGO.
Lin Li doesn't think there's anything wrong with artists pursuing art in their works.
but! !
You drew a character illustration for a commercial game!
What kind of art is this?!
If it were just the artist acting crazy, the situation wouldn't have gotten out of control.
Crucially, they also encountered a developer who was equally insane.
As a result, various monster-themed art styles appeared in FGO, such as the Count of Monte Cristo.
But it's unclear whether the Japanese FGO players are just too easy to talk to, or if they were genuinely hungry.
It doesn't matter what the authorities do.
You should still spend money if you want to.
Later on, many players had little expectation for FGO card art and gradually developed a low-desire mentality of "anything is fine as long as it's released".
This undoubtedly further encouraged the artist's illness.
Coupled with the inaction of the review process, this ultimately led to the emergence of the unique banner in the entire ACG mobile game industry in early 2023.
Even under the spotlight of countless dazzling stars, it remains like a black hole, causing countless players to gasp in horror.
The infamous smoke glasses!!!
chsdbacks