Game development begins with destroying Girls' Frontline.

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Page 81

Therefore, the time will be a little later.

After the timeline was announced, the players' enthusiasm did not diminish; on the contrary, it intensified.

After all, this happened earlier than they had expected.

And just when FGO fans were in high spirits.

The final segment of Spark Games' Direct presentation, featuring the latest trailer for Destiny's Path, was then revealed.

~~~

A spark exploded.

The logo of Spark Games appears.

Then came the sound of a gust of wind.

The large screen lit up amidst the gentle sound of the wind.

A lake appeared in the picture.

The clear moonlight pierced through the sparse clouds and sprinkled on the lake surface, creating shimmering silver spots, like stars twinkling in the sky.

At the edge of the lake, the soft grass swayed gently in the breeze.

"Woo~~~~~"

A loud bugle call rang out, breaking the silence.

The camera then shifts to the lakeside.

Artoria Pendragon appeared in the scene under the moonlight.

Just this scene.

This has already excited almost all FATE fans.

Compared to King Arthur, who appeared in the previous Destiny Trails demo to avoid copyright issues, Artoria in this demo is almost a complete replica of all the details from the original work.

And it was made into 3D.

Exquisite modeling, coupled with deliberately adjusted lighting.

Artoria looked incredibly beautiful under the moonlight.

The girl's face was exquisitely beautiful, and her blue eyes were deep and bright, like the brightest star in the night sky.

She wore an exquisite skirt armor, with the metallic texture and fabric texture perfectly balanced.

The flowing lines of the skirt armor perfectly accentuated her agile figure.

In addition, the cloak swayed in the wind.

No amount of adjectives can adequately describe the visual shock of this scene.

"This modeling is incredibly detailed! Is this real gameplay or CG?"

Similar comments quickly appeared on the screen.

Of course, such bullet comments are not the mainstream.

Most players simply don't care how Spark Games did it.

Whether it was a separate low-poly model built in the distance and a high-poly model built in the foreground, or the camera was deliberately zoomed in to avoid the model having too many polygons and causing lag, it doesn't matter.

They were simply amazed by how incredible the scene was.

Then they would shout things like "Artoria is my wife!" to vent their emotions.

But regardless, based on just this one frame...

Lin Li successfully captivated players with the scene before them, making them feel as if they were actually there, standing on the tranquil lakeside, experiencing the solemnity and mystery with Artoria.

"Woo~~~~~"

With a horn sound, the camera cuts again, tilts slightly upwards, and then begins to rotate to a 45° overhead view.

At this moment, as the camera rotates...

Players will be able to see even more information.

This is a ceremony.

On the grass beside the lake, two rows of soldiers held up horns, and in front of them were two rows of priestesses in white robes, while Altoli stood in the center.

In front of her was a lake, and behind her was...

As the bugle call blared at full volume, and amidst gasps of amazement from the audience, a fully armed group of soldiers appeared on screen.

Under the moonlight.

The wind swept through the army ranks, banners fluttered in the moonlight, and the orderly ranks highlighted Artoria's status as a monarch.

Army, young girl, ritual, bugle.

The atmosphere of solemnity and holiness was already very strong.

Just then, the priestesses began to sing.

Chapter 106 Holy Artoria [Please recommend, bonus chapter for recommendations]

“Solti'olla”

The lyrics are not in Japanese or any other language, but in Kajiura Yuki's own Kajiura language.

The moment the song started, it quickly caused a stir among the audience and online viewers.

For no other reason than that Yuki Kajiura's arrangements are just too distinctive.

You can tell just by listening.

Furthermore, Yuki Kajiura is also very skilled at composing pieces with a sacred style.

This time, the "Overture to Heroes" also takes a sacred approach.

Following the exotic female voice.

A miracle also occurred in the video.

Countless rays of light danced across the lake, and then a golden longsword slowly rose from it.

At this point, the audience could probably guess that this scene was a recreation of the sword in the lake, which is the holy sword Excliburn that Artoria wielded when she appeared as Saber in the anime.

As the Sword of Victory gradually emerged from the water, the scattered light began to converge.

At that moment, all the moonlight seemed to come alive; it began to wander, eventually focusing entirely on the golden holy sword.

At this moment, the camera has moved to behind Artoria.

Then, with a faint, almost imperceptible tinkling sound.

The game's UI appeared on the screen.

Lin Li, holding the handle, emerged from the darkness.

Holy crap!!! It's real footage!!!

The audience erupted in cheers, and a torrent of comments flooded the screen, turning it into a blank white expanse.

"This isn't CG?! It's real gameplay!"

"Ah, I'm going to die! Let me play now!!!"

"Can anyone help me? Help me snatch the controller from Lin Li's hand!!!"

Lin Li certainly wouldn't hand the controller to the player.

After all, this demo is essentially the same as the previous Destiny Trail demo; both were specially customized from the storyboard stage.

Similar to the initial promotional demos for Black Myth: Wukong, they were all designed to demonstrate what I can do, rather than showcasing what I have actually accomplished.

so...

Before going on stage, Shiokawa repeatedly reminded him not to turn around while operating the equipment. For the sake of functionality, only the first half of the scene was completed at this time.

Although the system locks the view, turning around can easily cause the view to get stuck.

However, as long as they don't turn around, players won't notice these details.

Ever since.

Lin Li held the controller, looked around first, then looked up, showing off the beautiful scene.

Then, controlling Saber, she walked towards a priestess, triggering an Easter egg dialogue.

After eliciting gasps from the players and confirming that the scene was indeed from actual gameplay, I controlled Artoria to move forward.

at this time.

The UI in the scene disappeared once again, and Lin Li returned to the darkness.

The entire stage was then left to the big screen.

As Artoria moved forward step by step, this was seen from her perspective.

In the distance is a golden lightsaber.

As the music progressed, and as she continued to move forward...

The sword's light grew brighter and brighter, like a small sun.

And with her steps, the brilliant starlight and moonlight from the sky spilled onto the ground, forming a path of light.

The further you go, the more sacred the song becomes.

Everything seems like a dream.

Only her steps became more and more firm.

The music became even grander.

And all of this, because it was an over-the-shoulder perspective, was completely shown to all the fans.

Everyone who watches feels as if they are there.

The narrative structure of the entire promotional video is actually very simple, but the combination of music, visuals, and lighting still makes it all seem exceptionally sacred.

David, sitting in the audience, took a deep breath.

The last time he felt so immersed in a sacred scene was three years ago in BioShock Infinite, when the protagonist first arrived in Heaven.

But that's a 3A, Dawei remarked.

In the scene, Artoria has arrived at the lakeside. At this moment, two priestesses come up and sprinkle some holy water from a white porcelain bottle on Artoria.

As soon as the holy water left the bottle, the droplets it splashed out transformed into specks of golden light.

It lingered around Artoria.

After the final ceremony was completed.

Artoria stepped onto the bridge of light on the lake.

The music grew louder and louder, and the name and composer information of the background music appeared in the lower left corner of the screen.

【Overture to Heroes】

At the same time, as Artoria stepped forward, she began to emit shimmering white particles, her figure seemingly bathed in starlight, radiating a dreamlike glow.

Her long hair, which had been tied up, gradually came loose, and her golden hair swayed gently with her movements. Particles emitted light, and the girl's clothes began to disintegrate and then instantly coalesced again.

As the particles dissipated, the girl's armor had turned silver-white, and her eyes shone with unwavering determination.

With Artoria's firm steps, dressed in pure white as snow.

The light bridge on the lake gradually extends forward, as if leading to an endless distance.

The surrounding scenery became more and more beautiful, with shady trees and fragrant flowers, as if in a fairyland.

This scene perfectly complements the girl's white dress and armor.

But when Artoria reached the end of the bridge of light, all the strange phenomena before her disappeared, leaving only the holy sword radiating light.

Next.

The scene didn't depict how the sword was drawn, as many people expected.


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