Game development begins with destroying Girls' Frontline.

Page 98



Page 98

Zhao Ming had never considered that.

After all these years in China, what kind of monster is Tencent? Doesn't it know itself?

To put it bluntly, in Zhao Ming's view, being able to cooperate with Tencent is a stroke of good luck for Bandai Namco.

When the president of Bandai Namco appears.

As Zhao Ming stood up with a smile, ready to shake hands...

Kento Miura glanced at the bewildered Zhao Ming, then looked around at the crowd still present despite having no chance left, and then grasped Lin Li's hand.

"President Lin, I look forward to your guidance in the future."

Zhao Ming was completely dumbfounded as he watched Miura Kento shake hands with Lin Li.

Impossible, absolutely impossible!

There is no reason!

Why!

Are you out of your mind? Why would you choose Spark Games over Tencent, a world-class company?

That's what Zhao Ming was thinking.

That's what they said too.

"Um, President Miura, is there some mistake? We're Tencent. How can you choose Spark Games when the prices are the same?"

Hear the question.

Kento Miura was also taken aback. "Do you want to hear what you're saying? Are you trying to teach me how to do things?"

Am I the president of Bandai Namco or are you?

However, as the president of the company.

Kento Miura still had some manners.

I wasn't angry; instead, I treated it as a question and answered it seriously.

"Although your two companies offered the same price, we agreed in our discussions that, compared to Tencent, Mr. Lin's Spark Games has more strength in the ACG mobile game sector. These IPs can play a greater role in the hands of Mr. Lin and his friends."

The implication behind Kento Miura's statement is that they believe these IPs can generate more revenue in Lin Li's hands, thus increasing their copyright income.

Although 3% isn't a lot, it's still a plus.

Penguin doesn't have anything particularly noteworthy in this area.

After hearing this.

Zhao Ming hadn't even reacted yet.

Then, someone behind them suddenly burst out laughing.

Zhao Ming looked back.

The laughter didn't stop; in fact, it got even louder.

This isn't to say that everyone dislikes penguins; of course, some people do.

More often than not, it's because the contrast between Zhao Ming's behavior before and after is just too hilarious.

However, Zhao Ming did not think so.

I wanted to rant, but this was happening in front of everyone, not inside Tencent!

Angry words would only make him more embarrassed. Zhao Ming felt a surge of anger rising in his chest, unable to move forward or backward, making him extremely uncomfortable.

After struggling for a long time, like a fish out of oxygen, it finally turned and left.

~~~

Spark Games secured the mobile game adaptation rights for eight IPs, including Bleach, Naruto, One Piece, and Gundam, with a total investment of 12 billion yuan, surpassing Tencent's offering.

The news spread rapidly after the bidding ended.

Almost the entire Chinese gaming industry was shocked.

Moreover, along with this news, there was an even more explosive piece of news.

That's what they said back then.

Spark and Penguin offered the same price, and then Penguin went all out, looking like they had it in the bag, but in the end they were outmaneuvered by Spark Games.

He left the scene with a ruthless expression.

Although no news media published this news, it spread like wildfire among people in private.

Did Xinghuo really win?

Keep in mind, Tencent, NetEase, Perfect World, and Seasun Games were all bidding this time, and yet they still couldn't beat Spark Games!

Isn't that a bit unreasonable?

However unreasonable it may seem.

Despite Spark Games' victory over Tencent, many media outlets have expressed their admiration.

Even some content creators and self-media personalities.

It's out.

The Brightest Day in the Gaming Industry

Chapter 128 Genshin Impact Project Launch

Copyright issues resolved.

Lin Li did not return to China immediately, but stayed in Japan for a few more days.

The main topic was communicating with Shiokawa about many issues that FGO encountered this month.

The core of the discussion is how to connect the new storyline after FGO has completed optimization following the full launch of the new battle system.

Lin Li dedicated an entire day to FGO.

The next day, Lin Li went to the Destiny Trajectory project team again.

After a month of setup and development, Tomohiko Deguchi presented a front-end experimental demo.

Lin Li manipulated the keyboard and mouse.

In the video, Saber moves simply in four directions (forward, backward, left, and right) according to Lin Li's instructions.

Dragging the view, hmm, very smooth.

There's another small monster ahead; the trigger and the battle went quite well.

Although these are only very basic operations for a game, Lin Li was still very satisfied.

Even if the scene is just a solid color background.

The character is also a Saber who was previously modeled in the demo.

The monsters were even goblins downloaded from who-knows-where.

But as these core systems were completed little by little, the remaining art team began to produce art assets, which could then be used to directly replace characters and scenes.

By then, playing the demo will feel like playing a game.

After successfully completing the test, Lin Li closed the program.

Then he discovered that there was another folder right next to the Destiny Track DEMO.

"what is this?"

Lin Li asked casually.

"This is a demo we made to practice when we weren't familiar with the engine."

Tomohiko Dechi answered.

Will it work?

"of course."

Lin Li had absolutely no objection to the fact that the Destiny Trails production team had created a demo.

After all, for them.

After all, Spark Games' own engine is still a very unfamiliar thing.

Before development, we definitely need to test it out to see what the engine can do and how to do it before adding it to the official version.

In fact, many game companies have employees who create small projects using game engines.

Some good projects will even be officially approved.

Lin Li clicked on the demo with some curiosity and was soon amazed by its level of completion.

This is a 2.5D perspective combat demo.

It's clear that this was done by programmers to research the engine.

There's no plot at all; it's just a character wielding a sword, hacking and slashing at monsters that keep spawning.

Besides swords, there are firearms, as well as various other weapons and magic.

The execution level of each weapon varies.

High-level weapons, like swords.

It not only has a full set of attack animations, but also matching skills.

For example, a low-level weapon like a long spear has only one very rigid attack animation.

However, in any case, they are at least capable of functioning properly.

And it's really fun to grind monsters.

"Boss, I think you should try this."

As Tomohiko pointed, Lin Li looked at an icon in the lower left corner.

"what is this?"

"You'll see when you order, boss."

Lin Li clicked the mouse.

Then the screen flickered, a nuclear crisis symbol appeared in the center of the screen, and then a nuclear bomb fell from the sky and exploded on the spot.

A mushroom cloud rises.

These towering trees were truly astonishing.

"How come this demo is so well-made? Did you guys finish it in a month?"

"No, actually, this demo is an international collaborative project. It was made by the Shanghai Spark team. When we asked about the engine, they sent us this demo so we could try out our ideas on it. You see, in the last level, we also tried some other turn-based battles."

"However, we only received the version last month, so I guess the headquarters should have the new version by now."

Goodness, that's really good.

Lin Li stared at the nuclear bomb exploding on the screen, completely unsure of what expression to make.

He didn't intend to say that his employees were not doing their jobs properly.

On the contrary, he was pleased with this approach of having employees research the engine themselves.

On the other hand, it was precisely because Tomohiko Deguchi knew that his boss understood games and technology that he showed this demo to Lin Li.

If he encounters a boss like the one he had before.

Tomohiko Deguchi would never do such a thing.

Because he knows very well that a boss who only understands administration will react to this kind of thing by feeling that the employees' workload is not full, and might even criticize the person who made the demo.

"It's quite interesting. It feels like this demo could be modified into a game entirely..."

As expected, Lin Li did not blame anyone.

Conversely, I became interested in the core technology of this demo and even discussed ideas with Tomohiko Deguchi and several other programmers who were researching the demo.

This action, in turn, allowed some of the employees of Fate's Trajectory who had only heard rumors about Lin Li's deeds to personally experience Lin Li's style and see the difference between Lin Li and other producers.


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