Game development begins with destroying Girls' Frontline.

Page 110



Page 110

Lin Li, who hadn't been thinking anything of it, suddenly found himself having some inappropriate thoughts as he looked at the girl's back.

"Okay, I'll go take a shower too."

Su Shanshan went to the bathroom attached to her bedroom, so Lin Li naturally couldn't follow her in.

Fortunately, there is more than one bathroom in the large single-level apartment.

After the two finished washing up, they came out.

Su Shanshan had changed into an adorable white nightgown, looking like an elegant kitten.

Her nightgown was very form-fitting, and her long hair was draped over her shoulders, giving her a slightly intellectual look.

Her long, fair legs beneath the skirt were particularly eye-catching.

The girl removed her makeup after taking a shower.

But this did not diminish her beauty; on the contrary, she looked more natural and more in line with Lin Li's impression.

at this time.

She was leaning back on the sofa, holding a notebook and writing something.

It seems that Su Shanshan did come up with a way to resolve the awkward situation during the shower.

Since I have nothing else to do, I might as well pick up my notebook and write some copy.

"Working from home? Why don't you take a break?"

Lin Li's words were completely unlike what a heartless boss would say.

Su Shanshan's answer was completely unlike that of a working-class person.

"Well, you had a meeting this afternoon, so I need to write down my thoughts before I forget them."

Since Su Shanshan has said that, what else can Lin Li do?

So he also took a laptop.

Even though the two of them could actually get to the study by simply standing up and walking a few steps...

But in the end, it turned into the two of them sitting on the sofa together, holding their laptops.

To be honest, working on the sofa with a laptop in my arms isn't a very comfortable position.

Moreover, the atmosphere was strange, especially since Lin Li could occasionally smell the fragrance of hair wafting over.

If you haven't experienced it, then so be it.

But Lin Li had experienced it before!

This time, they've been putting on an act for so long.

I finally managed to trick them... oh, no... we're living together...

The first thing we did together was work overtime!?

of course.

Although Lin Li had many ideas, he acted very seriously.

After all, he knew very well that unless he could transmit his brainwaves, he would have to do it all over again.

Lin Li closed his notebook, placed it on the coffee table, and glanced at Su Shanshan.

"Why do you think people would play a game a second time after finishing it?"

Su Shanshan answered naturally.

"They probably have some regrets or want to explore the details they didn't find on their first playthrough."

Do you enjoy playing through a second playthrough?

Su Shanshan rested her chin on her hand and thought for a moment.

"It depends. If I really enjoy the game, I'll naturally play it a second time."

Lin Li nodded.

"That's true, although the second playthrough can be quite tiring sometimes."

At this moment, Su Shanshan saw Lin Li steer the conversation toward games, so she changed the subject as well, placing her notebook on the table.

"How do you plan to implement a character development system in the new game?"

Lin Li glanced at Su Shanshan.

Why are you asking this all of a sudden?

"Although we've decided that the new game will be story-driven, our copywriting team still needs to consider the overall game."

"Copywriting isn't something that exists in isolation. It's always good to learn more about the game before writing copy. Right now, a lot of things about the game are still in the project planning stage, so I can only ask for your thoughts first."

Hearing Su Shanshan's words, Lin Li couldn't help but feel very gratified.

This is also why he dared to adopt a copywriting-based approach in the new project.

Having been by Lin Li's side all along, Su Shanshan has gradually developed an understanding of the game's planning and overall strategy through observation and experience.

Otherwise, he wouldn't have said that.

With this main text in place, even if some coordination issues arise during development, it won't affect the progress.

"In my mind, Galaxy Paradise is a strong PVE game with a dual focus on story experience and character development."

Su Shanshan moved closer to Lin Li: "I understand the story experience, but how do you plan to develop the character?"

In the current market.

Character development is divided into two main styles

One type is the traditional MMO PC game.

Traditional MMO character progression has become formulaic: character, equipment, pets, skills, stat resets, talents, mounts, enhancements, and so on.

These systems are all designed to enhance the player character.

It's also very easy to use.

Once players reach a certain level of strength, they will unlock different development systems. By experiencing these different development systems, players can improve their strength.

Players can then take their developed characters to various PVE levels to challenge them, and succeed in the challenge.

Players will then receive positive feedback.

Because the player's progress has been validated, they can gain a sense of accomplishment.

When players challenge higher-level levels, the cycle will begin again.

If you encounter a bottleneck in your strength and fail a challenge, you can then continue to invest in the aforementioned systems to develop your character, or a new development system can be opened to enhance your strength before you can continue to challenge.

In such an individual cycle, designers can use two stimulus points to generate countless nurturing elements.

One is the excitement of succeeding in the challenge, and the other is the frustration of failing at an even higher intensity. These two stimuli are the most important aspects of project design.

You can also add some PVP excitement during the event.

However, in anime/manga games...

The core logic has changed.

Chapter 145 Dominating the Charts Again

First, players no longer focus on strengthening their own character, but rather on developing multiple characters.

Instead of developing one character, I've started developing a whole bunch of characters.

The advantage of this is that designers no longer need to spend time and effort creating a bunch of bloated systems.

In practice...

Players will also find that, compared to the character development systems of traditional PC games, the character development in anime-style games is relatively clear and straightforward.

Character, weapon, level, skill upgrades, and maybe a rune system, that's pretty much all you need.

Because in anime-style mobile games, character development is a repetitive process.

Once a player has developed this character, they will then develop the next one.

Too many training systems will only have the opposite effect.

Of course, there are also companies that design the character development curve according to the PC game approach in multi-character development.

These kinds of manufacturers generally have a very bad reputation.

When players see this kind of game, their first reaction is that it's a total rip-off.

What is a pitfall?

From the players' perspective, paid features are "traps." If a game has too many progression systems, it means that there may be a lot of hidden paid features.

In this situation, players often feel that the developers will add paid features without any bottom line in future updates just to make money.

They might be deterred from pursuing it altogether, or even lose interest.

Why did everyone think Genshin Impact was a great game when it was first released?

The reason is that although Genshin Impact has turned core elements like weapons and characters into monetization points, its character development system is relatively simple.

Character upgrades, weapon upgrades, artifact upgrades, skill upgrades...

It's clear and obvious at a glance.

More importantly, there are no pay-to-win elements in this already established development system.

That's why players call it a "conscientious" service.

However, this "conscience" also brought a negative effect.

The game just isn't fun anymore...

Character development gameplay, character development gameplay.

In addition to the character development system, there are also gameplay elements.

While traditional PC game character development systems are notoriously exploitative, the problem isn't with the system itself, but rather with developers endlessly turning it into a pay-to-play feature in their pursuit of monetization.

However, in reality, just looking at the development system...

In fact, it is the core gameplay of many games.

It is also the absolute core of all kinds of grinding games.

miHoYo has completely abandoned this core aspect, focusing purely on the storyline.

This raises two questions.

One issue is miHoYo's production capacity, which must be industrialized to keep up with consumption.

Because apart from experiencing the storyline and a small amount of character development gameplay, there's nothing else for players to do.

This was even more evident during the Iron Age.

Because the game has made all the character development materials into dungeons that can be repeatedly farmed.

If it weren't for the fact that Honkai Impact 3rd created a roguelike simulation universe.

During periods of downtime, players genuinely don't know what to play.

---

Will there be a pet system?

Su Shanshan understood Lin Li's words, so she asked a question.

In traditional PC games, the pet system is a major part of raising pets.

Hearing this, Lin Li smiled and shook his head.

"I haven't decided yet. If I have to have a pet, it doesn't necessarily have to be in the form of a pet."

Speaking of pets.

Lin Li naturally thought of the great fire of Palpal in his previous life.

Could a 2D game combined with Palu be a success?


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