Game development begins with destroying Girls' Frontline.

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Page 113

After they finished speaking, the three of them all looked over.

At this moment, Wang Wei suddenly felt really exhausted.

what! !

I really encountered a ghost!

What sins did you commit in your past life to be banished here!

Why is there not a single sensible person on this development team?!

Even if he came from Tencent Games, if he were to submit a report to higher authorities after the entire creative team had agreed, it would truly be a complete breakdown in relations.

"It's up to you."

Tired, destroy it.

Anyway, I'm just a program.

Do whatever you want.

Chapter 148 The Peculiar Brain Circuit of Yu Zhong

While Sunburst decided to add more scenes to the remake.

Lin Li had already found a whiteboard.

They gathered all the members of the third group of Xinghuo Group 1.

The left side of the whiteboard contains a synopsis of the story of "The Girl from the Bakery," while the right side is completely blank.

“Someone contacted me before, saying they wanted to further their studies in game development and wanted to become a lead creator. They asked me if I had any recommended textbooks.”

"My answer at the time was no."

"But now that I think about it, it's not entirely impossible."

"Although there are no positive examples, I can tell you what a negative example is, and then use this negative example to also tell you about our new project."

"First, let's take a look at the plot of 'The Girl from the Bakery'."

Bakery Girl, if you consider it as an indie game from 13.

The quality is actually acceptable.

The plot of the 13 version of "The Girl from the Bakery" is very simple.

Mond, a senior agent of the Antarctic Federation, was part of a convoy that was attacked by the Russian Federation. Mond was stunned and knocked unconscious by an RPG.

Mond was then rescued by a girl.

The girl's name is Jefuti.

The central plot revolves around the protagonist, Jefti, searching for her sister, Rig.

In this process, the true identity of Jefuti is gradually revealed.

In other words, the female protagonist is a genetic clone, and if she dies, she will travel to other timelines.

Although the game uses the concept of world lines, it doesn't utilize this concept to advance the plot like Steins;Gate did.

Instead, it is presented from Mondstadt's perspective.

Overall, the plot itself is not a big problem.

If we had to point out a problem, the game's ending might be one.

There are three endings in the 13 version of The Girl from the Bakery.

Bad ending: The player kills Belial, the game's boss, and learns part of the truth, but Jefti is determined to find her sister Rig. She knocks Mond unconscious with a gun and begins her escape again.

Normal Ending: Jefty and Mond capture Belial, who bleeds to death after revealing the truth. Jefty then embarks on a journey to find Rig.

A happy ending: After Belial bleeds to death, Jefty opens her heart and kisses Mond. However, in the end, Jefty chooses to continue searching for her sister Rig.

This is a standard open ending.

Because the female protagonist did not achieve her goal, which was to find her sister.

All the way up to here.

For a single-player game, it's all fine.

However, in addition to these three endings, Yu Zhong also created a true ending.

In the real ending, Jefty was caught by William and brought back after running very far.

This William is the psychopath that Yu Zhong created, and he's also the psychopath who repeatedly experimented on Jefuti.

Actually, up to this point...

To be honest, it's alright.

Although the protagonist went around in circles, he didn't actually accomplish anything or change anything; the female lead was still captured and taken back by the pervert.

But after all, this is an open ending.

The game doesn't explain what happened after William captured the female protagonist.

The male protagonist is still alive.

The setting also laid the groundwork for a sequel, namely the plan to save the heroine's spark once again.

This is why the 13 version of "The Girl from the Bakery" still has a good reputation in certain circles.

Unfortunately, it was perhaps this game's reputation that caused Yu Zhong to lose his judgment.

He thought the reason why "The Bakery Girl" had a good reputation was because it was full of heart-wrenching scenes, that it was very cruel to the protagonist, and that the plot was dark and brutally portrayed in a profound way.

So when the remastered version came out, Yu Zhong started his crazy antics.

First, Yu Zhong changed the ending of the game.

The original three endings were changed to the male protagonist dying to save the female protagonist.

In the end, the female protagonist and her sister successfully evacuated, while the male protagonist lay in a vast expanse of white snow.

That alone is already pretty impressive.

After all, very few games kill off the player at the end...

It's not that the plot can't be written this way.

Logically, this makes players wonder, "What was the point of playing for so long?"

So they could be sent to their deaths in the end?

So even in the Legend of Sword and Fairy series, at most the female lead dies...

For example, Sword and Fairy 4.

Moreover, even when the female lead dies, it's not described directly, but rather hinted at indirectly.

However, the player's death in Bakery Girl is described in great detail.

If everything ended here, it wouldn't be unacceptable, since players might indeed be moved by such self-sacrifice.

But then, after this ending...

Yu Zhong then spent about two hours telling the story of another timeline.

This is what is known as the true ending.

Putting aside the bizarre practice of suddenly switching timelines at the end of the same game, is it truly anti-human?

The plot itself, which lasts for just two hours, is quite explosive.

In short, these two hours tell the story of how the female protagonist devised a plan to prevent the world from being destroyed, deceived the male protagonist, and returned to William's side.

even though.

The ending is actually the same as the 13 version of "The Girl from the Bakery": the female protagonist is eventually captured by the BOSS.

The problem is...

What is the purpose of organizing so many performances?

Furthermore, the female lead is directly arrested, and she deceives the male lead before offering herself to him...

The feeling they give off is completely different.

[To put it simply, imagine a novel is nearing its end, and the author dies the male protagonist. Then, after about ten chapters, the protagonist is reborn and time-travels again. Just when you think his rebirth will change everything, the author reveals that his wife also time-travels. To prevent the world from being destroyed, she willingly sacrifices herself to the villain, reasoning that if she doesn't, the villain will destroy the world...]

Even erotic fiction isn't this outrageous!

It's really hard to imagine Yu Zhong's mental state when he wrote this story!

Such an outrageous plot doesn't even offer any branching options.

Players have only one path to this ending.

If it were up until the main storyline ended, with the male lead dying and the female lead being saved, Lin Li could still understand.

So, what's the real ending for those last two hours?

I really can't appreciate Lin Li.

Even so.

Lin Li didn't start by analyzing the plot, but instead began by explaining the game's underlying logic.

Because, in Lin Li's view...

The bakery girl, whether in her past life or now.

The direction was already wrong when it was reset.

"When making a game, we first need to understand what kind of story we want to tell and what our purpose is."

"If this game is remade without changing the storyline, there are actually no other problems."

"But when they turned this game into an IP and planned to use it to attract users, problems arose."

"The first element of an IP extension work, a traffic-driving work, is to interact with the original IP."

“We are not developing a sequel, but rather developing a spin-off based on the IP, and we also need to attract viewers. So the first element is naturally to expand the world line based on the IP.”

"Furthermore, and most importantly, the essence of game copywriting is resonance."

“A story will not be good if it is set up without understanding the underlying principles and uses complicated terms.”

"With this in mind, our side story for the Battlefront Girls should go like this."

Chapter 149: The Prequel to Battlefront Girls

[Time: 2069]

[One year before the main project began]

The protagonist strolled into a warehouse.

At this point, he had not yet boarded the base vehicle.

The current commander is not a commander; he is just an ordinary officer who is out of touch with the main force and has no human companions by his side.

The city's public address system and the holographic panel projected on the wristband continuously played the escape warning on a loop.

This is also the protagonist's goal.

He needed to break out of this enemy-occupied territory and gather as much available fighting force as possible.

"This place has been looted too..."

With a sigh.

The protagonist begins searching for usable materials in the warehouse.

Finally, a human-shaped package was found under the ruins.

"Not bad luck, there are still some civilian dolls left, hmm... maid style..."

Unpack.

A humanoid maid appeared before him.


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