Game development begins with destroying Girls' Frontline.

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Page 131

Zhao Ming thus gained some confidence.

"In that case, let's give it our all tomorrow."

Yu Zhong nodded firmly.

"rush!"

The atmosphere in the meeting room was electric.

Wang Wei was the only one who didn't speak, thinking to himself.

rush.

The game isn't even finished yet, so I don't know what you guys are going to use to keep going.

Chapter 170 Unable to Immerse Myself at All

The next morning.

Spark Games has released its first sales report.

Sales exceeded 1.5 million on the first day.

The official online store of Xinghuo Games achieved sales of over 30 million yuan on its first day.

These two pieces of news directly shocked the industry.

The fastest to react and capitalize on the trend was NetEase, which announced that an official merchandise store for Onmyoji was in preparation that very morning.

While other manufacturers haven't issued official announcements, internally, a series of assessments regarding the single-player market and market evaluation documents for peripheral products are certainly in order.

Whether or not to execute the document is one thing; whether or not to write the document is another.

However, unlike the uproar in the gaming industry, the players' response to the two announcements was not enthusiastic, or rather, all discussions about other games were drowned out today.

Starting from this morning.

The publicity for "The Girl from the Bakery" was overwhelming.

Zhou Shenlin saw ads three times today when he opened QQ, and then saw them again when he opened Tieba.

He saw in a QQ group last night that the game seemed to have hidden levels, so he wanted to search for related information.

As a result, Baidu searched for "battlefront girls".

What popped up was...

Are you looking for the single-player masterpiece "Girls in the Bakery," a game brimming with sincerity and skill, where girls fight on the front lines?

That's simply outrageous, and not only that.

The QQ group for the girls on the front lines that he belongs to is also good.

Even game forums.

It also spawned a large number of ad-supporting posts, with people spamming ads for "Bakery Girl" at the drop of a hat, inviting players of "Girls & War" to experience a different kind of "Girls & War."

With 30 hours of uninterrupted playtime, it allows you to immerse yourself in the wonder of another world.

In short.

It was a bombing from all directions.

While this annoys players, there are also a large number of people, whether they are paid trolls or genuine players, commenting on their gaming experience on various forums.

Fortunately, the Battlefront Girls are quite popular.

At least the forum and online community for these frontline girls haven't been taken over by these posts yet.

but..

Penguin's marketing was a success; even Zhou Shenlin was impressed after watching so many ads.

I also have a slight urge to learn more about this game.

Buying it is out of the question, but watching a live stream is still an option.

I looked up and checked the time.

There are 2 hours left until the Girls Frontline 1.5 update.

"Just to kill some time, I want to see what this bakery girl, who's been hyped up so much, actually looks like."

Zhou Shenlin adjusted his posture and took out a bottle of cola and a half-open bag of peanuts from the cabinet.

He skillfully calls his "dad for a day" in the dormitory group chat. Old Wang, who works part-time outside, brought him food.

Only then did he leisurely lean back in his chair.

He first found a live streaming room that had just started broadcasting.

The streamer on this live stream is a girl.

Just started the game.

"Huh!? Why can't I skip this opening animation? It's still playing..."

This was the first thing Zhou Shenlin heard from the anchor.

Then he looked at the live stream.

indeed.

Just as the host said.

The bakery girl's appearance begins with an opening video of about three minutes.

If that were all, it would be fine.

The key point is that these three minutes contain a large number of technical terms.

One minute it's Antarctica, the next it's Russia, then it's a global crisis...

At that moment, Zhou Shenlin thought of "Girls' Frontline: Companion," a game he had just played yesterday.

Both are introductions to a worldview.

Girls on the Frontline: Companion uses only one opening dynamic map to clearly explain what the protagonist is going to do.

A game's immersive experience can't be achieved by simply spouting a bunch of pretentious terms right from the start.

That kind of work is often something that newcomers do when they first start out.

They piled all the settings they thought were impressive at the beginning.

However, in reality, players are quite averse to this kind of setting that starts with long, complex sequences of text.

The more immersive a game is, the more valuable the information it provides at the beginning.

For example, Red Dead Redemption 2.

The opening sentence is just one paragraph.

"By 1899, the gunmen and outlaws had reached their end, and America was gradually becoming a nation governed by the rule of law. Even the West was conquered, with only a few gangs still operating with impunity, but they could not last long..."

Half a minute later, the game enters the first part of the story: someone from the protagonist's team has gone missing, and the protagonist has to go find them.

The entire opening.

From introducing the background to the protagonist's actions.

One minute in total.

It not only clearly states the time and place, but also gives players room for imagination.

The same was true at the beginning of "Girls' Frontline: Together".

An opening dynamic map.

The ruins provide context and background, while the omnics building an isolation wall in the distance reveal the enemy.

The protagonist's first sentence explains what he is going to do.

The opening information is intuitive and allows players to quickly get into the game.

Once players have adjusted their mindset, Girls' Frontline: Companion begins to unravel the world view step by step through scenes and equipment.

In contrast, in another game, Bakery Girl, a massive amount of information is dumped on the player's head, almost like a shove.

The difference between the two is too great.

The beginning of "The Girl from the Bakery" doesn't feel like a game; it's more like a setting written by a landlord's foolish son that, under normal circumstances, would be ignored.

But he's rich.

So, with both voice actors and animation, it barely feels like the quality is acceptable.

However, this alone doesn't prove anything, so Zhou Shenlin continued reading.

Then he heard the streamer's second complaint.

"Ugh, this combat system...it's so rudimentary..."

To be honest, the battle system in Bakery Girl isn't entirely commendable either. For example, when the character's action bar is full, the player can execute multiple attack commands.

However, due to the character's actions, attacks consume action points.

Therefore, this system did not bring much change to the game itself like in Girls Frontline: Companions, and the combat logic was relatively simple.

Overall, it's a fairly standard strategy game.

It's rather ordinary, but not exactly rudimentary.

However, this system lacks originality compared to "Girls' Frontline: Companions".

Especially strategy games, which are best enjoyed by playing them alone.

I'm not interested in watching others play with innate abilities.

In addition, the early episodes of "The Girl from the Bakery" were very fond of the Riddler.

It's like the adolescent fantasies of a teenager with delusions of grandeur—completely illogical.

In the very first scene, there were two completely nonsensical plot points.

The first part is that halfway through the fight, a dream suddenly appears, and a female boss suddenly appears and fights the protagonist for no reason.

The second part is where the plot is going well, but suddenly a girl runs up to a tank and gets instantly killed by a laser cannon.

Perhaps the production team sees these things as foreshadowing, as part of the dark and tragic plot.

But in Zhou Shenlin's view...

This seemingly grand narrative only bored him.

Chapter 171 The Cake Effect

The reason is simple: the story is too abstract, and it's hard to relate to it.

On the contrary, "Girls' Frontline: Together"

The plot is basically devoid of any riddles from beginning to end; it's just about the protagonist and 95 breaking through, interspersed with the story of 95's gradual growth from a clueless maid.

In each battle, new enemies and new backgrounds emerge, constantly unfolding a new worldview.

It makes people feel more immersed.

It also makes it easier to get into the game.

After forcing himself to yawn twice more, Zhou Shenlin hadn't even left the live stream when an error message suddenly popped up in the center of the streamer's screen.

"Huh!!? What happened?! I didn't save... No... Do I have to go through that long and tedious beginning again?!"

Amid the streamer's lamentations and a barrage of "hahaha" comments.

Zhou Shenlin left the live stream.

Then he saw the title of another live stream.

"Girls' Frontline is now open for download ahead of schedule!!!"

Upon seeing the title of this live stream, Zhou Shenlin jumped up immediately.

"I haven't updated it yet."


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