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She slowly raised her head, a hint of surprise and curiosity flashing in her eyes.
It was a rapidly moving patch of light, with countless fighter jets moving swiftly across the setting sun sky, emitting a faint yet resolute glow.
"What's that, Mom?"
This was the first thing the little girl said after the tsunami.
The mother also looked up.
"That's... a star, the star that protects us."
~~~
"I...this...um..."
Huang Wenfeng finished watching this part of the plot, seeing countless comments flashing across the screen.
[Tears welling up]
I cried...
The brilliance of humanity
I also have deep feelings about it.
Spark Games didn't spend too much time on this part of the story, nor did they try to force emotional moments. In fact, you can see that the game development team was restrained in this aspect.
There wasn't much description, nor was there any sentimental background music.
But it was through the question-and-answer session between the little girl and her mother that they clearly explained why they were willing to board the plane.
No one would die for a hollow, unrealistic ideal.
Just like those revolutionary predecessors, they were willing to go to the battlefield because they knew that only by mustering their courage could future generations live a peaceful life.
The reason this group of people boarded the plane was because of their respective beliefs, and these beliefs, in the final analysis, were about protecting what they wanted to protect.
The flame of civilization must not be extinguished.
Chapter 176 What?! I have to write a review too?
"I always felt that the world in Girls on the Front Line was too heavy, but that heaviness was so real that it drew me in..."
"Spark Games should have a serious talk with Canon and take over the slogan 'Always Moved'."
As a host, Huang Wenfeng is quite good at creating a lively atmosphere.
In addition to setting the atmosphere.
The final battle somewhat dispelled the somber atmosphere.
The ending of the entire 1.5 version storyline.
It's not as complicated as you might imagine.
Everything that needed to be rendered and expressed has already been conveyed.
The finishing touch.
As long as it hits, that's fine.
Clearly, Spark Games is a good forward.
Besides the excellent cutscenes.
The final plot.
The commander led a group of humanoids through the barrage of fire, and the transport plane made a stylish transformation, hovering on the surface of the giant wave-making machine.
Then, the main character team makes their appearance.
The painting unfolds.
The final battle will unfold on this enormous machine.
"Holy crap... this is the final battle!!"
"It's an RTS!?"
Strictly speaking, this is not an RTS.
It was only when designing this final scene that...
The development team behind Spark Games.
There was a huge disagreement about how the scene should be drawn.
Because this giant intelligent machine capable of creating tsunamis, among the many original designs, the scene was designed to be shot downwards.
That is, layer by layer downwards.
However, if we follow the original combat module and use side-scrolling combat...
The final result was very strange.
There is no way to express the sheer size of the entire machine.
Fortunately, while the Girls Frontline development team was working on version 1.5, they were also simultaneously developing Girls Frontline: Companion.
So I gritted my teeth and made a tough decision.
They used a 45° overhead view, which allowed them to showcase the sheer size of the tsunami behemoth to the players.
Also.
The control mode was thus adopted as the RTS mode.
That is, select the box and attack.
However, considering that the vast majority of players use mobile phones, Spark Games has simplified this so-called RTS mode.
There are two things that players can control.
One way is to tap the screen, and the dolls will charge towards the location specified by the player.
Meanwhile, the UI at the bottom of the screen remains unchanged, and players can unleash skills while the humanoid character is charging.
Just these two operations.
It's so simple that there's no need for a tutorial; most players can instinctively complete all the combat actions.
Overall, it's not awkward to control.
On the contrary, watching the humanoid figure run around on the map following your fingertips from a 45° angle is a very novel feeling.
Huang Wenfeng, after clearing two more levels, sighed.
“I always feel that Spark Games has already given me enough surprises, but every time I think that, Spark Games always manages to come up with something new.”
"I have to say, this mode is quite interesting... I just don't know if Spark Games will make it a permanent mode."
I must say, controlling the humanoid form to fight all over the giant machine is actually quite fun.
~~~
"Jiang Nai, don't stare blankly, look closely! This is what I want."
NetEase, Seven Days Studio.
Lead planner Qin Nan tapped copywriter Jiang Nai on the head, signaling her not to daydream.
The images projected on the projector in this conference room were none other than...
This is a clip from the story of Girls Frontline 1.5.
"I've been watching... Speaking of which, Mr. Qin, I have a question. Instead of letting us watch clips of the plot online, why don't you let us play a game ourselves..."
"Play, play, play! Do we even have time to play? The game is launching in a few months, how can we possibly be interested in playing?"
Jiang Nai rubbed her head and answered with a smile.
"Isn't that what Boss Qin said about us learning from the industry's advanced experience? Hahaha."
Compared to other studios of NetEase.
Overall, Seven Days Studio is a relatively harmonious studio with a good working atmosphere.
But that doesn't mean they aren't under pressure.
On the contrary, the Seven Days City studio is under tremendous pressure right now.
NetEase's game studios and Tencent's game work groups are not quite the same, although NetEase also has large work groups such as Tianxia and Leihuo.
However, whether it is a large work group or a studio working on a specific project, they all operate with independent financial accounting.
If it makes money, the studio can also get a share of the profits.
If you lose money, or the profit target is not met.
So the studio could be dissolved and reorganized in no time.
Therefore, for many studios under NetEase, the launch of a new game is truly a matter of life and death.
The pressure on Qin Nan, who was in charge of the project for the first time, can be imagined.
Especially this world line.
Due to the success of Spark Games, the Seven Days City project team, which focuses on content and character development, received more resources than in the previous life.
at the same time.
The increased allocation of resources has raised the expectations of the powerful figures above for the Seven Days Capital to an unprecedented level.
Even Boss Ding personally visited the Seven Days Capital Studio.
And he said something very classic.
"Keep up the good work! You have to become the spark of NetEase's gaming success!"
With this statement, the Seven Days Studio also earned the nickname "NetEase Little Spark" within NetEase.
These two days.
With the rise in popularity of the Girls on the Front Line.
The Seven Days Studio once again received care and attention from its leaders.
Inside and outside the words.
They quickly escalated the Seven Days City project to the point where it was meant to compete with the Battlefront Girls.
This attention is both a resource and a pressure.
Qin Nan is now full of drive, but he also has a feeling that he has to fight the demon king as soon as he leaves the newbie village.
However, he didn't mention this feeling at all.
After all, it is the leader.
If he doesn't have ambition, then his subordinates will be even more at a loss.
However, I didn't mention it to anyone.
However, during this period, Qin Nan frequently organized the studio staff to study the game "Frontline Girls".
This includes the pacing of the plot, the pace of major version updates, and even some of Lin Li's remarks made in various public occasions that have circulated online.
And some comments found from within the industry.
among them.
Qin Nan listened to a speech given by Lin Li at the Chongqing Animation Industry Summit several times.
"Game characters bring emotional value; long-term operation is needed to cultivate character IPs."
Qin Nan regards this concept as a guiding principle.
"Alright, after reviewing today's Girls' Frontline 1.5 storyline, as usual, everyone on the scriptwriting team, please draft an outline..."
"Artist, take a look at the overall scene and mark the art frameworks we can use."
"Take a look at the program. See if there are any mini-game mechanics we can use, or if we can create some fun new gameplay elements like those in Girls' Frontline that will catch the players' eye..."
At the conference table.
After Qin Nan read aloud the perfect essay from the neighboring class, like a homeroom teacher, and asked everyone to write a reflection, she asked the studio staff to write an analysis of the new version of "Battlefront Girls".
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