Game development begins with destroying Girls' Frontline.

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Page 176

So I'm making a video to explain.

According to him.

His stance on the commercialization of the Touhou Project IP remains the same as before: he does not want the entire Touhou Project to be commercialized.

The reason for authorizing Spark Games is...

One reason is the capabilities of Spark Games, as ZUN put it.

"I am in awe of Spark Games' game development capabilities. I also visited their headquarters and branch offices, and the technology they use is truly astounding."

"Compared to my current game development software, the two feel like they're from completely different eras."

Besides trusting in Spark Games' capabilities.

ZUN also has great faith in Lin Li's abilities.

"I have met President Lin and had many exchanges with him. I am very reassured about entrusting the Oriental IP to him."

At last.

ZUN also explained one of the reasons that ultimately led him to make the decision to do it.

He wants to establish a global fan-made game fund to raise capital.

And Spark Games is willing to help him realize this plan.

From then on, the entire video became ZUN explaining the purpose of the World Fan Game Foundation he created, as well as the foundation's structure.

"With this foundation, everyone can send a detailed plan to the foundation before creating a fan game. After review, once the fan game is exhibited at an exhibition, it can receive a subsidy."

When the foundation was mentioned, ZUN's expression and level of excitement noticeably increased.

Got here.

In fact, it's obvious to anyone with a discerning eye why ZUN authorized Spark Games to develop the copyright for Touhou Gensokyo.

It was actually for this foundation.

Chapter 222 Touhou Gensokyo Synopsis

At the end of this video.

ZUN also mentioned it.

The foundation will begin operating next year, at which time the profits from the Touhou Gensokyo mobile game and related games will be injected into the foundation in a certain proportion.

In the very end, he also mentioned that Touhou Gensokyo mobile game will not be a pay-to-win game.

"This is a game that everyone can enjoy."

ZUN's video was released.

It quickly rose to the top of NCNC's video rankings.

This is where the power of Touhou Gensokyo as a super IP truly shines.

Lin Li did not conduct any commercial promotion.

On Bilibili and NCNC, the top two websites, the number one trending topic is related to the Touhou Project mobile game.

Meanwhile, the number of pre-registrations on the game's official website has quickly surpassed six million.

Moreover, the number of reservations is still soaring.

After explaining why ZUN authorized Spark Games to develop a mobile game of the same name.

Now more players are starting to care about the core gameplay.

Everyone is very interested in the content of Touhou Gensokyo and wants to know what the game is like.

In fact.

It's not just the players who want to know.

Lin Li himself wanted to know as well.

...

The copyright agreement for the entire Touhou Project was only reached in preliminary agreement during the Lunar New Year in February.

In March, Spark Games finalized a preliminary copyright agreement.

In April, Spark Games began establishing the World Doujin Game Foundation in accordance with the agreement.

The Touhou Project was only officially launched at the end of April, which was last month.

With the need to rent venues and reassign personnel, the project didn't start operating until early May.

Therefore, on May 21st, the day of the High Energy Games Festival.

In fact, Lin Li created a folder.

Being able to release a PV that lasts for more than ten seconds is already considered extremely efficient.

However, after the press conference, Lin Li did start to focus his energy on the "Touhou Gensokyo" project.

at this time.

The entire Spark game.

There are many projects under development.

However, Lin Li is currently only in charge of three projects: Frontline Girls, Galaxy Paradise, and the current Oriental mobile game.

The first two, let's not talk about the first one, are basically the type of production teams that are very stable. Lin Li only needs to control the general direction, and the production can run normally whether he goes there or not.

Although Galaxy Paradise is not very stable, once the first chapter is completed, the rest can be developed by following the research and development plan.

With Su Shanshan also around, Lin Li doesn't need to devote too much energy to her.

Lin Li, now that he had freed up his hands.

I've been focusing my energy on Touhou mobile games lately.

Before the project was approved.

To be precise, this was before we acquired the copyright to Touhou Gensokyo.

Lin Li spent a long time thinking about how to create the first work of the East.

The East is a large project.

Centered around ZUN's original works, Touhou has created a unique and vast territory pieced together by countless fan works.

Now, Lin Li is going to plant the first commercial game based on an Eastern IP in this soil.

The pressure is actually quite high.

Once this tree is planted, it will act as a main thread, from which countless branches can emerge in the future.

But what if this tree isn't done properly?

If it's made to resemble the old "Eastern Chronicles," it's killed the path of commercialization...

Lin Li himself would feel regret.

Fortunately.

Lin Li wasn't entirely clueless.

He understood long ago that what he needed to do now was to extract a core game similar to Girls Frontline from the current soil of Touhou Gensokyo.

This matter seems quite simple.

However, the actual operation is completely different.

Before their creation, Touhou Project and Girls on the Front Lines were very different.

The biggest difference is that the text content of Touhou Gensokyo itself is very rich.

"Red Mist Anomaly," "Spring Snow Anomaly," "Night Parade of One Hundred Demons," "Eternal Night Anomaly," "Four Seasons Anomaly"

The classic events that appear in these original games alone are enough to make people interested.

Not to mention the vast amount of derivative works.

Adapted into a mobile game.

It's like playing a giant puzzle game.

The first problem Lin Li encountered.

That's the main character.

After adapting the game into a mobile game, how should the main character settings be handled in the Touhou Gensokyo mobile game?

This is a really daunting problem.

Touhou Project and Fate are not quite the same.

Although the original Fate series has a main character, it is essentially an ensemble drama.

Therefore, it is possible to directly create a fictional protagonist.

In most of the games set in Touhou Gensokyo, the main character is quite clearly defined.

That's Reimu Hakurei.

She is the absolute core of the entire story.

Upon closer examination, it's not hard to see that the main stories of the East can be roughly divided into several categories.

One possibility is that a new monster has appeared.

These monsters had never witnessed the power of Reimu Hakurei, the city management officer, and thought they could do whatever they wanted in her territory. In the end, they were dealt with and subdued by her.

For example, in the Scarlet Devil Mansion, Remilia didn't want to see the sunlight, so the Scarlet Mist Incident occurred, and she was eventually defeated by Reimu Hakurei.

The remaining games, such as Youyoumuu!, Imperishable Night, and Shining Needle Castle, are mostly of this type.

The second type is the troublemaking mutation.

Basically, it's just that the yokai were bored and wanted to cause some trouble, which attracted Reimu Hakurei.

Sky Jade, Dream Collection, and Scarlet Sky are representative examples.

The last kind of story.

It's when Reimu Hakurei encounters troubles on her own, or actively seeks trouble for other reasons, causing anomalies, such as in the Wind God Record, the Star Lotus Ship, and the Earth Spirit Palace.

These stories were not described in detail in the original work.

But they are all very interesting stories in themselves.

Otherwise, there wouldn't be so many derivative works.

But these stories also have one "drawback".

That is, the main character is too clear.

Reimu Hakurei is the absolute core, and an irreplaceable core.

Thus, the problem was placed before Lin Li.

There are two paths.

One approach is to follow the original concept, using Reimu Hakurei as the protagonist, enriching the world view with the original plot of Touhou Gensokyo, and integrating the stories from previous generations according to the timeline.

The advantage of this path is its stability. Furthermore, when ZUN releases a new work in the future, he can directly extract the outline and characters and refine them in the mobile game.

But the disadvantages are also obvious.

There's nothing new; players know what the rest of the story will be like from the very first chapter.

At the same time, it lacks a sense of immersion.

For players, is it about wanting to travel to the world of Touhou Gensokyo and experience it firsthand?

Do you still want to be reincarnated as Reimu Hakurei and relive the original story?

Lin Li believes that most players will still choose the former.

Familiar characters, familiar places, but a different plot and a different story.

This is clearly what more players want to experience.


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