Game development begins with destroying Girls' Frontline.

Page 181



Page 181

~~~

Back to the story, Reimu Hakurei was wondering why her powers had suddenly returned when a girl wearing a black and white apron, with golden curly hair, a large mage hat, and riding a broom fell from the sky.

"Yo, Reimu...."

The newcomer was startled to see a player suddenly appear before him.

"Who is this? Your new lover?"

Reimu Hakurei delivered a chop to Marisa Kirisame's forehead.

"Don't talk nonsense, it fell from the sky..."

"Forget about that, how come you can fly again?"

Reimu Hakurei pointed to Marisa Kirisame's broom.

Upon hearing this, Marisa Kirisame instantly became excited.

"Just now, I suddenly realized that my power had returned, and it seems that the great monsters outside are all awakening."

Marisa Kirisame asked excitedly, "Reimu, is the return of your power an anomaly? Or what's the reason? Is this person part of the anomaly?"

"Why did it suddenly return to normal? That's so strange!!"

"Where do we go next? Should we go to the Scarlet Devil Mansion to look up some information? I know that place very well..."

Marisa Kirisame rattled off a whole bunch of random things, leaving Reimu Hakurei with nothing to do but facepalm.

However, according to Marisa Kirisame's description.

The main storyline of the entire world gradually became clear.

Chapter 228 Another Approach

"So, what do you think? Is this version of the storyline usable?"

Lin Li took a sip of soda water.

"Hmm...it feels like the player's character appeared too abruptly, or should we try a different approach?"

"Like this."

Su Shanshan thought for a moment and continued along Lin Li's train of thought.

Her advice was actually very simple: keep the settings.

The power within Gensokyo gradually disappeared, and the entire Gensokyo entered a state of "hibernation".

Suddenly one day.

When Reimu Hakurei regained consciousness, she discovered that her power had not only been restored, but was even stronger than before.

Then Marisa Kirisame appeared.

As usual, the two explored why this power had suddenly revived.

This is the prologue, the resurgence of the anomaly.

In this prologue.

Reimu Hakurei found the character the player was playing and discovered that inside the unconscious person was a strange core that controlled the pulse of the entire Gensokyo.

After discovering this, Reimu Hakurei brought the person back to the Hakurei Shrine.

immediately.

The protagonist awakens.

Before the two could discuss the nature of the power within the protagonist, Marisa rushed in.

They say the entire Gensokyo is in complete chaos now because the youkai are stronger than before!

As a city management officer, Reimu Hakurei naturally had to "quell the rebellion."

In this process.

As the protagonist who seems to be the origin of all the anomalies, he is driven by both a desire to unravel the secrets of his own core and a sense of curiosity.

Joining Reimu Hakurei on her adventure.

Then, in the first chapter.

The protagonist awakens some strange powers, such as the ability to amplify Reimu Hakurei's bullet patterns and the ability to change the form of spell cards.

These changes will also be integrated into the combat system.

Players cannot directly engage in combat, but they can use these systems to influence the course of the battle.

The entire game's narrative follows this line.

"Wasn't there a setting where you could retrace the journey to the West before?"

“We can also follow this line of thought, relying on the original work, and go through it again.”

"For example, in the Scarlet Devil Mansion incident, we could set it up so that after awakening, Remilia Scarlet felt that her power was stronger, and thus became somewhat arrogant."

"This then triggered another mutation in the red mist."

"Of course, this is just an example, but the idea could be to take the events that have already been resolved in the original work, and then use the setting of the monsters becoming stronger after their resurrection to extend the beginning of the story."

"Would this be better?"

After Su Shanshan finished speaking, Lin Li fell into thought.

Compared to Lin Li's version of the story, her version emphasizes the importance of the protagonist in terms of setting, but weakens the protagonist's presence in the early stages of the story.

As the subsequent chapters unfold, the player's role can be expanded as the events progress, potentially culminating in a dramatic climax at a certain point.

Alternatively, you can use your everyday methods.

The protagonist is gradually integrated into the entire Gensokyo.

Lin Li was seen deep in thought.

Su Shanshan added another sentence.

"If all else fails, we can stick with this setup and keep the protagonist as Reimu Hakurei. That would be a safer approach."

Lin Li shook his head.

"That would be a safer approach, but it would shake up the entire open-world gameplay."

"For example, the storyline and sense of immersion that arise when a player controls Reimu Hakurei to go to a sunflower field are completely different from when the player goes to a sunflower field on their own."

"However, your version of the plot is indeed more balanced. Tomorrow we'll get all the writers over and have another meeting to discuss the details."

Chapter 229 Grasping the Core

During the meeting on the second day.

Although there are still many questions about the details.

However, everyone reached a consensus on the logic of the game's writing.

For an adapted game, the core issue is still who your target audience is.

Specifically, regarding Touhou Gensokyo.

Are you targeting hardcore Touhou fans who follow every single Touhou project, or are you targeting the majority of casual Touhou fans?

Lin Li's dilemma actually lies here.

The only relevant reference from my past life is the "Records of the Return of the East".

Although this game is essentially a collection of fan-made content, it still has a bit of a modern mobile game feel to it.

The plot structure can also be used as a reference.

In "Touhou no Kyouroku", players take on the role of a girl who accidentally wanders into Gensokyo.

This girl will visit famous landmarks in Gensokyo such as "Hakurei Shrine" and "Scarlet Devil Mansion", encounter distinctive residents, and embark on a journey with them.

As for the main storyline, it is essentially a series of unexpected changes.

In its previous life, although "The Legend of the East" was criticized for its poor gameplay and excessive monetization system, its storyline had a good reputation in the early stages.

The reason it has a good reputation is because...

Lin Li thought about it carefully, and it was probably because...

"I want to see it."

In the conference room the next day, Lin Li wrote these words in large characters on a white board.

"Our target users are actually quite simple: fans who have some understanding of Touhou. So let's analyze in detail what these fans' core needs are for the game?"

"It's actually very simple, I just want to see that world for myself."

"The saying goes, 'I have no regrets about entering the East in this life,' and everyone knows what the next line is."

"Our vast world is designed to fulfill this expectation of our players."

"To resolve the incident with Reimu Hakurei, chat with the maids at the Scarlet Devil Mansion, eat a skewer of Night Sparrow barbecue, and see what Aya's newspaper actually says."

"These are the core demands of the players."

"So, what we need to do is very simple: meet these needs of the players."

After a day of contemplation and a subsequent discussion with Su Shanshan that evening, this was the final answer Lin Li gave.

A thousand people have a thousand different visions of Gensokyo.

What Lin Li needs to do is build this framework.

Just like in GTA5, you can drive recklessly or be a law-abiding driver.

Where should the framework be placed?

How to play the game becomes up to the player.

Within this framework, the purpose of the main storyline is actually quite simple.

On the one hand, the protagonist needs to be given an identity; on the other hand, different regions are unlocked through one strange story after another, allowing players to interact with all sorts of characters.

If these three goals are achieved, then the main storyline will be considered a success.

If the mutation itself were even more interesting, that would be the icing on the cake.

As for saying.

In the main storyline, players may choose to pursue romantic relationships with characters, make friends with others, or simply remain spectators.

These can all be achieved through options.

The implementation method is also very simple.

Different choices lead to different storylines and different responses, which is a very mature system in visual novels.

Furthermore, this applies to both the main storyline and the open world.

Throughout the system, each character has two values: favorability and friendship.

The corresponding values ​​will change depending on the player's choices in each event.

Players who want to build a harem can try to win over all the characters' affection points, but be careful of potential conflicts.

After all, the "battleground" for these girls might truly be a battleground in the literal sense.

Players who want to farm can find an empty plot of land in Gensokyo, build their own houses, and focus on growing flowers, plants, fruits, and vegetables.

It can also be converted into some game currency.

Or it may trigger some plot events.

Players who want an adventure can wander around, killing monsters and leveling up.

Players who enjoy watching drama can also follow Wenwen around to catch up on the gossip.

"In summary, it all boils down to one sentence: let players enter Gensokyo, instead of being spectators."

"To achieve this, we need to focus more on opening up the world."

"This is completely different from the Girls on the Frontline. I hope everyone can quickly change their mindset."


Tip: You can use left, right, A and D keyboard keys to browse between chapters.