Game development begins with destroying Girls' Frontline.

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Page 186

After the second part of the story.

The scene then transitioned to the third act.

A UI appears around the city scene, and buildings rise up as the mouse is controlled.

"Sir! Please show us the way."

Let's build a better home for us.

"A home for everyone!"

In this scene.

The appearance of various buildings, along with the footage of the actual game, has already caused quite a stir on site.

Players who enjoy building games, in particular, have begun to cheer.

For the vast majority of ordinary players...

The themes that Spark Games just showcased are interesting enough to entice them to keep watching.

~~~

"Sir!! Our flint is about to burn out, we need more flint!"

"We don't have enough food, and we have too many people!? Should we continue to take in refugees?"

"We need more capable people, not useless ones, sir!!"

"It's time to let the slogan 'Never abandon, never give up' remain just a slogan, sir."

"An even bigger blizzard is coming. The Earth has already been pushed out of the Earth, and the moon is getting farther and farther away from us. How much longer can we live?"

"The temperature is getting lower and lower, and we need more powerful heating devices."

By the final scene, the pace of the entire film had sped up considerably.

After all, the audience already has a basic understanding of the core of the entire plot.

Let's start with the background information.

Then, let's discuss why this city was established.

Everyone was full of confidence from the very beginning of the construction.

Then, in this final scene, the crisis begins to erupt.

Those who truly understand simulation games are already itching to get started, since for a construction simulation game, troublesome people and problems are part of the fun.

Not to mention the subject matter itself, it looks like it would be a lot of fun.

~~~

"Sir! What should we do?"

As the final shout from all the people echoed, many players got goosebumps.

The Wandering Earth: Home

[Original work: The Wandering Earth]

[Author: Liu Cixing]

Appeared on the screen.

The demonstration ends.

When all is said and done.

The crowd erupted in enthusiastic cheers.

The cheers were no less enthusiastic than those from other major companies.

To know.

Simulation games have been declining in popularity in recent years.

But players of simulation building games have always been there.

Over the years, new simulation construction games have been released every now and then.

However, most of the works are relatively "ordinary".

Building cities and villages, that's about it.

It is precisely because of these reasons.

In its previous life, Frostpunk attracted widespread attention as soon as it appeared.

Now, this game from Spark Games has a more compelling storyline than Frostpunk.

The planetary engines that circled around in the first act immediately drew gasps of amazement from countless viewers.

Although Lin Li's PV focuses on a small point in The Wandering Earth, it does not prevent it from revealing the whole picture through a single point.

The vast worldview revealed through this small point is also very appealing.

~~~

"I'll pay!! Let me play now!!!"

"This plot is so interesting."

"What is The Wandering Earth? This is insanely amazing!"

Listen to the cheers in different languages ​​around you.

Shen Wansan was also very excited; this short promotional video contained so much information.

Like many others, he had never actually heard of The Wandering Earth before.

However, Lin Li used one PV.

It showcases just the tip of the iceberg of The Wandering Earth, providing players and the media with one of the most captivating openings in the world.

Besides attracting players, the trailer also perfectly caters to the media's tastes.

This is a perfect pie.

Background storyline, gameplay demo, and the final hook.

What exactly is the "Wandering Plan"?

What will the future hold for this city?

What will the future hold for Earth?

Do the residents of the underground city interact with the people on the surface?

What role do players actually play in this game?

What is the main storyline of the game?

Also, will the planetary engine that was briefly seen in the trailer appear in the game?

If it were to occur, in what form would it appear?

These questions from ordinary players are precisely what the media loves to hear.

Everyone in the gaming news media industry knows very well what players like.

Players love pie, they love big pie.

Although they say they don't want it, what they like most is the "pie in the sky" person, whose sudden surprise is irresistible.

These surprises could be brand new masterpieces, highly popular sequels, entirely new worlds, brand new IPs, something new you've never seen before, or nostalgic remakes.

These are all things that players are looking forward to, and that's precisely why the exhibition can attract such a large crowd.

The short video that just played perfectly meets all the requirements of a super-sized pie.

Familiarize yourself with the simulation management.

But it has a completely new worldview.

A unique world, unique visuals.

Every frame is full of detail, making you wonder what kind of world this is after you've finished watching it.

There were many media outlets and gamers present.

It's all decided.

When the game officially opens, be sure to visit the Spark Games booth to see what the game actually looks like.

Chapter 235 Cologne Scene

The next day.

Gamescom has officially begun.

9: am.

The Spark Games booth was packed with people.

Chen Mo, a homeless man, and his photographer are live-streaming Cologne on Bilibili.

The photographer held up the live-streaming equipment, while he walked forward frantically.

"My goodness, is this all the way to the Spark booth?"

"Is this some kind of exaggeration? This is incredibly popular!! I walked this way as soon as I entered the venue."

"! There's already a queue?"

When Chen Mo arrived at the Spark Games booth, a queue had already formed outside the demo area.

Fortunately, he arrived early.

Therefore, it was placed near the front of the list.

After confirming that he had finished queuing, Chen Mo finally had the mind to look at the live stream comments.

at this time.

There are already a lot of viewers in the live stream.

"Welcome everyone, I've already been scheduled. You can follow me first, and we'll do the first round of giveaways when the number of viewers for the live stream exceeds 1."

Chen Mo has done live streaming before, so he's quite experienced.

However, he had barely finished speaking when...

The photographer simply replied with one sentence.

"Brother Chen, there are already 100,000 people in the live stream. Should we give away 10,000 first, or just give away 100,000 directly...?"

"One hundred thousand people!"

Chen Mo was startled, then glanced at his phone.

"A total of 100,000 people... What's going on? Why are there so many people today?"

Chen Mo was genuinely surprised by the sudden influx of so many people into the live stream.

Actually it's not just him.

Today, if any domestic channel were to broadcast Cologne live.

The number of people was generally much higher than normal.

For those like Chen Mo who had already arrived at the Spark Games booth, even more viewers squeezed in.

Chen Mo thought for a long time.

I've roughly figured out one of the reasons.

Although for Chen Mo, the opening night was just last night.

However, due to the time difference, domestic viewers saw the video in the early hours of this morning.

Because of the timing of the live stream, the domestic live stream traffic for the Cologne trade fair has always been lower compared to other trade fairs.

For most domestic gamers who didn't stay up all night, they saw this news from Spark Games the next morning.

And this time.


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