Game development begins with destroying Girls' Frontline.

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Instead, it triggered a story option.

In this part of the story, the game reveals another setting detail.

That means that at this current point in time, the temperature near the planetary engine can still be maintained at around 0 degrees Celsius.

At this temperature, survival is barely possible.

Therefore, the closer to the planetary engine, the more refugees gather, and there are even settlements built by the United Government (UEG).

Like the place where this incident happened.

It refers to the settlements of the coalition government.

To this day, residents here still have the opportunity to draw a quota to go to the underground city every week.

However, with the dungeons fully occupied, realizing this achievement is now almost as rare as winning the lottery.

This policy of weekly selection of citizens to enter the underground city, intended as a means of maintaining stability during times of great catastrophe, has long since lost its intended purpose.

Chapter 239 Is this game fun?

Due to a lack of oversight, these outposts surrounding the planetary engines have become high-risk areas.

The reason is also very simple.

Everyone knows there's still a chance to enter the underground city, even if that chance is extremely slim.

But it still draws people closer, just like a candle flame.

As more and more people gather here, the land's carrying capacity will soon be exceeded.

The more people there are and the fewer resources there are, the more dangerous it becomes.

Although the outer ring isn't in the best position, it can still benefit from some of the temperature increase brought by the planetary engines.

Although you can't get the supplies that the dungeon provides from time to time, it's safer and you get more resources.

This is why the player's base is located on the outer edge of the planetary engine.

On the one hand, this makes the setting reasonable.

On the other hand, this setting also allows players to see the inner workings of this world from another perspective.

"Wow, it really has a planetary engine."

"From this angle, you can only see the base of the planetary engine."

"But it's also quite spectacular."

"Quick, quick, streamer, keep clicking down! I'm really interested in this storyline."

Chen Mo was also very interested in this plot.

This part, where the player communicates with the local "gang" in this stronghold, is particularly interesting.

Local gangs don't have a great need for flint.

This group of people who defected from the player camp misjudged the importance of the Firestone.

This thing is indeed very precious and important.

But at times it's not so precious or important.

So the people at this outpost arrested them and started negotiating with the players.

at this place.

The game showcases negotiation and trading systems.

The negotiation system is not complicated.

This can be considered an advancement in dialogue systems.

Players can choose from a variety of conversation strategies to conduct negotiations.

During negotiations, a player's reputation, trade value, and other metrics can influence the outcome.

The trading system is even simpler.

Like many trading systems in simulation building games, but not quite the same, this trading system has no currency; it's purely a barter system.

During the transaction process.

Chen Mo discovered that the value of the greenhouse-grown fresh vegetables in the player's inventory was ridiculously high in the other player's eyes...

But upon closer reflection, it seems quite normal.

I dragged the progress bar a bit, and loaded about half of the vegetable inventory. After that...

The deal is done.

"This trading system is quite interesting, even though it's functionally similar."

"But I feel that this should be a very strong supplement to the urban construction system."

“Growing vegetables in this environment would definitely be very difficult.”

"But the returns are also high."

"However, vegetables seem more like a luxury item. With this production volume, it's definitely impossible to supply everyone. I suspect there might be some issues with this product in the future."

Chen Mo is still here, analyzing the trading system from specific points.

in the game.

This incident is over.

But just as the cutscene began to hand over the flint...

Suddenly, the screen started shaking.

All eyes were drawn to the massive planetary engine, and the camera began to pan upwards.

then.

The enormous torch that illuminated the heavens and the earth suddenly went out.

Without any warning, everything happened so suddenly.

Almost instantly, the roaring engine sound vanished without a trace, replaced by a deathly silence and cold.

Further back.

The camera then pans to the flint that has just been handed to the player, in the darkness under the faint starlight.

Everyone's expression changed.

The flint that was just worth some vegetables a moment ago.

At this time, the value fluctuated dramatically.

Chen Mo responded almost immediately.

That's when I thought of this plot twist.

"This plot!!"

"Impressive! It not only explains what flint is, but also reveals some deeper meanings through this major event."

"With the planetary engines providing warmth, the flint is of no importance to the people at this outpost."

"but now."

"I really can't wait to see what happens next in this story."

What happens after the planetary engines stop?

Can it be restarted?

Will the people in the underground city be affected?

Chen Mo rubbed his hands together.

However, just as he was about to explore this world further, he discovered that after this scene unfolded...

The pop-up window is not a game screen.

It's actually the logo of Spark Games.

[The story presented in this demo does not represent the content of the final version. Thank you for your support.]

The demo trial has ended.

"what!!!"

"Did it break like that?"

"Oh, it's already been 23 minutes? I'm three minutes over?"

"No!! Let me play a little longer!"

Chen Mo was completely taken aback by the scene.

But alas, the time had indeed come.

Although in his perception.

It feels like we've only just entered the game.

But 20 minutes have indeed passed.

The staff members were already smiling and gesturing for him to leave.

~~~

It's not just him.

Even the viewers in the live chat were shocked to discover that they had actually watched the whole thing for over 20 minutes.

It felt like time was being fast-forwarded.

This also shows that the demo, which Lin Li had carefully designed, did indeed achieve the effect he wanted.

Players are completely captivated by a series of interconnected events, plot twists, and a final hook.

"Ugh, that scumbag Xinghuo Games, how could they stop at a time like this?!"

Chen Mo sighed, then packed his things and started walking out.

As he walked, Chen Mo continued to sigh.

This shows that they are still immersed in the game world.

However, his mindset changed instantly after he stepped out of the booth.

It appeared before his eyes.

It was a three-row queue that stretched as far as the eye could see.

"Goodness, there are so many people."

"From this perspective, the length of Spark Games' demo is quite reasonable."

"It's not entirely Xinghuo Games' fault that the story was cut short."

"There's really no time to do a demo. Hopefully, we can experience more content next time."

~~~

In fact.

The reason why there were so many people at the Spark Games booth.

One reason is the PV yesterday.

On the other hand, there is another very important reason.

This is the feedback from the first batch of players who played the demo on-site.

It's like.

Everyone is queuing up at a milk tea shop.

The customers behind will definitely ask the people in front if it tastes good and what it's like.

The same principle applies to on-site demo exhibitions.


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