Game development begins with destroying Girls' Frontline.

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Some of these shared gaming highlights are truly amazing, while others are downright hilarious.

For example, you might want to reload but accidentally unleash a special skill.

For example, you just found a flamethrower, and the next second the weather turned into a thunderstorm.

These videos were quickly edited into a "Fun Highlights of the AR Squad".

This further boosted the popularity of AR Squad's game.

This is actually the most common mode for a surge in popularity in roguelike games.

It suddenly became a hit, and then maintained a stable level of popularity.

The most exciting part of playing roguelike games is the first time you encounter them.

Players see new things all the time, so their desire to share naturally increases.

With the added popularity of the Girls Frontline, AR Squad's explosive growth was even more intense than other roguelike games, jumping from one million to two million in just one morning, and then to three million.

"Three million units sold!!"

"My God! This... so fast?"

"For the first time, I felt that achieving sales of a million units was so easy."

"Stop spacing out, the promotional copy is here."

"Yes!! Quickly, quickly, the promotional copy, send out the posters for the three million."

"Contact operations to request additional promotional resources."

Sales reached three million.

Wang Wei was also beaming with excitement.

On the one hand, it was because the game sold very well, and his project team naturally benefited as well. On the other hand, the huge success also put his mind at ease.

"Keep an eye on things, I'll go report to General Manager Lin."

Chapter 248 A New Round of Military Games: Battle Royale

While Wang Wei was filled with excitement, Lin Li was looking at the interior design drawings of the new building.

However, he wasn't looking at the specific details of the renovation.

Instead, they were thinking about motion capture.

After returning from miHoYo, his biggest impression was that miHoYo's motion capture and sound effects studio were truly professional.

My second thought was, I want one too.

At this point in time, motion capture technology is already widely used in the gaming industry.

Spark Games now also has a small motion capture room.

That's enough.

However, with the increasing development of 3D games in the future, this motion capture room may not be enough.

Moreover, Lin Li took a closer look when he visited Mihoyo.

It seems that miHoYo's motion capture system and equipment are better.

Although Lin Li didn't say it.

But it's like building a computer; when you see other people's specs and then look at your own, you just can't stand it anymore.

Lin Li is now pondering whether or not to buy the best one right away.

This thought process didn't last long, probably only two seconds.

Lin Li then made a decision.

purchase!!

It's not like we don't have the money; if we're going to do something, we should do the best.

Having an advanced motion capture system has the greatest advantage of making movements more realistic, natural, and fluid, without a doubt.

The higher the precision of the motion capture, the better the final result will be.

Since we're going to update anyway, we might as well choose the best one.

Not only the motion capture room, sound effects room, and recording studio, but all the auxiliary equipment is also top-notch.

Just as Lin Li was signing the budget proposal, Wang Wei walked in.

"Mr. Lin?"

Seeing Wang Wei approach with a smile, Lin Li roughly knew what was going on, so he asked with a smile.

"Did AR Team's sales increase again today?"

Wang Wei nodded, his smile widening even more.

"President Lin, you were absolutely right! The AR team's sales have hit a new record again today—three million copies!!!"

"Great. Tell the team not to be arrogant and to keep working hard."

"Then...Mr. Lin, this...Gundam?"

Lin Li nodded.

She stood up, took a document from the cabinet, and handed it to him.

This is something Lin Li prepared in advance.

"This is a Gundam combat demonstration demo. You guys do it according to this first. Once you feel it's OK, I'll come over and show you the details."

"it is good!"

~~~

They came to tell Lin Li the good news.

Besides Wang Wei, there are also fish balls.

After a brief test in July, Azur Lane launched its open beta in August, taking advantage of the popularity of Spark Games following Gamescom.

It achieved excellent results as soon as it went online.

Compared to my previous life.

This time, Azur Lane's appearance on CCTV with the help of Spark Games, coupled with Lin Li's deliberate downplaying of World War II elements, successfully avoided many potential censorship issues.

The biggest change reflected in the game is that the ship names were retained in the public beta version.

At the same time, many military details were also preserved.

It made up for a regret from the previous Azur Lane series.

At the same time, it also boosted the game's popularity to a new level.

In addition, Spark Games has provided ample promotion for this timeline.

The simultaneous global public beta testing in Japan, China, North America, Europe, and other regions has garnered significant attention.

All of these factors contributed to Azur Lane's remarkable achievement of exceeding 100 million RMB in domestic revenue and 200 million RMB in global revenue in its first month on this global route.

It will take one month.

They've completed a year's journey as frontline girls.

It can only be said that in the category of military games, the ship girl theme does have an inherent advantage.

After Azur Lane's global revenue exceeded 200 million.

The aura surrounding Spark Games has been amplified even further.

Although this game was not developed by Spark Games.

However, since the operation was handled by Spark Games, and Manjiu Network also joined the Spark Project.

So, from an outsider's perspective...

This game is also closely related to Spark.

Many media outlets, in their reports, directly listed Azur Lane as the third game from Spark Games to surpass 3 million RMB in revenue, following FGO and Battlefront Girls.

At the same time, because of Spark Games' performance at Gamescom, Azur Lane was spared from being censored, but it also brought a side effect that Lin Li hadn't really expected.

Military-themed anthropomorphic games have experienced a resurgence.

Originally, the path of anthropomorphizing military weapons saw a concentrated surge in late 2016 and early 2017, but due to the large number of projects being abandoned, this track was quickly abandoned by capital.

In addition, harmony arrived at the end of 17.

By 2018, there were practically no more military anthropomorphic games.

Eighteen years later, the only game still creating anthropomorphic military characters is probably Ash Front.

But in this world line.

The light of harmony was slightly blocked by the Starfire game, and Azur Lane provided a way to avoid censorship.

Aside from the names and the ship girl's backstory.

Do not include World War II history in the main storyline.

This avoids the need for harmony and essentially draws a line.

Ever since.

Many manufacturers that had already given up are once again turning their attention to anthropomorphic military weapons.

Countless disbanded project teams have been revived.

Amidst shouts of "Look at Xinghuo Games!"

Some unprecedented projects were born.

among them.

There's a new project from Tencent Games.

Desperate Battle Maiden.

The project team was drawn from a portion of the team from Sanbao, and also integrated some people from within Tencent Games. When the project was established, Yu Zhong also participated in some of the early project initiation work.

Of course, the "Desperate Battle Maiden" project has only just been launched, there is no news about it yet, and no one is paying attention to it.

But it's undeniable.

From the moment this second round of military anthropomorphic games is launched, until next year, the market is expected to be in a fierce battle.

It's just not clear.

In the next round of the military-themed anthropomorphic battle royale, who will emerge victorious?

~~~

a few days later.

On an official vehicle belonging to NetEase's Seven Days Studio.

On his way to the Spark Games building, Qin Nan was looking at a report.

This news just came out today.

The content is about the news that Spark Games' 1.6 version revenue has once again exceeded 100 million yuan, and that AR Squad's sales have exceeded 5 million.

The news report provided a detailed breakdown of the current operational status of Spark Games.

And take the AR team as an example.

"Spark Games has developed a very unique marketing approach by extending popular IPs into small single-player games and then offering coupons for completing these games."

"A player used a 19 yuan coupon to buy a skin that was originally priced at 69 yuan, but became 50 yuan after the coupon. Did the player make a profit, or did Xinghuo make a profit?"

"This is not a difficult question to answer."

"But ironically, players are still enjoying it and are willing to pay for it."

"The logic behind this is actually quite simple: the game itself is of high quality, and players are willing to pay more for the emotional experience it evokes."

"With a business model that both expands its reputation and makes money, Spark Games seems to have paved a new path for ACG games."


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