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Page 210
Secondly, it's about becoming complacent and overconfident.
Last quarter, when I reported on the development progress of Girls' Frontline 2 at the conference, I was praised by the boss for making good progress, and then I got carried away.
Tong Xian had no idea what was going on with this guy's attitude.
Isn't it because he cleaned up the mess behind the scenes that the progress was kept up?
If all of the above were merely issues of personal ability, Tong Xian could still accept them.
So, he really couldn't accept that last characteristic.
This person's capacity for tolerance is simply too narrow.
Take the Spark Games incident as an example.
It originally had absolutely nothing to do with penguins.
Yu Zhong deliberately used the promotional resources of Girls' Frontline 2 to smear others.
Surprisingly, as soon as this plan was proposed, Yao Xiaodong approved it...
For a moment, Tong Xian was truly speechless.
However, as Yao Xiaodong's confidant, he didn't say much.
"Hmph, this time Spark Game is in a difficult situation."
"Even if the server reopens temporarily, I'll still keep playing it, hahaha."
"Lin Li, Lin Li, you never thought your Spark Games would be attacked one day."
Yu Zhong personally joined in the rant, muttering to himself as he went.
Just at this time.
Spark Games has released a new announcement.
In response to player feedback, a temporary online meetup for global players will be held in half an hour.
Producer Lin Li will be present to answer questions from players.
Chapter 262 Manufacturer Trust
The live broadcast announcement was released.
The players' reactions were also very consistent.
"Great!!!"
"President Lin!!"
"An official response has been given!!"
"Spark still loves us."
The stark contrast between before and after almost broke Yu Zhong's back.
"What?! They haven't even said anything yet, just a live stream announcement, and you guys aren't going to attack? Are you even trolls? How can you be so shameless!"
Yu Zhong had this question because he didn't understand why so many players were leaving comments under the official account.
The reason why the vast majority of players are so emotional is...
The main reason is that we haven't had enough fun yet, not that there's a problem with the game's quality.
Although it caused a huge uproar, it can be resolved as long as the official team provides a timeframe for the next test or even issues an explanation announcement.
of course.
If the official stance is to play dead.
Or, in such situations, without fully understanding the circumstances, one might choose to refrain from responding or opt to wait and see.
As time goes by, this rhythm will grow larger and larger under the guidance of those who are interested.
The best way to debunk conspiracy theories is through communication.
Without communication, the core issue will quickly become that the official team is unwilling to listen to the players' opinions.
Any public relations event.
For any core issue, we should start with the problem itself and extend to the official attitude.
Regardless of the cause, it will be very difficult to smooth things over afterward.
A positive example is Chenbai Forbidden Zone, which started a live stream at 3 a.m. after character strength issues arose in version 1.5, using the most direct communication method.
This resolved the public debate among players.
On the other hand, it reinforced the image of the development team as being willing to listen to player feedback.
Subsequently, Chen Bai delivered a series of through balls into the penalty area, even going so far as to make a "hot pot with spicy" gesture.
It's all about building trust with players.
Lin Li actually cares a lot about this, as trust is, to some extent, a form of reputation.
This is not a mystical number.
A high level of trust can even influence players' spending rates.
opposite of this.
Girls' Frontline 2 and The Lost City in their previous lives serve as a negative example.
Let's not even talk about Girls' Frontline 2.
The game's stagnation and uncertainty stemmed from the official failure to respond to players' questions, gradually shifting from a rhythm that hadn't actually affected the core of the game to a state of flux.
The situation has shifted to one where the official stance doesn't value players, and the opinions of those who spend money on them are disregarded.
Like said before.
When all the problems converge on this point, the core of the issue undergoes a qualitative change.
It's like two people dating.
Arguing isn't scary; how can a game be completely without problems?
But it's terrifying.
Suddenly one party disappears, stops responding, and stops communicating.
As this state continues.
Ultimately, it will naturally lead to a breakup.
In the gaming industry, this translates to people stopping spending money and quitting the game.
At this point in time, it's estimated that no manufacturer is aware of these things.
But Lin Li is a person from the future.
This is far too sensitive.
He couldn't possibly have thought of that.
Lin Li was already prepared even when he issued the 48-hour test announcement.
~~~
After half an hour.
Yu Zhong frowned and opened the official live stream room of Xinghuo Games.
When the screen lights up.
He saw a brightly lit place that felt a bit like a studio, with a huge TV background wall that almost covered the entire frame.
The TV background wall is currently entirely white, with gold lettering above it.
[Eastern Fantasy World Player Meetup]
In front of this backdrop, Lin Li sat in the center wearing a pain shirt inspired by Reimu Hakurei.
And sitting to his left was...
"ZUN!?"
Yu Zhong exclaimed in surprise.
The two people in the live stream started greeting each other.
~~~
"Hi, good afternoon, everyone. I am Lin Li, the producer of Touhou Fantasy World."
"I am ZUN."
"...Hey, ZUN, wasn't your self-introduction a bit too brief...?"
"Huh? Is there any?"
"Let me introduce you, everyone. Sitting next to me is ZUN, the president of the World Doujin Game Foundation, the founder of the Shanghai Alice Fantasy Orchestra, and the creator of the Touhou Project IP!!!"
"Wait a minute!! This reference is way too far-fetched, isn't it? Game of Thrones?"
"Oh, ZUN watches this too?"
"certainly..."
Lin Li and ZUN in the video showed no signs of nervousness at all.
Just like a crosstalk performer, he started his jokes.
This segment elicited a lot of reactions from Japanese viewers.
Because apart from the first sentence of self-introduction being in Chinese.
When communicating with ZUN, Lin Li used Japanese.
This fluent Japanese text naturally made Japanese players feel very familiar with it.
At the same time, the real-time translated subtitles during the live stream prevent players from being completely confused.
~~~
After chatting with ZUN for a bit and lightening the mood,
Lin Li steered the conversation to the main topic in Chinese.
"Good afternoon, fans of Touhou Project around the world. Thank you all for taking the time..."
This statement is rather official.
But the number of comments on the video kept increasing.
Especially when Lin Li greets players from all over the world in different languages.
Good guy.
This segment had just finished airing, almost a few minutes later.
Memes of it started appearing online.
The content of the emoji is very simple.
It's a 9-grid display, with comments floating across the screen in Chinese, English, Japanese, French, Russian, and even Arabic.
Then a text was added next to the emoji.
What exactly is a major international company? (Looking up in disbelief)
~~~
The entire live stream was very successful.
Although everyone in the comments section of the official post was clamoring for a rebellion.
But when Lin Li appeared on screen with a smile, the attitude of the comments section changed almost 180 degrees.
This is the reputation that Spark Games has had since its inception.
The chat was filled with laughter and cheers, and at the same time, the number of viewers watching the live stream was soaring.
Yu Zhong frowned as he glanced at the number of viewers in the top left corner of the live stream.
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