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Page 219
Think of this.
Even though there were fewer than 100 people watching the live stream and the comments were just a few scattered, Chen Yuzi still kept her spirits up.
Starting today, I need to seriously think about live streaming.
If the massive influx of traffic comes at that time, it would be ridiculous if we couldn't handle it.
"Good afternoon, everyone in the live stream! Today we're live streaming the launch of Seven Days of the City!"
The sales pitch was on full blast.
This sparked a wave of questions from those watching the live stream online.
What's going on? Is the streamer on steroids?
Chen Yuzi didn't care about any of that; she simply opened the game on her computer.
Enter the Spark Games platform and click on Seven Days of the City.
This was a rather mysterious experience.
Especially for players who played Spark Games at the beginning of the month...
Incidentally, this time, the switch of carriers was done with NetEase, so it used ID card verification. In other words, the same ID card you used with NetEase must be used for your Xinghuo account to access the network.
This small framework has largely resolved the account trading chaos that arose from the previous FGO switching of distributors.
Although Lin Li's stance is neither to support nor oppose account trading.
The problem is that if such large-scale account switching isn't stopped, many issues will arise, including account recovery problems, a chaotic account market, and account scams.
Etc., etc.
However, none of these things occurred on a large scale during this data switch.
One reason is the requirement for ID cards, and another is that with the launch of the new version, Spark also opened a new server.
Originally, Chen Yuzi had an old account.
However, before creating a new account, she logged onto the old server and took a look at her old account.
The first pop-up window that appeared as soon as she entered the game surprised her.
The following items you purchased are not available in this test version. The system will refund you three times the original price.
You have earned a special title: King of Futures Trading
You've received a special avatar: I'm rooting for you!
For more details, please check your email.
"Wow, it really did come back!"
"Those people were right."
"Damn it! I didn't buy much, I only bought a 6 yuan gift pack, damn it!!"
"I'm so angry!!"
Chen Yuzi was on the verge of a breakdown.
The comments section was amusing because the streamer had only bought the 6 yuan gift pack.
As we all know, watching the streamer have a meltdown is a major reason why many viewers watch live streams.
Everyone says that live streaming needs to be entertaining.
This is what we call "making a scene".
So, naturally, there weren't many genuinely comforting comments for Chen Yuzi in the live chat; most were just saying "haha, weird."
After entering the game.
Chen Yuzi played a few rounds and quickly noticed some changes, the biggest of which was naturally the combat.
"Hey!! You can do combos with normal attacks now? This feels so good, wow, what's going on?"
"The visuals haven't changed, and the modeling hasn't changed either."
"Wow, that attack move is so cool!!"
~~~
In the original Seven Days City, three characters could be on the field during battle.
Each character has a basic attack and three skills. The basic attack has three attack animations.
When you start playing, it feels more like a MOBA battle game than an action game.
This combat mode, which extends to MOBAs, is very ordinary, and could even be described as somewhat boring.
After all, the core appeal of MOBA games lies in the competition between players.
The MOBA combat system has been simplified for this purpose, so the controls are actually quite ordinary.
So why does NetEase still use this system?
The answer is simple.
This system is designed to better serve the pay-to-win system.
The combat doesn't require much skill; the strength of a character can be reflected through numerical values. NetEase has experience in this area.
Back in 13, when NetEase launched the MOBA game "Heroes of the Three Kingdoms" and it was not making enough money, they added dungeons to the game.
The combat style is similar to MOBA hero dungeon crawling, and the equipment acquired affects the hero's stats in the dungeon.
At the time, this model achieved a certain level of revenue in "Heroes of the Three Kingdoms".
Although it eventually collapsed, the servers were shut down.
But NetEase clearly believes this is a good experience.
As a result, it was ported to many mobile games.
In fact, from the perspective of the pay-to-win system, this system is indeed very good.
Because every stat increase a player makes is reflected in combat, the maturity of MOBAs has also simplified the design of many equipment items.
but..
Just like I said at the beginning.
This system is great in every way, except it's not very fun...
Now, it's in Lin Li's hands.
Following Lin Li's instructions, after adjustments were made to the pay-to-win elements, the parts that had been blocked under this framework were released.
When a player presses the basic attack button, the character will attack a small monster just like in Honor of Kings.
Now, players can unleash a combo with consecutive normal attacks, and even chain together skills.
The development team created a complete combo system for all characters' basic attacks.
Additionally, a long press for a heavy attack feature has been added.
Some of these contents were scrapped proposals from the previous Seven Days City production team.
Yes, as an action game, Qin Nan and the development team did a lot of work on character action and combat during the initial design phase.
They were referencing Devil May Cry at the time.
However, these projects were halted by NetEase when they were only halfway through development.
"What's the point of all this? All this fancy stuff. Does it even make players spend more money? If players can compensate for the lack of spending money with their skills, who would bother spending any more?"
"Are you guys stupid? Using the MOBA approach? I said it! If you're going to do it, then do it; if not, then we're out of here!"
Based on a single sentence from the leader.
These projects, which were already half-developed, were completely shelved.
But Qin Nan never deleted these files.
Now, these things have finally returned to where they belonged.
The only problem is that many characters haven't had time to be matched with the moves yet, and some characters are still using moves from abandoned characters, but that's okay.
Once the framework is established, it can be modified later.
Chapter 273 Spark Games' Signature Move
Watching Chen Yuzi use the character [An] with her sword, constantly slashing, moving, and even finishing her combo with a classic spinning windmill.
Goodness, that's really good.
The entire chat was filled with comments from players who had played Seven Days of the City, who went completely crazy.
[Holy crap, what is this?!]
【Huh!? Is this the same Seven Days City game I played before?】
[It's only been half a month, Xinghuo is that amazing?]
Wow, this impact feels so strong!!
It's not just these players who feel this way.
Almost simultaneously, players who experienced the battle all had this feeling.
then.
They had the same idea almost simultaneously.
"Spark Games is awesome."
"Amazing!"
"You're getting better!!"
"Damn it, I really should have bought more gift packs before!!! The more I think about it, the more I feel like I wasted my money."
Yes.
Most players don't understand the logic behind this.
All I know is that the entire combat system, background, models, and skills remained unchanged; only the basic attack was altered, yet this brought about a complete upheaval to the combat system.
This is truly amazing.
It's like... like installing certain mods for Skyrim. Everything looks the same, but the experience is completely different.
~~~
After quickly completing a daily quest that would normally make you want to doze off, I finished it in a very satisfying way.
Chen Yuzi quickly discovered the second change in the game.
After defeating the boss of this mission.
A treasure chest appeared on the ground.
interactive.
A golden light flashed.
"What is this?"
"Ah! Ah? Ah~~~"
"I...I...I got a golden Shadow Gear!?"
"Hey hey hey! But I only completed a normal main quest."
When Chen Yuzi opened the treasure chest.
My highest expectation is probably just to receive some materials.
Therefore, when she discovered that what she found inside was actually a gold-plated piece of equipment.
She was dumbfounded.
Just as stunned as she was, so were the comments section.
Wow! This host is amazing!
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