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"Hmm? What's this little star?"
After playing for a while...
Chen Yuzi hesitated when faced with a plot point.
Then, she realized that after a dozen seconds or so of no dialogue options had been selected.
A star suddenly lit up in the upper right corner of the UI.
Click to take a look.
[Would you like to use an Inspiration Star to gain inspiration?]
Chen Yuzi nodded.
Then the star spun around and around until it landed on an option.
This option leads to a better future.
"Huh? This is... the official strategy guide?"
~~~
In Lin Li's view, Seven Days of the Capital is a game with both obvious advantages and disadvantages.
I've said this many times before.
As a mobile game, Seven Days of the City boasts an excellent storyline.
The multiple playthroughs are truly a stroke of genius.
Under this setting.
What keeps players playing is the heart-wrenching ending of the world's destruction.
Just like many people enjoy reading novels in the simulator genre.
Why do I enjoy watching, whether it's about rebirth or simulators?
It's all because it can resolve regrets.
Each simulation, each rebirth, allows us to gather more information and improve the outcome.
The same is true of the Seven-Day Capital.
The reason I like the storyline is because after each world-ending ending, we go back to the past and start a new cycle.
Yes, specifically when it comes to the genre of games.
The Seven Days City can be said to have both succeeded and failed due to multiple playthroughs:
The advantage of multiple playthroughs is that they give the game more narrative text and the possibility of the plot deepening layer by layer.
However, it also has many drawbacks.
First, there are countless repeated battles.
Logically speaking, this setting is correct.
After all, you were reborn, and so was the monster!
The problem is that the original Seven Days City doesn't offer a pure sense of enjoyment just by relying on its combat system.
It was just a very ordinary battle.
This ordinariness makes repetitive battles a huge drawback.
This problem has already been solved by Lin Li.
The second issue is the plot.
The storyline of Seven Days City forms the core of the game.
The main point is that every choice you make will affect the ending.
The development team hopes that this approach will allow players to explore the game, gather information, and make the right choices.
But players are lazy.
Rather than gathering information, carefully reading texts, and finally making inferences, they prefer to directly consult guides.
Especially when players reach the end of the world in both their first and second playthroughs.
It's hard for players not to look at guides.
However, problems arise when you start looking at walkthroughs for these story-driven games.
This doesn't seem like copying homework from Arknights.
After all, if you copy someone else's strategy, you might not have certain characters or their strength might be different, so you'll have to think for yourself. Besides, copying someone else's strategy in Arknights won't affect the storyline.
But in the capital of seven days.
Once players start following the walkthrough options, a problem quickly arises: players will soon be pulled out of the game.
Frequently switching between guides and games can quickly cause players to lose immersion and their sense of participation in the storyline.
For a story-driven game, losing immersion and a sense of participation is a fatal flaw.
However, this is a really difficult problem to solve.
Among the numerous proposals.
He did several things to alleviate the problem.
First, we added plot summary and automatic skip options.
The storyline experienced by the player in the first playthrough will be simplified in the second playthrough, retaining only an outline to tell the player roughly what they experienced in the first playthrough.
Secondly, when new or important clues appear, a notification will be displayed in the upper right corner.
This will keep players engaged during important story events.
Secondly, the Star of Inspiration setting allows players to cheat when they are truly unsure of what to do.
Just like many puzzle games have built-in walkthroughs.
If you really can't pass the level, you can check the game's walkthrough.
Every day, the game also gives players some Inspiration Points.
When players are unsure which choice leads to a better ending, they can choose to go through the inspiration.
Although it seems like a pointless fart.
After all, players can copy answers just by looking up guides, but the sense of immersion is different when you experience it yourself versus when you consult a guide.
When Lin Li was playing the classic puzzle game Machinarium, he often consulted the game's built-in walkthrough...
This does not affect his gaming experience.
Since players inevitably have to consult guides for this type of game, the challenge for developers is to find a way to allow players to cheat while still remaining immersed in the game.
~~~
Finally, there's still a minor flaw in the storyline of Seven Days City.
The previous seven days of the capital city adopted the formula of introducing the main characters and exploring the side stories in depth.
There's nothing wrong with this arrangement itself.
The same pattern applies to Battlefront Girls.
However, stamina is extremely precious in the Seven-Day Capital.
If you're so precious that you don't even have enough stamina for the main story, where would you get the extra stamina to push through the character side quests?
Therefore, although the original Seven Days City's personal storyline was also very interesting, few players experienced it.
Therefore, in the version with Lin Li.
The stamina consumption for individual storylines has been completely removed.
The rewards for individual storylines have also been enhanced.
Players are encouraged to experience side quests.
A series of changes.
The final result is a product where the content remains largely unchanged, but the framework is almost entirely different.
To put it more vividly...
The previous Seven Days City was like a young girl wearing inappropriate clothes.
And now, we've arrived at Xinghuo.
Lin Li immediately changed her into a maid outfit...
The person is still the same, but the feeling they give off is completely different.
~~~
That afternoon.
The reputation of Seven Days City began to spread after the server was launched.
The first to react.
It's a player forum.
"Strange yet familiar, is this the Spark Game?"
"The City of Seven Days is back with a brand new look. You must read this new version guide."
"A single image shows all the changes; it's very long, but useful."
"A guide to investing in in-game purchases: What items might be removed in the future? Buy now before they're gone!"
"Return invitation!! Honesty required!! Mutual clicks!!!"
"Make the most of the launch events! Don't worry if you miss out on compensation, you can still get triple rewards!"
The new version was released on the afternoon of the same day.
The various online communities surrounding Seven Days City are buzzing with discussion, just like a volcanic eruption.
This viral discussion stems from the surprises that Spark brought to players.
A surprise is simply an extra gift.
Many veteran players of Seven Days City were immediately surprised after entering the game.
It felt like witnessing a magic show.
It was unbelievable, yet it really happened before my eyes.
They could hardly believe it, in just half a month.
The overall framework, system, and even the battle scenes of the game have remained unchanged.
But the gameplay feels completely different.
The combat feels much more enjoyable now.
The storyline also becomes smooth.
Chapter 275 Tianfu Xishan Residence
The character oath system has allowed many veteran players to instantly gain several wives with maxed-out oath values.
Let's get straight to the wedding dress skin!
After experiencing the changes, what naturally follows is a strong desire to discuss them and an impulse to spend money on in-game purchases.
In fact.
Before today, many players had suppressed their desire to spend money on Seven Days City.
After all, there's a saying that's been circulating online.
Penguin Games is all about spending money to make you happy; if you don't have money, you're a fool.
NetEase is: Play your mother.
In addition, the game "Seven Days" started off with a very greedy approach, so many players who thought the game was good did not spend money on it.
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