Game development begins with destroying Girls' Frontline.

Page 270



Page 270

Xu Menglu glanced at the convenience store on the roadside, walked over, and planned to buy a bottle of water before going home.

"Boss, give me a case of soda water."

Just as Xu Menglu reached the entrance of the convenience store, a familiar figure walked over from the opposite side.

"Mr. Lin?"

Xu Menglu felt a bit like he was in a dream, after all, he had just finished watching the Spark New Year's Festival and instinctively shouted out when he saw Lin Li.

"?Who are you."

The moment Xu Menglu uttered those two words, he regretted it a little.

He knew Lin Li, but Lin Li didn't know him.

Many business owners are very thick-skinned.

Unfortunately, Xu Menglu is a tech-oriented boss. The profitability of companies run by this type of person depends mainly on the company's core competencies, and they don't really have any talent in social skills.

Lin Li asked in return.

Xu Menglu could only answer somewhat haltingly.

"I am Xu Menglu from Flashwing Games."

Thinking that the other person might not have heard of the name, he added another sentence.

"A company that makes mobile suit girls."

This was a complete coincidence.

In Xu Menglu's view, it was even a bit awkward.

But I didn't expect it.

Lin Li broke the slightly awkward atmosphere with just one sentence.

"Flashwing Games? Your Super Anime Crossover game hasn't been updated in ages."

"Anime Stars Brawl" is an early flash fighting game developed by Flashwing Games.

This question immediately reveals two pieces of information.

One is that Lin Li knows about Flashwing Games, and the other is also expressing a positive signal.

Lin Li asked with a smile.

"What's up?"

Xu Menglu nodded excitedly. He now understood why many entrepreneurs said they felt very comfortable communicating with President Lin.

He had just exchanged a few words with Lin Li.

I also felt very comfortable.

Seeing Xu Menglu nod, Lin Li continued to ask.

"Is it related to the acquisition?"

Xu Menglu nodded in surprise.

"Because Hai Mao is at Xinghuo, I'm a little hesitant, wondering if I should come to Xinghuo too?"

Xu Menglu nodded in shock.

His eyes were filled with surprise, as if to say, "How did you know?"

At this moment, the convenience store owner had already brought out a case of soda water.

Lin Li said with a smile.

"Want to know why I know everything?"

Xu Menglu nodded.

"Come on, give me a hand and help me carry this case of water to the car."

"it is good."

~~~

After taking two bottles out of a case of soda water, Lin Li put the rest of the water into the trunk.

He then closed the car door and glanced at the Xinghuo Building.

He casually handed a bottle to Xu Menglu.

Lin Li wasn't actually that amazing; he just happened to have seen the video Xu Menglu made after the game "Heavy Gear" shut down in his previous life.

Lin Li had a deep impression of that video, in addition to his previous discussions with 360 about acquiring Flashwing Games.

He also happened to know some industry rumors.

When there is enough information, many things will naturally come to a conclusion.

Lin Li was quite familiar with "Heavy Gear Girls" and also knew very well the reasons for the failure of "Heavy Gear Girls" in his previous life.

This is a sad story.

The one who killed "Heavy Gear" in her past life was none other than Bilibili, the very platform that saved her from 360.

Bilibili killed her with its own hands.

The specific cause of death was his impatience with Bilibili.

In the original world line.

In September 2018, Bilibili acquired the rights to "Heavy Gear".

Subsequently, Bilibili invested heavily in the game, and Flashwing Games officially entered a period of rapid growth.

On January 17, 2019, "Heavy Gear Girls" launched its first test.

The results were excellent; the server even struggled to handle the enthusiasm of the test players at one point.

So soon, in June of the same year, the game underwent its second closed beta test.

This time the results were better than the first test, and the data was even better.

Bilibili's confidence soared, it began its promotional campaign, and launched the service directly in July.

Then..

As expected, there was an accident.

On the second day after the game's launch, its TAP rating plummeted from over 9 points to 4.4.

Many players also started to learn about "Heavy Gear" around this time.

As a result, many people concluded that this was a terrible game.

But actually.

This blame shouldn't be placed entirely on the production team, at least not entirely.

The starting point of all tragedies.

After the second closed beta test ended, the development team encountered a major problem.

This issue isn't about gameplay, skills, or mechanics.

It's a numerical value.

From the very beginning of the game's development, Xu Menglu knew that there were problems with the numerical design of the re-enhanced game.

The core gameplay and numerical values ​​were not fully integrated even during the second closed beta test.

Specifically.

It's about determining when a character should reach a certain level of development, what stats they should have, and what the enemy's strength should be.

These seemingly simple things have become major challenges in "Heavy Gear Girls".

However, because the characters in Heavy Gear are divided into classes.

Each profession has different weapons, and the skills of various characters can produce different effects.

These things are mixed together.

This leads to a wide variety of gameplay options.

This is also why many players find "Heavy Gear" so fun.

However, due to the numerous mechanics and core gameplay elements, adjusting the numerical values ​​becomes a significant challenge.

therefore.

The purpose of the entire second test was very clear: to verify the gameplay.

Chapter 328 Going to Starfire [Bonus Chapter for Lilith-W-Starfeather's Donation]

Following normal development logic, after the second closed beta test, since the gameplay has been validated, "Heavy Gear" should go into seclusion to improve the numerical values ​​before launching its open beta.

Unfortunately... Bilibili's operations couldn't wait.

Because in May 2019, Arknights, which had been abandoned by Bilibili, was launched.

Not only was it launched, but it also achieved amazing results as soon as it went online.

So Bilibili couldn't sit still anymore.

Back then, when faced with a choice between "Heavy Gear" and "Arknights", a senior executive at Bilibili Games chose Heavy Gear.

Arknights is currently experiencing a massive surge in popularity.

Isn't this a slap in their face?

Besides the loss of face, the pressure from the board of directors also made the Bilibili Games executives panic.

Therefore, when the June test of Heavy Gear Girls was over, everyone found that all the data was good.

Everyone saw Heavy Gear Girls as their lifeline.

So after the closed beta test, preparations for the public beta test began immediately.

The game is about to enter public beta testing. However, the numerical issues haven't been resolved yet. What should we do?

The answer is that since this core gameplay isn't effective at boosting stats, then we should change the core gameplay.

Adjust it until you get a good value.

to be frank.

In Lin Li's view, this decision was somewhat like a stupid decision to cut off the entire leg because the ankle was a little uncomfortable.

Xu Menglu also felt it wouldn't work at the time.

Unfortunately, by this time, the company was no longer just his company.

Under combined pressure from capital and Bilibili.

He had no choice but to accept this logic and begin to change the core gameplay.

The first strike targeted a skill that received high praise during the second closed beta test.

In the second closed beta test, different characters had different skills, which included nine special states of chaos, such as corrosion, paralysis, frost, burning, etc.

However, in the public beta, only stun and vulnerability were available. Moreover, only a handful of SSR characters possessed these two skills.

After the skill was deleted.

The first problem that arose was that all 80 characters in the game were highly homogeneous.

All characters have skill sets that are simply a repetitive stacking of the same stats: attack, critical hit, attack speed, and accuracy.

Between characters.

The only difference is in the numerical value, just like equipment; this piece of equipment has an attack power of 9, while that piece of equipment has an attack power of 10.

Some characters are simply superior or inferior replacements for others.

The homogenization of roles has led to another problem.

That is, the higher rarity of the same star completely crushes the lower rarity.

When only looking at the numerical values.


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