Game development begins with destroying Girls' Frontline.

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Page 280

It shouldn't have existed in the first place.

Liking a character and identifying with the protagonist are not contradictory, but rather complementary.

This is why Lin Li discussed the plot with Hai Mao multiple times.

Even with its reckless approach in its previous life, Arknights was still able to become half of the second game's success. If Linli can control the framework and the main storyline, and let the side quests be developed by Umineko, then...

What kind of scene will it be?

Lin Li was unaware.

But at least, the foolish act of throwing stones at goblins can no longer happen.

The key is to control the framework.

It requires a worldview centered around the protagonist.

Grand narratives can also focus on individuals.

In Lin Li’s view, a good world framework is made of soil.

If it was there from the beginning, then it could grow into a flower.

Therefore, this is part of Lin Li's plan for Haimao.

The update schedule for Arknights is as follows.

The mobile game takes a forward-looking approach from the perspective of its world view, allowing players to experience and change the world from the doctor's point of view.

Character development through side quests in mobile games allows players to recreate classic side quests from their previous lives.

Beyond mobile games.

The presentation of the grand narrative worldview is handled through a spin-off single-player game, similar to Girls Frontline.

The server will be open for six months, or at the latest, one year.

The storyline focuses on the doctor's second awakening.

In this storyline, the Doctor meets Theresa and Amiya, uncovering the reasons for the current collapse of Terra and the establishment of Rhodes Island.

The second year since the server opened.

Released. Project Originium, describing the problems encountered during decompression, depicting a world with errors after decompression, starring Kal'tsit, exploring the early days of Terra civilization.

At the latest, it will be the third year after the server opens, or even earlier.

The goal is to release a work featuring the Doctor as the protagonist, depicting the apocalypse, the tragic story of human civilization, the creation of a new world, and the journey to seeing Originium covering the planet, followed by a satisfying hibernation.

Three spin-offs.

Continuously expand one's worldview.

Each addition to the existing worldview represents a significant step in deciphering the true nature of the world.

Both can give players a sense of grand mission towards the mobile game they are currently playing.

The game continues to deepen the understanding that players are the ones who shoulder the responsibility of guiding two civilizations forward.

The three spin-offs can utilize single-player storylines to focus on grand narratives.

Chapter 339: Boss Girl

But the main storyline doesn't have to be like that.

The two are not in conflict.

Just like the Doraemon anime and the theatrical version, they are basically two works within the same world view.

In the communication between Lin Li and Hai Mao.

The main storyline of Arknights revolves around coloring blocks, focusing on the details of the Doctor and various characters within this overarching narrative.

Players need to conquer the countries on the continent of Terra one by one.

Of course, this fill block is not a Paradox Interactive fill block.

Instead, it could be related to military affairs, cultural exchanges, or helping to solve some difficult problem, depending on the main storyline.

It could be eliminating extremist forces in a city, or gaining recognition from different countries and joining the Doctor's alliance.

It doesn't necessarily have to follow the route step by step; it could also be an air raid to destroy the Reunion Movement's headquarters and gain an enclave.

In this process, the people and events encountered, the different countries, the events happening in different countries, and the different roles can all be showcased.

these contents.

In the past, Arknights also existed, but it was fragmented. Lin Li simply clarified the goal.

~~~

After discussing the plot, the group...

Lin Li loaded the demo and entered the game. At this point, the Arknights demo version was basically the public beta version.

After opening the game, there are even animated presentations.

The opening animation is the final segment of the framework storyline.

The Doctor, amidst the torrential rain, parted the sky, revealing a scene on the Rhodes Island land-based ship.

Although Lin Li was very familiar with this plot, after all, he had also participated in the copywriting structure.

Even just now.

Umineko also recounted the plot.

But when this animation came out, its quality was still impressive.

This animation fully demonstrates the expressive power of animation.

Not to mention, in this segment, during the animation production, Spark Animation placed all the elements that most easily make people notice the quality of the visuals.

The torrential rain, the glare, all against the backdrop of the massive Rhodes Island landship.

Camera switch.

The Doctor, Amiya, and Kal'tsit, walking out in the sunlight, exude an incredibly cool aura.

They don't even look like the main characters anymore; they look more like the big boss.

I've finished watching the opening animation.

The prologue storyline quickly unfolded.

Actually, from the animation to the prologue, there are also some Riddlers, but they are different from the previous version.

In the original Arknights, the Doctor, as a inheritor of a civilization, appears as a clumsy newcomer due to his amnesia.

Moreover, the entire organization was somewhat resistant to the doctor's arrival.

The initial storyline includes scenes where Rhodes Island operators believe the player is untrustworthy.

These plot points are actually acceptable when viewed individually.

But compared to the massive framework that follows, these plot points seem absurd.

In this version...

Lin Li used an opening animation.

Although no explanation was given, players could immediately tell that the Doctor, the character they were playing, was the leader of a faction.

He has many beautiful girls under his command.

That's enough.

These two pieces of content are enough to keep almost 90% of players playing.

End of prologue.

The game quickly enters the UI interface.

This interface is the biggest difference between Arknights and its predecessor.

In its previous form, Arknights was limited by cost and didn't initially have a specific framework in mind, so it used the most common way of presenting a sequel game: a female character and a UI.

In the new version...

End of prologue.

enter the game.

After a loading animation, what appears before the player is a huge Live2D bridge.

It's somewhat similar to Honkai Impact 3, but also different.

After the camera enters the bridge, there is a clear action of sitting down forward.

The player is in the first-person perspective of the Doctor, sitting in the command chair on the bridge.

The doctor's voice rang out after the player sat down.

[Activate the command system]

As this sound is heard, a voice will appear above the player's head.

[Okay, Doctor, Rhodes Island command system is activating.]

With this sound.

A slowly rotating Rhodes Island will light up in the center of the screen, and various UI elements will gradually light up. On the right is a series of sci-fi-themed shortcut desktops.

The top left corner displays player information in the form of a researcher ID card, while the top right corner shows various resources.

After all the UI elements light up.

A voice appeared next to the doctor.

"Doctor! I think you need to take a look at this."

After the sound appeared.

The game's default mascot, Amiya, will appear on the left side with a dynamic entrance animation.

When players change their mascot girl later, there will be an entrance and exit animation.

This is to show that these female mascots are actually standing next to the players.

At the same time, the mascot will also have some interactions.

For example, if a player doesn't move for a long time, the mascot will sit down, and some may even doze off.

The higher the rarity of a character, the higher the player's affinity with the character, and the more actions the character will perform.

Some low-star characters may only have one idle animation.

This is a trade-off that must be made when considering game optimization.

Of course, this isn't absolute; even low-star characters will have full idle animations for their paid skins...

To some extent, this also increased players' desire to spend money on in-game purchases.

After all UI elements are unlocked.

As the Rhodes Island slowly turns, an exclamation mark appears.

Over the years, countless games have instilled a habit in players that they will click on any exclamation mark they see.

Click on this projection.

The entire interface will switch to a cross-view of a Rhodes Island landship's cabin.

This type of interface actually appears in many later works, such as the main interface of XCOM, Our War, Fallout Shelter, and even many anime-style mobile games.

In this version of Arknights, this cross-section has three layers: foreground, midground, and background, thus achieving a pseudo-3D effect.

At the same time, the light emanating from Girls' Frontline also makes the main interface look very exquisite.

It can give people a sense of...

It feels like a "big production".

In the storyline, the Rhodes Island is old and dilapidated, with many of its facilities broken.

Therefore, except for the top floor of the building.


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