Game development begins with destroying Girls' Frontline.

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The reason Lin Li was willing to continue letting Bilibili handle FGO was to completely monopolize this traffic portal.

If Lin Li had traveled through time a few years earlier, he would definitely have chosen to create Bilibili himself.

Don't worry about whether you make money or not.

Bilibili's traffic is consistently over 100 million daily visits and over 300 million monthly visits.

No matter where it's placed, it's an enormous behemoth that can't be ignored.

Not to mention, the overlap between Bilibili's user base and the user base of anime and manga games is so high.

Therefore, Lin Li not only invested in Douyin, but also in Bilibili in 17, although not as much, with the aim of simply securing traffic entry points.

It's fair to say that if Spark only focuses on anime-style games in the future, then Bilibili will be sufficient as a distribution channel.

However, Lin Li has always harbored the ambition to confront Tencent head-on.

Ambition needs support.

At this point, Lin Li encountered the same problem as the penguin.

Beyond anime and manga games.

Spark's traffic channels are very weak.

The current mainstream gaming market is dominated by Tencent.

The reason why Tencent has a monopoly is because of its traffic channels.

While other companies were struggling to find distribution channels like QQ, WeChat, League of Legends, and Tencent Video.

Tencent is already making money effortlessly through its distribution channels.

In the near future, only Douyin will be able to compete with Tencent's channels.

NetEase's ability to rise to prominence 23 years later, and to grow its revenue by 10% even after Blizzard's entire ecosystem left, is also related to the fact that Douyin (TikTok) has become a channel that can compete with Tencent's channels.

NetEase is no small company; by promoting itself on Douyin for a long time, its annual revenue can increase by 10%.

On the other hand, it also showcased Douyin's role as a traffic gateway to various manufacturers.

You may not like TikTok, just like many people don't like Tencent's "family bucket" (referring to a specific app or service).

But the traffic is definitely there.

Although Xinghuo had not yet ventured outwards at this time, it was still continuing to explore the ACG (Anime, Comics, and Games) market.

But Lin Li had already planted all the seeds.

Originally, after investing in Douyin...

For a long time, Lin Li did not intend to use this channel, but recently another event forced him to test it out ahead of schedule.

Xinghuo has acquired the publishing rights to Game Science's "Red Tide: Auto Chess".

In its previous life, this game was distributed by ByteDance.

It was also early 18, but although ByteDance had acquired the rights to "Red Tide: Auto Chess", it showed absolutely no interest in Game Science's other project, that big-budget production.

And this world line.

Lin Li, on the other hand, is quite the opposite.

He wasn't interested in Red Tide: Auto Chess, but he was very interested in that big project.

So they proactively approached Game Science and acquired the distribution rights for "Red Tide: Auto Chess".

Then they used Red Tides: Auto Chess, and incidentally invested a large sum of money in Game Science.

to be frank.

Even now, Feng Yi, who signed the investment contract, still finds it unbelievable.

Chapter 355 Showing Spark a Taste

After all, he had already sought out quite a few investors for "Black Myth".

The vast majority of people shook their heads after seeing the project, feeling that it would be too difficult to develop such a game in the country.

In my previous life, this situation didn't begin to improve until August 2020, after the first promotional video became a huge hit.

therefore.

Feng Yi's team was so surprised when Lin Li took the initiative to invest.

But no matter how unbelievable it may seem, the money in the account is real.

Seeing this money.

Feng Yi, the boss of Game Science, also expressed his feelings, just like Guo Fan, the director of The Wandering Earth.

"Damn, mobile games are still the most profitable these days."

"Look at President Lin, he has so much money, and he doesn't even flinch."

"Listen to that sentence."

"That's not enough, there's more..."

"That's damn awesome."

The seeds have been sown; all that remains is time.

The entire first ten days of March.

This is what the media and game companies are most concerned about.

These are Xinghuo Games, which has already begun extending cooperation invitations to major domestic manufacturers, and WEGAME, which Tencent is aggressively promoting.

In the past, the emergence of such gaming platforms...

For most game developers and industry professionals, this is a trivial matter.

After all, apart from a small number of single-player gamers, domestic players generally don't have a preference for using specific platforms when it comes to online games, whether mobile or PC.

Even a small number of single-player users have become accustomed to Steam.

Therefore, in the eyes of major domestic manufacturers, platforms are a double-edged sword.

It is a pity that it is tasteless.

But it's different now.

The government has suspended issuing game licenses for almost half a month now, and rumors have started to circulate.

The official explanation given is that the department is undertaking rectification.

But those in the know already knew that this was a cleanup of the debris.

For many games eager to launch, if they can't get a domestic license, they either have to wait indefinitely, abandon the project altogether, or choose an overseas publisher.

Let's see if we can recover some losses by using overseas markets first.

In this situation.

The launch of WEGAME International Edition and the Spark platform changed the meaning for people in the game industry.

From something even dogs wouldn't look at, it's now one of the news stories I check every morning.

After all, for many manufacturers, choosing a platform is tantamount to choosing a way to survive.

One wrong move could mean certain death.

As for which of these two platforms to choose...

From players to manufacturers, to news media, and various analysis companies, it's like they're making a beginner's guide on how to choose five stars.

A comprehensive comparison of the Spark and WEGAME platforms was conducted.

Different perspectives have led to almost completely different suggestions.

Initially, almost all of the ACG (Anime, Comics, and Games) companies were preparing to go to Spark.

There are only a few major ACG (Anime, Comics, and Games) companies like miHoYo.

18 years ago today.

Basically, aside from NetEase's Onmyoji, miHoYo's Honkai Impact 3, and Spark.

Other manufacturers are all profitable, but none of them are making an exceptionally large amount of money.

Many game developers don't even have the ability to build their own overseas channels.

Under such circumstances, they are naturally happy that Spark is willing to step forward and build a global gaming platform.

Some developers of anime-style games who had not yet obtained a game license had already communicated with Xinghuo in advance and resumed normal game development.

Therefore, in the first stage.

Many media outlets believe that Spark, with its current portfolio of several globally popular games, is the best choice for Chinese ACG (Anime, Comics, and Games) games to go global.

However, with the promotion of WEGAME, another suggestion has also begun to emerge.

These suggestions come from domestic investment institutions and some authoritative analysis companies.

After evaluating the WEGAME international platform, they issued a recommendation to increase their holdings of Penguin stock.

Meanwhile, many financial media outlets have also started publishing articles praising Tencent.

Further back.

By the 13th, Penguin and Clash of Kings had reached an agreement.

The PC version of Clash of Kings will be exclusively released on WEGAME International Edition.

Later, Lilith Games also partnered with Tencent, and several of its overseas games will be released on PC and the WEGAME platform.

This has caused many domestic manufacturers to waver.

Penguins are penguins after all...

In addition, League of Legends has a significant global influence.

As a result, with Tencent's boasting, many manufacturers who had already decided to join the Spark platform began to waver.

Fortunately, both the Spark Global Carnival and WEGAME's Global Game Night are on the 16th.

Many manufacturers have heard that Spark will officially announce the Spark platform at the carnival.

We'll soon see real feedback from overseas players.

It really is WEGAME.

Still a spark.

Practice brings true knowledge.

~~~

On the 16th.

morning.

The weather was slightly overcast.

Wang Guang seemed quite excited as soon as he entered the office today.

this period of time.

Whether it's online media or investors.

He felt extremely embarrassed that the Spark platform was being compared to WEGAME.

WEGAME is, after all, the largest gaming platform in China.

What kind of platform are you, that you haven't even launched any of your games? How can you expect to be compared to WEGAME in a head-to-head review?

These media outlets really have absolutely no common sense.

They've even started an election?

What's the point of choosing?

That's what he said, but Wang Guang was also a little nervous at this moment.

Ma Huateng called him twice this morning.


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