Page 306
Page 306
"Oh, right, there's one more thing. Bandai has also given us the sales channels for the models. After the Gundam IP is announced, we can use our existing merchandise channels to sell the models."
"If an original Gundam is released in the game, we can also pay a percentage and then sell it."
After saying this.
Wang Wei's gaze towards Lin Li was absolutely priceless.
"Wow! Mr. Lin, this... so we didn't spend a single penny, and Bandai even gave us a model distribution channel?"
Lin Li glanced at Wang Wei.
"What do you mean by not spending a single penny? We're making games and helping sell models, aren't we still helping Bandai with advertising?"
“I even signed a strategic cooperation agreement with him, which is equivalent to Spark supporting Bandai. I didn’t ask him for money, which is already generous enough.”
Wang Wei nodded repeatedly.
Mr. Lin is indeed Mr. Lin.
That's so damn reasonable.
~~~
Spark Group 79, having obtained the data model, spent a month working with the Spark Engine department to complete the model import.
The modeling and art teams then began refining the models and recreating the mecha animations.
The reason for remaking the mecha animations.
It's because Bandai has many different types of Gundam games, and the animations for many models are quite chaotic.
This part cannot be saved.
Plus.
Lin Li envisioned this Gundam game as a realistic, long-term, service-oriented online game.
Therefore, the animations of these models can only be reset.
Fortunately, the original animation framework was still intact, so the task wasn't too difficult.
It stands to reason.
Xinghuo has obtained the model and started re-animating the animation early, so the production schedule shouldn't be too tight.
By April, a playable demo should be available by now.
But actually.
Things didn't go so smoothly.
The main problem lies in verifying the gameplay.
The most important aspects of an online game are its monetization mechanism and gameplay mechanism.
The two complement each other.
Capital values the former more, while developers tend to value the latter more.
Many games feature Bao Si because of conflicts between the two parties.
However, at Xinghuo.
Such situations are rare.
Because from the perspective of Linli, the overall trend is that gameplay mechanics outweigh monetization mechanisms.
The fee structure serves the gameplay.
In this mode.
Many of Xinghuo's games first have their gameplay mechanics, and then they develop their monetization mechanisms.
But Gundam Battlegrounds is a little different.
The monetization model for this game was determined when the project was first launched.
We will adopt a simplified system, using the in-game currency production ratio as the anchor.
The system uses premium accounts and gold coin-based units as a monetization mechanism.
This gameplay style is used quite often in World of Tanks and War Thunder.
To be more specific.
In Gundam Battlefield.
Players can earn silver coins and experience based on their damage output, point capture, and other game scores in each battle.
Experience is used to develop more advanced Gundams, while silver coins are used to purchase mobile suits.
This is the model.
Regular players can experience the vast majority of games without spending money.
At the same time, players can have the same gaming experience as those who spend money on the game.
Purchasing a premium account will bring you more silver coins and more experience, but it will not conflict with fairness or gameplay in the game.
Items like gold bullets do not exist in Gundam Battlegrounds.
There are two ways to earn money in "Gundam Battlegrounds": one is through premium accounts, which are relatively affordable and used to generate volume.
On the other hand, Gundam Battlegrounds will also release pay-to-win mobile suits, with prices ranging from 98 to 298 depending on the level.
These mechs have special paint jobs and the same strength as normal mechs, but they yield more silver coins and experience points than normal mechs.
Chapter 370 Gameplay Verification
In the early days of World of Tanks, this was the economic system implemented.
Of course, in the later stages, in order to sell premium tanks, World of Tanks abandoned the rule that premium tanks could not be stronger than regular tanks.
Various pay-to-win systems also began to emerge, but even so, as a game released in 2010, World of Tanks lasted until 24.
The economic system, the numerical system, is still expanding but not collapsing.
It has maintained a certain level of vitality even after 14 years of operation.
With over 3.5 million registered players worldwide and a cumulative revenue of $70 billion, this pay-to-win system has proven to be viable.
The reason Lin Li used this system is because...
It's because we value the long-term operation of this system.
Also.
Gundam itself is also well-suited to this mode.
On the one hand, there are a lot of Gundam mobile suits.
It's good for the body to be healthy.
However, with more mechs, the player's focus can easily become scattered.
For a service-based game, it's a major taboo if players enter the game and don't know what to do.
A clear goal, which is accumulated from the very first game, is very important for an IP.
for example.
Many players played World of Tanks back in the day just to drive the famous Tiger tank.
When they entered the game, they discovered that the Tiger was a German heavy tank, a Tier 7 vehicle.
OK then, just play with that goal in mind.
same.
Many Gundam fans, when they enter "Gundam Battlegrounds", may want to pilot the original Gundam.
Then they enter the game.
It was discovered that the original Gundam was a UC technology line unit, belonging to the Federation faction, and was a level 5 mobile suit.
OK then, just play with that goal in mind.
In Gundam Battlefield.
Starting with the classic UC series, each Gundam series corresponds to a specific technological line.
The factions in the series are the technology branches.
If you like the UC series after entering the game, you can train the UC technology; if you like SEED, you can train the SEED technology line; and if you like OO, you can train OO.
In the future, when a new series is released, the game may also feature new technologies.
Of course, there are problems as well.
For example, there are conflicts in worldviews, and different mobile suit settings. UC is more realistic, while Gundam SEED and Gundam 00 are more super robot.
But these are not major problems.
After all, these things can be adjusted in the game.
Also.
In some works, there are too many high-level mechs and too few low-level mechs, making it difficult to piece together a complete technological storyline.
This isn't difficult to solve. World of Tanks uses blueprint vehicles, so there are even more scrapped designs in Gundam.
In the later Gundam Battle Operation 2, there were as many as 46 extended models of the GM alone.
Not one or two, but 46!
To avoid aesthetic fatigue, Xinghuo should actually focus on subtraction.
It might even be necessary to create some new Gundam models out of thin air to enhance the players' sense of novelty, which is not impossible with Wanda's authorization.
These new Gundam models, in turn, may boost sales of the model.
So for Lin Li, and for Xing Huo.
The problem with Gundam Battlegrounds is still the game's battle system.
This refers to the core gameplay system of the game.
~~~
Bandai has actually made many attempts with the battle system in Gundam games.
Although due to budget constraints, there was almost no improvement in engine upgrades and graphics, you can't really say that Bandai Namco didn't do anything in terms of gameplay.
Throughout the Gundam game genre, there are fighting-type games like the VS series, as well as shooting-type games like Gundam Online.
There are also games that combine the advantages of both, such as the Combat Action series.
Bandai makes everything imaginable, from the Creator series which focuses on model modification to various SD series, and War Banner.
The product line is quite extensive.
Although these products are plentiful, the image quality is not very good...
The world has long suffered from subpar graphics; a Gundam with next-generation visuals is the dream of countless gamers.
~~~
It is precisely because there are many references.
This, in turn, slowed down the production team of Spark.
In the overall planning of Spark, "Gundam: Battlefield" is positioned the same as "Eastern Fantasy World".
It targets a broad audience of fans across various channels, rather than core fans.
Therefore, the VS series was the first to be ruled out.
Fighting games are fun, but the learning curve is too steep.
Gundam OL lacks a sense of solidity.
After discussion, Lin Li and Wang Wei ultimately chose "Gundam Combat Action 2," which has not yet been released, as their anchor point.
In its previous version, Gundam Battle Operation 2 had issues with network connectivity, such as the inability to reconnect after disconnection, unstable service connections, and graphics that felt like they came from the PS3 era, even though it was released on PS4 in 18.
And so on and so forth.
chsdbacks