Page 347
Page 347
Anime-style games have become the target of all manufacturers several years in advance.
Many people don't quite understand why this is the case.
The principle is actually quite simple.
Because whether it's this world or a past life.
The world of anime and manga has created a new market based on the existing foundation.
By analogy...
It's like, everyone writes novels, you write history, I write urban fiction, he writes martial arts fiction, and suddenly one day someone starts writing a new genre.
Cthulhu theme!
Cthulhu was originally a niche subject.
But recently, he has published several best-selling books.
As a result, many authors who didn't write about or even know anything about Cthulhu started to follow suit.
In the first wave of imitation, some achieved good results.
As a result, more and more people followed suit, until Cthulhu, a niche subject, could even be listed as a separate channel.
So why would authors choose to tackle this niche subject?
Very simple.
Because writing traditional novels is too difficult.
Because this theme is fresh enough, you don't care if I'm a true anime fan or not, I can just put on the costume and ride the wave of popularity.
New themes and trending topics are easy to achieve results in the early stages.
Why do so many people copy the trend whenever a new genre appears on the bestseller lists of major online novel platforms?
Because following trends can actually generate traffic...
The same applies to anime-style games.
It was originally a niche subject.
But because a product suddenly became a hit, everyone followed suit.
However, like novels, the subject matter is just for attracting attention; after the initial hype, the question remains whether it can survive.
Ultimately, it all comes down to the novel itself.
The same applies to games.
But anime-style games are a bit different.
Compared to traditional games, anime-style games have given developers three keys to success.
Either you have a good way of playing, or you can provide content, or you can provide emotional value.
Having two of these three items will guarantee a large sales volume.
You can live a good life even if you only choose one of them.
Unfortunately, most manufacturers are just following the trend and can't even provide the simplest emotional value.
When the tide recedes, it's game over.
This is why the anime and manga industry, after several years of rapid development, left behind a bunch of corpses and entered a period of stagnation.
Is it a problem with the players?
Actually not.
A large number of manufacturers, in 17 and 18, still entered the market with the mentality that anime fans are naive and have too much money, completely ignoring the essence of a game.
Just like a funny video, you have to be funny first.
If your funny video isn't funny, then it's just too funny.
A game that was initiated in 17 is still trying to learn from the 14 game Kantai Collection. There are countless games like Ashes Frontline.
Even the Ash Front is considered relatively good, because they have grasped the core of the anime/manga genre.
However, many "anime-style game" developers failed to grasp the key points even before their games were shut down.
The major upheaval of 24 years wasn't due to player resistance, but rather because players finally realized that these incompetent game developers, after all these years, still don't understand what anime-style games are.
When even top authors can only maintain a decent output with one work, while their other older books start to become padded and occasionally malfunction.
Readers experiencing a reading slump may want to check out other similar novels.
Then...
In short, after a while, these players stopped hoping that other companies could create any new masterpieces in the anime/manga genre, and stopped asking for any high-quality works.
For manufacturers still in the ACG (Anime, Comics, and Games) sector.
Players' demands have been decreasing again and again.
I can't write masterpieces.
Can't you just write a lighthearted, enjoyable story?!
What? You can't write it? You don't have the ability?
Then you can write borderline novels, all-female stories, harem stories, things that have been around for more than ten years, right?
What? You think borderline content is too low-class? Don't want to earn money on your knees?
Go to hell!
You call serving users "making money on your knees"? Then why are you making games?
Some manufacturers are even more disgusting.
For example, being lost indefinitely.
The story had a decent opening, and although the gameplay was ordinary, it had good emotional value, so many players became enthusiastic recommenders.
He's pulling people everywhere, saying, "Hey, come check this out, it's pretty good!"
then.
As the story progressed, players noticed that the developers were starting to act strangely and become overly sentimental.
He's stopped writing light novels and new chapters, and started focusing on female aesthetics.
No.
If you're going to write this kind of stuff, why don't you go to the female-oriented genre?! Dude?
This is the core of the players' anger.
If we use a novel as an analogy for manufacturers.
miHoYo has written several best-selling books on the theme of anime and manga.
Even if the quality of some books starts to decline and develop strange flaws later on, causing many people to stop subscribing.
But because it benefited from the version update and has a high base, it looks alright.
miHoYo remains the leading developer in this genre.
Onmyoji and Naruto are examples of works that have been given a two-dimensional makeover.
The essence of it is still the same as traditional novels.
They also make money, but the way they make money is different from other anime games, and their user base is more traditional. As a result, they are criticized by many anime fans for not being anime-like enough.
Hypergryph, on the other hand, blends other elements into the anime/manga genre, forming a unique writing style.
Although the writing style is not good, and most of the chapters are disjointed, it took several years to start to reverse the plot and the story is not a traditional "feel-good" story.
However, due to its unique and highly recognizable art style, it has accumulated a considerable number of readers over the years who don't care about the writing style but simply like this kind of tone.
FGO is a typical example of fan fiction. Although the content of the stories is sometimes good and sometimes bad, the IP is strong and it attracts many readers.
Kuro, on the other hand, is a complete copycat.
My favorite thing is to take something that miHoYo has written, modify it, and rewrite it.
However, Kuro has his own style when it comes to writing battle scenes. It's just that he suddenly got obsessed with writing in a literary style when he was writing his new book recently, so it's only natural that he was criticized.
Chapter 418 Should We Cooperate?
Manjuu from Azur Lane specializes in writing harem fantasy novels. Although many people initially looked down on them and criticized them as being too simplistic, harem fantasy novels are just that enjoyable, and many people read them. Moreover, novels that don't require much brainpower to enjoy are not common in normal times, but they are the kind of books that people rely on to pass the time when they are looking for something to read.
Xishanju's Chen Bai initially wanted to write hardcore novels, but ended up making a lot of blunders.
Ultimately realizing he lacked the talent, he switched authors and started writing harem fantasy novels, managing to win the revival round thanks to his unique art style.
Girls' Frontline initially seemed like a lighthearted, enjoyable story based on its synopsis, but the idiot author insisted he wanted to write a hardcore story instead of a lighthearted one.
Not only does he not write light novels, he also looks down on them, and even looks down on the readers of his book. He also writes about giving away women, prostitution, essential oils, and other disgusting things in his articles, which is really hard to evaluate.
1999 writes about British culture, yuri (lesbian) themes, and mystery. Relying on these niche themes, which are relatively unpopular in the anime and manga genre, she has managed to retain a certain number of readers and is doing quite well.
have to be aware of is.
Niche themes don't mean they can't become huge hits.
Just like anime/manga themes.
Compared to genres like Three Kingdoms, Journey to the West, Wuxia, and Xianxia, which cover the entire population, anime and manga are a niche genre.
The entire anime and manga genre is actually based on the spread of Japanese anime culture in China.
It's just that China has such a large population base, and the fact that anime and manga fans spend money without thinking in the early stages, that even games with a broader anime and manga fanbase can become big hits and expand their reach.
Can be a problem.
Players aren't stupid. They might pay for something once out of love, but it's impossible for them to pay for every anime-style game out of love.
and so.
The initial benefits were quickly exhausted.
To make money in the anime and manga industry, you need to put in a lot more effort.
Manufacturers who only want to try it out and make quick money often end up in a trap.
And this life.
This pit was created because of the appearance of Xinghuo.
Bigger, deeper.
Because compared to the previous life, this world has sparks.
What kind of monster is Xinghuo?
Basically, after reading through a bunch of novels and figuring out which authors make the most money, he travels back in time to start writing novels himself...
In short.
Thanks to Xinghuo's unremitting efforts.
now.
The genre of anime-style games is even more popular than in the previous era.
Everyone thought anime and manga themes were appealing, so they flocked to them.
Only forests stand tall.
In order to prevent this subject matter from being a fleeting phenomenon like in the previous life.
I opened a training course.
This is the Spark Program.
In order to allow more flowers to bloom first, the Spark Platform was created.
But, as the saying goes...
You are a platform, and so am I.
Bilibili (Bilibili.com) inherently relies on its platform traffic. Capital is optimistic about Bilibili's gaming strategy because Bilibili possesses a huge platform advantage, allowing for seamless resource transfer into an agency model.
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