Page 392
Page 392
Wei Shuqi walked out of Tsujimoto Haruhiro's office.
The smile on his face had disappeared, and his expression had become much more serious.
This unexpected trip to CAPCOM, although the conversation lasted less than half an hour.
There were many consensuses reached, but of course, there were also many disagreements.
"Tsujimoto Haruhiro is truly a pure capitalist..."
This was Wei Shuqi's biggest takeaway after the discussion.
He initially complimented CAPCOM, but the other party didn't seem like a Japanese person at all and wasn't buying it.
Instead, they went straight to the core.
Of course, there are pros and cons to discussing things with a capitalist like Haruhiro Tsujimoto.
The advantage is that the other party only cares about profits and returns, so even if the document is already dirty, they can have their subordinates wipe the cover dry and carefully examine it.
Wei Shuqi's analysis in the document was also highly praised.
But it is precisely because the other party only looks at profits and benefits.
Therefore, emotional appeals are completely useless, and it becomes very difficult to get down to practical matters.
Haruhiro Tsujimoto fully agreed with the general direction proposed by Spark and also agreed to put CAPCOM's games on the Spark platform, but he remained silent about exclusivity.
The proposal by Wei Shuqi to port old games is also being put up for sale at a higher price.
However, Tsujimoto Haruhiro was very interested in Wei Shuqi's proposal to jointly develop a mobile game and promote the developed mobile game on the Spark platform.
Clearly, the surge in popularity of Spark has rekindled his interest in mobile games.
The reason why CAPCOM couldn't do it well before might indeed be because CAPCOM didn't have the necessary expertise in this area.
But is it possible that cooperating with Xinghuo now won't work out?
Moreover, he himself is not opposed to joint development or licensed development.
Even penguins can get licenses.
There's nothing that can't be done with a spark.
Spark is even more trustworthy than Penguin, after all, Spark has already given a perfect score, or even a score exceeding perfect, in the market.
However, when it comes to the specific methods of cooperation and the profit-sharing ratio, Tsujimoto Haruhiro clearly has a lot of ideas and a big appetite.
Wei Shuqi was initially somewhat displeased with this.
But this annoyance disappeared almost instantly.
For him and for Xinghuo, having a big appetite is not a bad thing; the real problem is having no appetite at all.
There is room for further negotiation only if there is demand.
Therefore, Wei Shuqi maintained a very good attitude throughout the entire negotiation process.
Subsequently, the two agreed on a time for formal discussions, and Wei Shuqi also indicated that he would bring colleagues from the Xinghuo platform's operations department next time.
We've compiled some practical guidelines, and we'll discuss them together.
~~~
Come out of the office.
Wei Shuqi saw Chen Zhou.
He stepped forward and greeted them.
"Thank you, Penguins, for giving us this opportunity."
However, Wei Shuqi's overtures went unanswered.
He didn't think anything of it.
He shrugged and watched Chen Zhou, whose face was dark, enter the office.
He wasn't worried that Chen Zhou would sabotage the cooperation between Xinghuo and CAPCOM, after all, he had already figured out Tsujimoto Haruhiro's personality.
"Actually, a businessman's personality isn't always a bad thing..."
Wei Shuqi admitted that Tencent is indeed rich.
Having ample funds can indeed bring prestige.
Just like some people like to brag about how rich one of their distant relatives is.
When it really comes down to doing things, what does it matter to you if your relative is rich?
For CAPCOM
It's not like Tencent would just give him money for no reason.
Previously, CAPCOM had no other choice in the Chinese market, and ultimately chose Tencent.
But now, what Penguin can give to Capcom, Spark can also give.
After all, that's what he'd heard.
In terms of connections, CEO Lin of Xinghuo might have even stronger connections.
While Spark can provide support for mobile games, Tencent cannot.
Yes, Tencent does have some successful mobile games.
But those mobile games can only succeed in the Chinese market.
For a global company like CAPCOM, Spark's success is more instructive.
Not to mention, before this, Penguin had already ruined CAPCOM's reputation once.
Monster Hunter Online was hyped up so much back then, with claims of a powerful collaboration.
The results of it?
They disappeared without a trace in less than two years.
If Wei Shuqi had some concerns before meeting Tsujimoto Haruhiro, unsure if he could persuade CAPCOM, he is now completely at ease.
"Next, let's go to Square Enix. Hopefully, it will turn out well."
Wei Shuqi began his persuasion journey.
at the same time.
Famitsu magazine.
As usual, Toshiyuki Mishima sat at his desk writing documents.
For him, it was just an ordinary day, nothing out of the ordinary.
If nothing unexpected happens.
He will finish writing the review of the upcoming PC version of Yakuza 0, which will be released next month, in his notebook. There's really not much to write about.
After all, Yakuza 0 isn't exactly a new title.
It is a port of a PC game.
The most gossipy aspect of the entire Yakuza 0 PC version isn't even the game itself, but rather the speculation among players about which platform Yakuza 0 will be released on PC.
Is it Spark, Steam, or Epic?
Or should we go for both?
Chapter 475 Famitsu's Transformation
However, these things will not appear in the evaluation report.
Toshiyuki Mishima estimated that he could finish the task in half a day.
Then, a voice suddenly came.
"Mishima! Mishima, come here for a moment."
Toshiyuki Mishima has been with Famitsu for ten years, rising from a regular employee to a category editor.
Although he only serves as the editor-in-chief of the mobile game category, he is still an official in the company. The only person who can call him by his name is Katsuaki Kato, the editor-in-chief of Famitsu.
As a magazine that was founded in 1986.
Famitsu once had its glory days.
However, by 18, Famitsu's influence had diminished considerably due to advertising, funding, and the desire to appeal to mainstream readers.
The once-popular program "CROSS REVIEW" has lost its luster.
After several "commercial reviews," game ratings have completely lost their seriousness and impartiality, and have almost become a laughing stock in the industry.
This is, to some extent, an inevitable consequence of the evolution of the times.
Just like the content creators on Bilibili in the past who started by reviewing games, most of them, except for a very small number, have become professional commercial order providers.
Even if a game has flaws, they will only praise it wildly according to the promotional rhetoric of the manufacturer.
They were enjoying the money they were making, but all of this came at a price.
Just like Famitsu's rise and fall.
Every time you bow down to a manufacturer, you are eroding your own credibility.
When your credibility becomes a laughing stock, when you completely side with the manufacturers, that's when you'll be abandoned by the players.
The cycle continues until the next batch of content creators reviews the content.
Of course, even a starved camel is bigger than a horse.
No matter what, Famitsu is still a top-tier magazine in the Japanese gaming industry.
They still have influence.
As the chief editor of Famitsu.
Katsuaki Kato, who has been in charge of Famitsu since 02, also holds a high position in the industry.
On ordinary days, sitting in the office, he's like a living Buddha.
Aside from discussing business, you rarely see any change in his emotions.
But now, Toshiyuki Mishima clearly sensed considerable surprise in the tone of Katsuaki Kato's voice when he called him.
"Editor-in-Chief? You wanted to see me?"
"sit."
Katsumi Kato nodded.
"Yes"
Mishima Toshiyuki sat down, and then he discovered...
Besides Katsuaki Kato, another young man was sitting next to him in the office.
Mishima Toshiyuki knew this young man.
It's a young man who joined the editorial department a few days ago, Yuma Aihara.
Before he arrived, Katsuaki Kato mentioned to the editorial staff that this man was the son of a bigwig at Kadokawa Shoten headquarters.
Therefore, when Mishima Toshiyuki saw Aihara Yuma standing next to him, he smiled and nodded in a friendly manner.
“Yuma-kun, show Sato those data from earlier.”
Following Kato Katsuaki's words, Aihara Yuma handed a copy of the document in his hand to Sato.
He handed it over while explaining it.
"This is yesterday's sales ranking for the Apple App Store and Google Play Store..."
Actually, there's no need for Yuma Aihara to explain. Although Toshiyuki Mishima is a bit old, he is still an active editor on the front lines, starting last year.
Famitsu has been reporting on mobile game-related matters in its magazine from time to time.
After all, mobile games do have a lot of traffic these days.
And he happens to be in charge of the mobile game review section.
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