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The core audience for these two games is primarily within the Eastern cultural sphere.
Meanwhile, some "enthusiastic" media outlets calculated that, excluding Japan and South Korea, and in short, focusing solely on European and American player groups, Spark's player base...
The number of registered users was found to be around 30 million.
Then, leaving out the millions who only play Galaxy Park: Discovery, and leaving out European players as well.
The final conclusion is...
In the United States, the number of people who are familiar with anime and manga games is only a few million.
Use this number again.
To verify the number of active users.
They also compared Spark's 2017 US revenue of $1.8 million with Blizzard's 2017 total revenue of $70 billion.
The final conclusion was that Spark's anime-style games did not have as much influence in the United States as imagined.
When Lin Li saw this news...
Even someone as professional as him couldn't help but burst out laughing.
"This journalism background they've taken is truly impressive..."
Comparing Spark's US market revenue to Blizzard's global revenue is truly ingenious.
If we compare them in reverse...
Compare Spark's global revenue with Blizzard's revenue in China.
Spark is even better than Blizzard.
All I can say is that this is the art of journalism. Although Lin Li is well aware that these media outlets present the results first and then try to verify them.
But in 18.
Domestic gamers still lack confidence, especially in gaming.
Even many of Spark's fans, while fiercely arguing with others in the comment sections of these news articles, also share similar concerns within their own fan groups.
After all, this is the first time a domestic manufacturer has held a pre-E3 conference.
In the past, these pre-show events were mostly hosted by companies like Ubisoft, Sony, and Microsoft.
Therefore, when the spark appears.
Everyone still felt somewhat uncertain.
Thus, in this round of information warfare...
Tencent's media outlets have secured their voice.
They managed to portray a Spark event, which sold out in 30 minutes and had millions of reservations worldwide, as a press conference that no one cared about.
Amid this media environment, the few Tencent-affiliated media outlets that arrived at the scene began to scrutinize the venue as soon as they entered the venue on the eve of Spark E3.
People from companies like Tencent News were taking photos like crazy from the front row with their phones.
They filmed it, of course, not to promote Spark Program.
They came to have fun, not to watch.
They've been publishing too many articles lately.
So much so that they themselves believed it.
According to their logic.
On the eve of today's Spark E3, the media should all be domestic media.
Moreover, Spark's media lineup must be severely lacking.
Otherwise, they wouldn't have specifically invited these Penguin-affiliated news outlets.
Since Xinghuo dared to invite them, they naturally dared to come.
Moreover, once they arrive, they will tear off the skin of Xinghuo.
So their first task was to take pictures of the media area.
If it were a launch event for Spark in the United States.
Only domestic media were present.
That would be so embarrassing.
Unfortunately, when the Penguin reporter raised his phone, he was surprised to find that the Spark media area was bustling with activity.
Almost all major game review media outlets, including IGN, GameSpot, Metacritic, and Famitsu, were present at Spark on the eve of E3.
In addition, there are people on video media platforms such as YouTube, NCNC, TikTok, and Bilibili.
Even Xinhua News Agency, Asahi Shimbun, BBC, and CNN were present, although the latter were actually media outlets from classified channels; for example, the CNN representative was from CNN Games.
Even so, it's still a formidable opponent.
In addition, representatives from CCTV also came.
Those who know will understand that this is the eve of Spark E3; those who don't might mistake it for an Olympic Games press conference...
Besides these, there are countless gaming websites and media outlets of all sizes around the world.
This left the Tencent-affiliated media outlets who arrived at the scene looking at each other in bewilderment.
Didn't people say that no one is interested in the Spark platform?
Why are there so many media outlets?
Some were confused, while others were happy.
For example, Chen Mo, who was a homeless person, laughed.
He had been annoyed by the baseless smears from these Tencent media outlets along the way.
I've been holding back because I'm afraid of being proven wrong.
Now I can finally vent my anger.
"What's wrong? Why aren't you filming? No media are present at Tencent's online event. Aren't you going to film more for footage?"
Chapter 498 Ubisoft and Opportunity
The night before Spark E3.
The start time was set for 9 p.m.
The expected time is one and a half hours, which means it will end around 10 o'clock.
Many media reporters felt that this was a good time, as the weather was relatively cool.
Around 8 o'clock, when the Tencent-affiliated media arrived, most of the media and audience members had already gradually arrived at the scene.
No one paid any attention to the bewildered Penguin News reporter holding a camera.
Everyone is doing their own thing.
Contrary to common sense, journalists at such press conferences are just like the audience, waiting to see empty promises.
In fact, the busiest time for reporters is the hour before and after the press conference.
Before the official start, their main goal was to find key figures.
Generally, if you can find the person in charge before the press conference starts, you can have a conversation or interview that lasts a few minutes or even more than ten minutes.
This is an unspoken rule in the industry.
In addition, it's still early before it starts, so there aren't many media outlets in their seats; everyone is looking for their interviewees.
Lin Li was naturally everyone's target.
However, after searching for a long time, a large number of media outlets could not find Lin Li, but they did see Su Shanshan, the boss lady of Xinghuo Legend.
However, this slender figure did not linger for long.
I passed by in a hurry.
Fortunately, as time went by...
Executives from Spark America arrived one after another. Walter, the former head of DICE's US division who was ousted due to internal EA struggles, also made his first appearance as a Spark America executive.
Because of his special status, he has been interviewed by many media outlets.
Executives from Japanese companies such as Sony, Capcom, Koei, and Square also arrived at the scene.
Besides them, there were even more senior executives from domestic companies participating in the exhibition.
miHoYo, Seasun Games, and a large number of other companies that have joined the Xinghuo platform have also come to show their support.
Both domestic and international media outlets have no shortage of interviewees.
The scene quickly became lively.
The exhibition hall was bustling with people, with a lively atmosphere and a touch of celebration.
The outdoor area was bustling.
The atmosphere inside was even more lively.
When Su Shanshan hurriedly arrived at the meeting room lounge, she could still hear the arguing inside even through the door.
dong dong dong.
Su Shanshan knocked on the conference room door, and then it fell silent inside.
After Su Shanshan entered, both sides saw that she was from Xinghuo and started arguing again.
Su Shanshan frowned.
There was less than half an hour until the event started, and the guests and reporters outside had already arrived, all waiting for Lin Li.
But because of Lin Li's status, no one dared to go up and urge him.
Even if they went upstairs, they wouldn't dare knock on the door because of the loud noise.
So the matter ultimately fell to the landlady.
As soon as Su Shanshan entered the room, she waved her cigarette and sat down next to Lin Li.
"Lin, trust is mutual. I came here from France with sincerity!"
Ubisoft co-founder Guillermo del Toro may have seen Su Shanshan, or he may have felt that the negotiations had been going on for too long, from yesterday to today.
It was completely different from what he had expected, and his tone inevitably quickened.
“$9 million for 10% of the shares. I can’t explain anything to my shareholders if it’s less than that. This is a reasonable valuation for Ubisoft stock, Lin! You have to admit that.”
After saying this, Guillermo del Toro lit up his cigar and fell silent.
Lin Li glanced at Guillermot, his tone equally firm.
"$8 million, 10% stake..."
Before Lin Li could finish speaking, Guillermot flicked his cigarette ash.
"Impossible, Lin. That's not how you bargain. It's too low. Just now, Tencent offered us $6 million for 5% of the shares. I'm still here, not leaving. That's already very sincere."
“Lin, I admire your talent and agree with the future you described yesterday and today, which is why I am willing to sit here and continue the discussion, but this is not a reason for you to lower the price.”
"I respect you, and you must respect me in order for us to continue our conversation."
Guillermo placed the cigar, now cleaned of ash, on the cigarette holder, then picked up his glass to take a sip of water, only to find it was empty.
Su Shanshan stood next to Lin Li and listened for a while.
Seeing this, he picked up the water bottle next to him, declined the offer of help from the Ubisoft executives, and personally refilled Guillermot's water bottle.
"Thank you."
In response to Guillermot's gratitude, Su Shanshan smiled and nodded, then sat back down next to Lin Li.
She did not urge Lin Li as originally planned.
As Lin Li's bedmate, she knew very well that the other party's offer was already above Lin Li's bottom line.
In other words, the negotiations are nearing their end.
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