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The two communicated.
The protagonist only then realized that it was happening tonight.
It just so happened that Yue Shu was planning to start a rebellion.
The grudges between the factory and the town didn't start overnight.
According to Yue Shu.
Her father was killed for resisting Tianxing Island.
Yue Shu did this to avenge her father and to resist oppression.
Having learned from her father's experience, she had been secretly winning people over over the years, and today, she was going to organize the rebels in the dead of night to storm the factory and capture the factory owner.
For today.
She had been preparing for a long time, including having an inside man and weapons.
After the protagonist arrived, she told him the whole plan in great detail.
"This person is really reliable."
After hearing the whole plan, this was Liu Xin's first thought.
However, the protagonist frowned after hearing the whole plan.
While following Yue Shu forward.
He and Isa deliberately lagged behind.
There's something fishy about this.
Through a conversation with Isa, the plot reveals to the player that something is amiss.
If you were a member of the Tianxing Society, wouldn't you pay attention to Yue Shu? She's the daughter of a rebel.
As soon as this sentence came out.
Not just in the storyline.
Liu Xin, who was not involved in the storyline, nodded repeatedly.
"Yeah, I'm really smart."
In most anime-style games, the main character often disappears without a trace.
This is because the core idea of many anime-style games is to sell characters.
Therefore, the plot will feature a lot of content related to the characters, but the protagonist will not appear.
Or it might just be a heartless talking machine.
immersion?
what is that?
Lin Li was well aware of the consequences of a two-dimensional game lacking character development for its protagonist.
Therefore, the script for "Galaxy Paradise" was produced.
There is a very clear plan for the main character's personality.
Even though there are many options for players to choose from in the game, the positive character traits of being brave, responsible, and intelligent are generally consistent throughout the game.
Moreover, this character design cannot simply be confined to the existing settings.
It really has to be in the storyline.
By using small, incremental actions like those mentioned earlier, the player's influence on the protagonist is gradually built up.
To know.
In anime-style games, the protagonist controlled by the player is, to some extent, the player themselves, or rather, the player's ideal self.
You don't care what the players are like in real life.
In this virtual world.
Players certainly want to be brave, intelligent, and respected.
If you can make players experience all of this through the storyline.
Then your storyline is half successful.
as predicted.
There was something fishy about this matter right after the protagonist finished speaking.
Just as the protagonist followed Yue Shu across the suspension bridge and was about to rush into the factory.
The person hasn't gone in yet.
Then came the huge searchlight.
Yue Shu's face immediately turned pale.
"Damn it, the plan has been exposed."
"How could this be! Why would they be guarding the suspension bridge!"
The entire top of the canyon.
The two sides are connected by a suspension bridge, which naturally makes the bridgehead a place that is easy to defend and difficult to attack.
The bridge itself is a product of Zenith Technology.
And it's only wide enough for three people.
The so-called resistance army led by Yue Shu only carried sickles and hoes.
If it's a sneak attack, it's not impossible to run into a professional soldier wielding a longsword.
But in this terrain.
To put it bluntly, once the other side charges in, it's just a one-sided massacre.
Yue Shu was clearly aware of this as well.
Her hands trembled as she held the sickle. She wasn't afraid of death, but she was afraid of endangering others because of her.
Over at the factory, they were carrying searchlights.
A few people came out.
According to the clues, the one in the middle is the factory owner.
Below the searchlight, a corpse was hanging.
That was an inside man arranged by Yue Shu.
But at this moment, it was hung under the searchlight.
Upon seeing Yue Shu, the villainous factory owner remained unperturbed, seemingly enjoying watching his prey's despair.
[Yue Shu, I've been waiting for this day for two years.]
To be honest, Liu Xin didn't really feel anything when she saw the factory owner making sarcastic remarks. After all, she didn't know the person hanging under the spotlight. She just wanted to control her character and kill, kill, kill.
They solved Su Ying's illness.
Clearly, Spark's copywriting team also understood what the players were thinking at this moment.
So, just as the factory owner was making sarcastic remarks...
In the animation, the protagonist lunges forward and, to Yue Shu's surprise, heads straight for the factory owner.
The factory owner initially continued to mock the visitors.
However, Liu Xin was already quite familiar with the battle. After taking over the fight, she easily dispatched several soldiers.
After killing the minions.
The factory owner was clearly frightened and retreated repeatedly.
The dialogue scenes are over, and the exhilarating battle scenes begin.
~~~
at the same time.
When Liu Xin arrived here.
Chen Mo, the editor of Youmin, also ended up playing here.
Unlike Liu Xin, who simply completes tasks.
Chen Mo came with a mission: to write a review.
So, it's the same storyline.
Liu Xin drew her sword, swish, swish, swish, losing herself amidst the barrage of comments like "The streamer's skills are amazing!" and "The streamer is so good!"
However, Chen Mo killed the first phase of minions.
I put down the mouse.
"The control of the plot and pacing in this part is quite good."
"I was just about to say that the plot was getting a bit long, but I didn't expect it to suddenly explode here."
Chen Mo sighed.
There's actually a rhythm to game storylines.
Just like composing music.
It has a beginning, development, transition, and conclusion; it has highs and lows.
In this long storyline.
Su Ying and Yue Shu are clearly the two central characters of the story.
If it's a regular game...
They might create a lot of storylines after developing Su Ying, and then develop the character of Yue Shu.
But not in Galaxy Paradise.
Because the text is very clear, players can only receive a limited amount of information at a time, and the number of characters they can accept at the same time is also limited.
In addition, Su Ying, a character who connects the entire canyon town, has already been given a lot of attention in the early stages of the story.
Furthermore, through a somewhat clichéd yet plot-driven and logical storyline, a bond is forged between Su Ying and the player.
The plot has reached its climax.
At this moment, Su Ying is lying in bed waiting for you to save her.
The person who gave you the token of love from your parents is coughing up blood, worried about your safety.
If, at this point, you were to cram in a scene featuring Yue Shu in order to sell the character, the end result would be a disconnect.
In addition, it will lower the player's favorability towards Yue Shu.
Therefore, in this part of the story, after the player meets Yue Shu, even though she is a character who is about to enter the pool, she is not given much attention.
With a simple tap, the player is informed that this character also has hidden information.
That's it.
Chapter Twelve: Just Enjoy It!
The plot was brought back on track, and the battle began immediately.
The rest of the storyline involving Yue Shu will unfold during breaks in the fighting, serving as a rest period for the player.
This factory battle scene is quite substantial.
Moreover, the scenery is novel, the enemies are novel, and the combat mode is novel.
As an open world game.
Throughout this entire fight scene, only one mission was given in the top left corner.
Find the factory owner
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