Game development begins with destroying Girls' Frontline.

Page 459



Page 459

Looking at the report in my hand was like seeing something indescribable.

It's about turning over and over again.

It's clenching your teeth.

For nothing else.

The data from Galaxy Paradise is simply too outrageous.

To be honest, Dawei is not the kind of person who is jealous. However, Xinghe Paradise has a 90% next-day retention rate, a 97% positive review rate, an average daily playtime of 5 hours, and a 99% questionnaire feedback rate.

In addition, the videos were promoted on Bilibili, YouTube, and NCNC, and the total number of views on these three platforms exceeded ten million.

With a global impact factor of 78, the official version saw a daily increase of one million new global reservations.

If he can't see it, then so be it.

However, as a member of the Spark Games Developer Alliance and one of the first to participate in the black-box testing, the data from the first day was in his email.

Although nominally, all games participating in the black box test can see some data from other participants, which is part of the data analysis in the Spark black box test.

After all, it's really difficult to do a comprehensive review if you only have your own game.

Especially if you want to use other games from the same period in history for evaluation.

For example, I made an action game, and after a black-box test, the results were like this. Then, I compared it with the database and found that there was another action game from a year ago, and its evaluation data was like that.

At this point, you can also consider the sales and reputation of that game from a year ago.

This allows you to roughly gauge the current quality of your game.

Therefore, when this feature was released, it received widespread praise throughout the Spark Alliance.

But now.

"I think this was all done by Xinghuo on purpose! Is this even a human achievement?! They're practically shoving this achievement right on our heads and asking us who's the boss!"

As soon as David said that.

No one spoke at the scene, although some people were thinking to themselves, "Didn't you insist on printing out Xinghuo's test data so you could see it yourself?"

But these were thoughts they dared only have; no one dared to say them aloud.

Another two seconds passed.

Dawei threw the documents in his hand onto the table.

Take a deep breath.

"That's fucking inhuman."

When Dawei said this, although he was still cursing, his tone was much more normal.

The "Buddhas" in the conference room also recovered and began to speak.

"Yes, Spark's data is outrageous."

"Could they have bought traffic?"

"This is internal data query. Who is this data intended for when we buy traffic?"

“Let us see it. Like Brother Dawei said, it might just be to scare us.”

After a chorus of agreement, David waved his hand.

As a decision-maker.

He can have emotions, but releasing emotions shouldn't be done haphazardly.

Make everyone take this seriously.

Knowing that this is important is enough.

"Alright, this isn't the time to discuss this. Now that we've looked at Spark's data, let's also show our own data."

"Okay, Viagra!"

With a response, a complete data analysis table appeared on the projector.

This table.

This is the summary table after the first day of testing for Genshin Impact.

It includes all sorts of details.

Looking at the data returned from the black-box test.

to be frank.

The data isn't bad.

With a 91% positive review rate, it's not that much different from "Galaxy Paradise" with its 97%.

However, the attendance rate was much lower the following day.

Genshin Impact's play rate on the second day of its closed beta test was 50%, which is significantly lower than the 80% play rate of Galaxy Park.

According to the rules of black box testing.

The system will randomly assign one game to all test players each day, and each player can only play one game per day.

It cannot be switched freely.

Only after a day of sightseeing and completing the questionnaire.

Only then can you choose whether to continue playing this game or switch to another game the next day.

Under normal circumstances.

Most games tested in a black box don't have a high play rate the next day, because playing a game for a day is enough to get a general feel for it.

Instead of continuing to play this game, you might as well switch to a new one.

Therefore, 50% in Genshin Impact is actually a very high level.

But above Genshin Impact, there's a monster called Galaxy Paradise.

Since both Genshin Impact and Galaxy Paradise released promotional videos before the closed beta test, even though the logo and developer information were removed during the closed beta test, the games were still considered safe.

But both games were still easily recognizable.

Moreover, since this is the first round of the black box test, which only includes six games, most of the players who entered the black box test were there for "Galaxy Paradise".

If you didn't get to play Galaxy Paradise right away

It's like a gacha game; if you don't get an SSR, you'll naturally be disappointed.

Even though the game they participated in for testing felt pretty good.

But on the second day, I'll still randomly choose a new game and pray that it's *Galaxy Paradise*.

In this situation.

Genshin Impact's 50% retention rate is already quite high.

Before Dawei glared and yelled in the meeting room, the entire Genshin Impact development team thought the data was good and were therefore overjoyed.

They even planned to pop champagne. What were they celebrating?

They cheered that Genshin Impact, in its first direct confrontation with Galaxy Park, was not crushed and even maintained a 50% retention rate.

As an employee.

Their approach wasn't wrong.

Because at present, it is already a widely accepted fact in the industry that Xinghuo is a monster.

There's that big demon king Lin Li around.

It's not surprising that Xinghuo can produce anything. Even if tomorrow Xinghuo were to pull out a 3A Journey to the West game that would shock the world, it wouldn't be surprising.

Because that is a spark.

But as the boss.

As the owner of miHoYo.

As a boss who doesn't like the term "industry spark," which is actually a compliment.

Dawei was clearly not satisfied with the result.

Chapter Fifteen: When will it be an honor to be able to compare with Xinghuo?

Leaving aside the differences in the data.

The discrepancy in player reviews between the two games is also hard to accept.

Both games were put into black-box testing at the same time.

There are also a lot of videos online.

Unlike the other four games released around the same time, these two games did not have a privacy option, allowing players to freely upload videos, resulting in a lot of player comments.

When discussing *StarCraft*, *Genshin Impact* must be mentioned.

This was originally a tacit understanding between Lin Li and miHoYo.

For Lin Li, in addition to "Galaxy Paradise", he hopes that the Spark platform itself will be promoted.

For miHoYo, being able to benefit from the traffic generated by "Galaxy Paradise" is also a good option.

however.

As expected, a violent collision did not occur.

Players often discuss the two games together.

However, no chemical reaction occurred.

It's strange, really, that a lot of players were discussing the two games.

The two games were not placed on the same track.

According to mainstream opinions, most Honkai Impact 3rd players (iHoYo's players) and most Starfire players agree that...

The two games are not on the same track.

If Galaxy Park is a Hollywood blockbuster, then Genshin Impact is more like a slice-of-life anime.

The difference between the two can be likened to that between God of War and The Legend of Zelda, using a very inappropriate analogy.

This "Yuan" is not that "Yuan".

"Star River Paradise" is very addictive, and its various systems are also very addictive. The plot has some depth, and sometimes you need to think and use your brain.

Genshin Impact feels different when you play it. It's very simple to play and feels very relaxing. You just follow the story and tap away without thinking.

The two games also have their own unique visual styles.

Genshin Impact is more stylized and anime-like, and at this point in time, it really gives people the feeling of entering a slice-of-life anime.

"Star River Paradise" takes the stylized animation style and adds a realistic touch, making the characters more erotic.

Both games generated different feelings in players to varying degrees.

The exclamation was, "Holy crap, how was this scene created?"

but!

However, most players do not compare the two on the same level.

Even longtime fans of Honkai Impact 3rd, a game developed by miHoYo, had the same reaction.

This thing, which seemed obvious to everyone else, was hard for David to accept.

Because in his logic...

Genshin Impact is positioned as a AAA title.

Compared to its previous existence, miHoYo, under pressure from Spark, has essentially exhausted all its resources in developing Genshin Impact.

"Could it be that there's really a problem with our industrial management?"

David wavered.

At miHoYo, he has always practiced industrialized development.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.