Game development begins with destroying Girls' Frontline.

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Page 491

The reason is actually not complicated: Grus was tricked by Ubisoft in the first place and that's why she came to Starfire.

Back then, Ubisoft commissioned Grus to customize an engine, but then abandoned Grus due to internal company changes.

In the end, Grus sold the engine to Lin Li.

The Spark Engine was born from this.

Because of this history, Grus visited Ubisoft this time.

While it wouldn't be accurate to call it a triumphant return home, the feeling was definitely there.

"I wonder if the executive who rejected me back then is still around. If he is, I will definitely go and find him."

Lin Li asked, "What do you want with him?"

Grus chuckled: "I want to thank him by name. If it weren't for him, I wouldn't be here at Starfire."

"If it weren't for him, who would have thought that the engine we have would one day be used to develop AAA games?"

Chapter Fifty-Three: Music and the Big Pancake

In fact, given Grus's personality, he was speechless when he actually met that Ubisoft executive from before.

In fact, this is indeed the case.

When Starfire met with Ubisoft executives, Grus blushed but couldn't bring himself to say "Thirty years east of the river, thirty years west of the river."

He was even mocked a little by that Ubisoft executive.

However, Grus eventually succeeded in slapping his face in the face.

When Lin Li was giving a presentation as an executive in Ubisoft's largest conference room, he thanked the Ubisoft executive in front of everyone.

Even though Lin Li said it in a joking manner with a smile, the audience still burst into laughter.

But Grus clearly saw the executive's face turn from white to liver-colored, and even after turning liver-colored, he still had to pretend to smile magnanimously and clap along.

"Boss! I love you so much! This is so awesome! Did you see his expression? Hahaha!"

As soon as the meeting ended and no one was around, Grus burst into laughter.

After laughing, he thanked Lin Li very sincerely.

"Boss, can you help me fulfill a wish? Do you have any wishes? Something I can help with."

Lin Li smiled and patted him on the shoulder.

"The Spark Engine is our foundation; as long as you do this well, that's enough."

After saying all the polite words...

Lin Li did explain some things.

"You can also keep an eye on those outstanding young people in the Ubisoft engine department; maybe we can even become colleagues in the future."

As soon as he finished speaking, Lin Li saw Grus's surprised expression.

"Boss, that's what I think too."

After saying that, the two looked at each other and smiled.

~~~

After a brief incident, the Spark team and the Ubisoft team began communicating.

Lin Li also started getting busy.

Negotiating the details of a collaboration with Ubisoft is a rather tedious process.

It's really nothing more than how you are, how I am, how everyone is, and there's not much to say about it.

Fortunately, Lin Li is a shareholder of Ubisoft. Although Lin Li promised not to participate in management, a major shareholder is still a major shareholder, and many things are still easy to discuss.

The project approval for Assassin's Creed: China has also been finalized.

Moreover, this project proposal is particularly interesting.

Lin Li originally planned to do it himself, but as the conversation progressed, Ubisoft also expressed interest in the subject matter, and the final result was a joint production between Ubisoft China and Spark.

Finally, the profits are divided.

Lin Li agreed with this result.

The reason is simple: although Spark seems impressive, it has never personally developed even a single AAA-level game.

Although Galaxy Paradise and Destiny Trail can barely be considered 3A films.

However, dual-platform AAA games are still somewhat different from regular single-player games.

Moreover, Lin Li has been eyeing Ubisoft China for a long time.

As the cradle of Chinese games.

Ubisoft's two studios in Shanghai, Tianfu, are both studios with international AAA development capabilities.

The Chinese DLC for "Immortals Fenyx Rising" is so rich in content that it could almost be considered a standalone game.

With Lin Li willing to cooperate, the matter became much easier to discuss.

Lin Li basically didn't participate in the remaining work.

On the afternoon of his second day at Ubisoft, he planned to fly back to China, because Red Alert Online had already begun to gain momentum.

He has to go back and oversee the overall situation.

That very afternoon, something happened that sparked his inspiration.

Just as Lin was about to leave Ubisoft.

Ubisoft's CEO invited him to visit Ubisoft's showroom when he had some free time.

They invited Lin Li to take a group photo there.

This is both an invitation and a friendly gesture, because Ubisoft rarely invites foreign game developers to take photos together.

In a way, it can be considered an honor.

Lin Li naturally accepted the invitation with pleasure.

Like many large companies.

Ubisoft also has its own exhibition hall, which is not surprising.

Just as Lin Li stepped into the exhibition hall, a familiar melody began to play.

This melody is very familiar to Lin Li.

It looks very familiar; it's from China, titled "For Ya".

In its previous life, after this song became popular on Douyin, it was often paired with "Extreme Kingdom". Later, many people would add the music of "For Ya" to any video with a swipe.

Then a group of people will start using the meme.

[I am blind. Is this the extreme realm depicted in the image?]

[The moment the music starts, it's unmistakably the original!]

Such comments are everywhere.

So when Lin Li heard this song, his first reaction was that it was strange.

How did I come across this music at Ubisoft's exhibition hall?

Logically speaking, both "Extreme Kingdom" and "For Ya" are things that happened after 2020.

That's what Lin Li thought, and that's what he asked.

"Is this song from the Extreme Kingdom?"

The Ubisoft executive standing next to Lin Li smiled and replied.

"No, it's the ultimate peak. I collected this melody when I was doing the Chinese theme song solicitation event on the Spark platform. What do you think? Doesn't it feel great?"

After saying that, Ubisoft, who was showing Lin Li around the exhibition hall, suddenly paused for a moment, and then asked a question.

"The Extreme Kingdom project should have just been approved. How did you know?"

"Oh, we talked about it when I was chatting with your boss last time."

After saying this, Lin Li didn't take it to heart.

I was on a plane at night, and I was still reflecting on it while resting on the plane.

It's been two years since I traveled back in time, and I never expected that the first thing I'd think of when I heard that music was those silly netizens.

Just thinking about it.

Lin Li suddenly woke up with a start.

An idea flashed into his mind.

He suddenly had an idea.

What kind of festival should we create to counter the penguin frenzy festival?

~~~

Back to Spark.

Lin Li's first task was to write a proposal.

Lin Li's approach to writing proposals is quite different from many others. He belongs to the reverse-engineering school, which means he first thinks about the outcome and then works backward.

Even if a good idea comes along, it generally won't change the outcome.

Instead, we work backward from the initial expected result to arrive at a final solution.

The reason Lin Li initially developed this approach to writing proposals was because he had a forward-looking vision and clearly knew what he wanted.

It is precisely because of this line of thinking that the numerous documents are so clear.

Now, after Lin Li has written many proposals.

Even for things that haven't appeared in the future, he prefers to use this method and is able to write them down.

Civilization VI, Jasmine (Atomic Energy Edition)

"Battlefield, Opening Theme"

"Gundam Theme Song"

"Capcom, proof of a hero..."

With each name Lin Li wrote down, a faint voice would almost always appear in his mind.

This was the first idea Lin Li came up with, and the inspiration for the Spark Global Game Music Festival.

However, for Lin Li to do it, it was naturally not that simple.

It's impossible to simply put on one concert.

What he wanted to do was to add music and a big pie, and then he started thinking about what kind of big pie to pair it with.

Chapter 54 Campfire Studio

At the very least, you have to log in to the Spark platform.

Then he started putting checkmarks and crosses next to each name.

Companies like Capcom, which already have partnerships, are like hooks.

As for series like Civilization, which have not yet established a definite connection, they are marked with an X.

By that evening, Lin Li's proposal was complete; the date was October 28th.

~~~

The next morning.

Spark Campfire Studio.

Bonfire Studio, despite having the official status of a studio.

However, this studio does not make any games.


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