Game development begins with destroying Girls' Frontline.

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It's also very interesting to write.

But at the end of the article, the French player offered a sharp critique of the British, essentially saying that British players were too bad, basically just reckless and lacked any strategy.

Goodness, that's really good.

These words ignited the sea.

Thanks to the Spark platform's continuously improving comment translation system, this long review instantly garnered discussion from players in many different countries.

British players were naturally indignant at this taunt.

The two sides then began a "debate".

In conclusion, thanks to the Heroes of Might and Magic III demo, the Spark platform currently has many "veteran players" and new players who enjoy older games.

At this point in time, players who had just played the Heroes of Might and Magic III multiplayer demo suddenly saw the Red Alert multiplayer version.

They just poured in without even realizing it.

Many players who enjoy playing Red Alert have expressed their deep feelings about this.

Especially those content creators who make niche videos like Red Alert 3 battle videos, expressed their feelings directly.

"I've never seen so many people playing Red Alert 3 in my entire life."

Contrary to popular belief, the original Red Alert 3 was actually very well balanced. With each faction having its own unique characteristics, the win rate between players on the official Battle.net was an astonishing 50%.

It's just that Red Alert 3 is quite difficult to learn and its various mechanisms are very complex, which is why it hasn't been widely adopted.

However, in terms of visual appeal...

Red Alert 3 matches are highly entertaining, and some videos by content creators who make Red Alert 3 matches are also very interesting.

For example, [Please call me J] and [Mo Miao Xing Tu Tu Mu Jian Official] are unfortunately overshadowed by the popularity of Red Alert 3.

Even though these videos are quite interesting, their view counts remain low.

However, with the release of the online version of Spark.

Red Alert 3 has surprisingly experienced a resurgence in popularity on Bilibili.

This is something that wasn't present in the previous Penguin Red Alert multiplayer version.

The core reason for this is the size of the player base.

Penguin primarily attracts domestic players, while Spark attracts players from all over the world.

Fighting with others is endlessly enjoyable, but fighting with foreigners is even more fun.

For the same thing.

The completely different results presented by Penguin and Spark have left many players with mixed feelings.

The media outlets have also compiled numerous analyses.

Various theories exist.

The claim that "Tencent's international influence is insufficient, making it unable to leverage that influence to support the domestic market" is misleading.

"Tencent Games platform did not realize the importance of the Red Alert IP, and its understanding was insufficient."

Players who like Red Alert also stepped forward.

A trend quickly emerged online.

"Thank you, Penguin."

"For the sake of the Spark Program, let the penguins be ready to die."

The core of this argument is that if Penguin hadn't acted recklessly, Spark wouldn't have stepped in to help.

The players were making fun of it.

They constantly mocked him on various platforms of Tencent.

however.

Judging solely from this incident, Spark should really thank Tencent for securing the copyright.

After E3, Starfire also communicated with EA about the copyright of the Red Alert remake.

But do you remember that saying? EA is obsessed with making money.

Upon hearing that Xinghuo wanted the remake rights, they immediately made an exorbitant demand.

The offer is $1 million.

Lin Li is indeed rich, but he's not stupid.

After several rounds of negotiations, each concession Xinghuo made only solidified EA executives' offer. Instead of lowering the price, they threatened to sell to other platforms if Xinghuo didn't buy.

Based on this, Lin Li concluded that EA's executives were truly obsessed with making money.

Lin Li then signaled to the negotiation department to cut off contact.

Focus on mastering other established IP games.

EA didn't think much of it at first, but later realized that Spark really wasn't going to buy it, and felt extremely regretful. They wanted to take the initiative to contact Spark, but felt it would be a loss of face.

The two sides reached a stalemate.

Later, Hu Bing's Red Alert Online game, Bao Si, turned his money tree into weeds, and Chen Zhou also gave up on Red Alert Online.

This is something Hu Bing absolutely cannot accept.

It's important to understand that although Red Alert Online generated a lot of revenue at launch, after deducting copyright revenue sharing and Tencent's agency share, the actual amount left for him was quite small.

And more importantly, didn't Bao Si appear just two days after the server opened?!

Once Tencent abandons Red Alert Online, the subsequent revenue won't keep up. Forget about making money, it will be a question whether the company can even maintain operations and recoup its previous development costs.

More importantly.

At this point, Hu Bing also faces the same problem he encountered in another timeline.

That means if the penguin acts like a rogue and refuses to invest resources in Red Alert Online, there's nothing the penguin can do.

Finally, driven to desperation, Hu Bing had no other choice.

There is no place to stay here.

They then sold the company directly to Xinghuo.

At this point, Hu Bing was no longer thinking about how to make money; he only wanted to avoid losing money.

With things developing to this point, it was like a godsend for Xinghuo.

And then.

This led to Hu Bing sneaking into Tencent's celebration party at night, recording a crucial audio recording during the argument, and eventually completely switching sides.

After selling the company to Xinghuo.

Hu Bing took the money and left.

Very dashing.

For him, the mission of Red Alert Online was complete.

The journey was full of ups and downs and many twists and turns.

But he was ultimately the winner, because after all those years of hard work, he finally managed to monetize the Red Alert Online IP.

Overall, I still managed to make some money.

After the copyright of Red Alert Online expired, another piece of good news soon followed.

After the game music festival was confirmed, Lin Li ordered a large-scale effort to negotiate copyrights.

At this point, the people from Spark naturally turned to EA again.

Originally, Spark approached EA mainly to inquire whether the Battlefield series could be released on the Spark platform.

Spark can offer some incentives, such as revenue sharing and coupons, to ensure that games like Battlefield 1 can sell a certain number of copies after being listed on the Spark platform.

During the negotiations, the Spark team discovered that EA wasn't really focused on the battlefield.

Instead, they repeatedly inquired whether Spark would still buy the rights to the Red Alert remake.

At this time, Red Alert Online had already been compromised, and EA executives judged that Red Alert's reputation in China was no longer good.

Furthermore, the success of Heroes of Might and Magic III Remastered also led to a misjudgment by EA's top management.

They predicted that, given the success of Heroes of Might and Magic III, Starfire wouldn't really need a remake of another old game.

This estimate was released.

EA's top management must be filled with regret.

For them, a remastered version of Red Alert is worthless, and they have no plans to make one themselves.

Chapter Sixty-Four: Throwing a Brick to Get Jade

So the spark reappeared.

They were determined to make those deals that hadn't gone through before a reality.

Under these circumstances, EA's offer to buy out the rights for $2000 million in one go, plus a 10% royalty on the remake, would be much more reasonable.

This price is within Linli's acceptable range.

It was even lower than expected.

Therefore, this sudden counterattack was actually a series of coincidences that ultimately led to the current situation.

of course.

It could be called a coincidence, or it could be called a certain inevitability.

At least in Lin Li's view.

Tencent's defeat was not unjustified, because ultimately, it's like a market where everyone used to sell unethical things, and suddenly a normal person appeared.

Either you kick him out, or if you can't, his reputation will collapse sooner or later.

~~~

If the media were to evaluate the entire year of 2018, then November, which is not yet over, would definitely be the most explosive month of 2018.

At this point, whether it's Youmin or 1717, the editors don't need to use their brains.

There are so many news stories that they can't keep up with the demand.

Especially after the Spark Games Music Festival, it was known that Spark had released a concert.

If you didn't know better, you'd think Spark was holding another platform launch event.

The entire second half of November.

Major media outlets around the world have reported on this music festival.

There are many reasons for this situation.

The most important factor was the success of Heroes of Might and Magic III Remastered at the end of October.

Looking at it from the perspective of domestic players.

Spark is gradually responding to the penguin's crazy fun festival.

But from the perspective of overseas players, this is why Spark inexplicably started to exert its strength in November.

It's important to know that overseas regions weren't affected by the Penguin Fun Festival.

While the Penguin Crazy Play Festival dominated public opinion in China, with news about the festival everywhere, there was absolutely no related coverage overseas.

After all, PUBG and Fortnite are hardly considered new games by foreign gaming media.

Therefore, when everyone in the country was discussing penguins.

That is, the period between the end of October and November 15th.

The most discussed topic in the international gaming community is the rumors circulating among various insiders about which game Spark will remake next.

Spark successfully whetted everyone's appetite with just one demo.

Moreover, this was because Spark had previously acquired a large number of remastered IPs from various sources.


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