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Chapter Sixty-Nine: Joan of Arc!
Spark Japan
Special live stream of the gameplay demo of Destiny's Path.
Tomokazu Sugita and Yuichi Nakamura, the two voice actors, are sitting in the studio.
With the director's "OK".
The live broadcast begins.
The live streaming service targeting Japanese gamers has been launched on platforms such as Spark, TikTok Japan, and NCNC.
It was launched along with this live stream.
Simultaneously, live broadcasts from several Spark platform branches in China, the United States, and Europe also began.
The guests invited vary from region to region.
However, the content of the program is the same.
Try out the game.
However, although both were game trials, the people invited to Xinghuo's live stream were completely different from those invited to Penguin's.
The resulting effect is naturally completely different.
"Hello, hello! Guys who turned on this special live stream, are you disappointed to see us? There are no cute young ladies today, just the two of us old men."
Sugita Tomokazu waved his hand expressionlessly, using Gintoki's voice from Gintama.
With his signature blank expression, it's as if Gintoki has traveled into the real world.
"Hey, don't start by telling the truth."
While complaining, Nakamura was also marveling at how quickly Sugita got into the recording mode today.
But yes.
This is a demo of Destiny's Path! Not to mention Sugita, he himself is quite excited.
With these two simple opening lines.
The number of viewers in the live stream began to surge, and the chat was filled with comments as the two interacted so familiarly.
The Japanese equivalent of "WWW" in bullet comments is basically the same as "laughing to death" in Chinese.
There is a dedicated bullet screen player in front of the host.
Seeing so many comments, Sugita Tomokazu continued to play dumb.
"Wow, so many people! Let me guess, most of the people watching this live stream are working professionals. Watching live streams during work hours isn't good for kids. And you over there! When you're on the toilet, just sit there properly and don't watch videos."
Hearing this, Nakamura Yuichi, who was standing next to him, couldn't stop laughing. He rolled up the document in his hand and gently tapped Sugita's head.
"Don't talk about our audience like that! If no one watches, Spark won't pay us our wages!"
This scene, resembling a stand-up comedy routine, prompted many players who weren't playing the game at the time, and were still at work or in class, to flood the screen with "hahaha" comments.
Sugita Tomokazu readily took over the conversation.
"I'm sorry, but please keep watching, for our sake!"
"It's not about the salary, it's about presenting the best show! Alright, time's up, the director's been urging us, let's get started."
"One, two, Destiny's Path gameplay live stream! Begin!!"
After finishing the opening remarks.
The two then stopped joking around and got straight to the point.
The computer in Xinghuo's live stream room naturally had the game pre-installed, but since this demonstration mainly focused on single-player content, only one computer was prepared.
Tomokazu Sugita picked up the handle and handed it to the left.
"Should you do it, or should I?"
"You do it."
"No, no, no, Nakamura, you should do it."
After some polite back and forth, the two finally decided that Yuichi Nakamura would come to play, while Tomokazu Sugita would be in charge of making sarcastic remarks.
"Speaking of which, Ms. Ayako Kawasumi was originally supposed to come today..."
"Then why didn't she come?"
"Because a big shot at Xinghuo said she wanted to film... oh, nothing..."
"Hey! You, finish what you're saying!"
"No, I just suddenly realized that this is something I shouldn't talk about."
"Ah~ Ah~, it's about important people, right?"
"Yes, yes, the bigwigs at Xinghuo let us do a live stream because the two of us have a better understanding of the game."
"Is that right?"
"So, let's begin! The trajectory of destiny! Let it begin to turn!"
Wow! That line was so cool.
"I'll add my own line: Let the wheel of fate begin to turn!"
"It feels so cringeworthy."
"Really? I think he's pretty handsome."
The two chatted as they entered the interface.
The main interface of Destiny's Path is quite simple.
In the center of the image is a ball of light moving rapidly forward, below which is a sea of clouds.
Moonlight, a sea of clouds, moving rays of light, and giant magic circles that occasionally appear in the sky.
Although the amount of information is very small.
However, it does have a similar feel to Fate, with its mystery, magic, and fantasy.
The background music was also fantastic.
The entire game's main UI only has a "Start Game" button; there are no other buttons.
"It feels like a single-player game."
"really."
Nakamura nodded. Since he logged in with his platform account, he could start playing many Spark games immediately after entering the game.
No need to enter login information anymore.
The UI can then be made simpler, allowing users to press the controller as prompted.
Click to start.
The camera zoomed out into the radiance.
In a world of pure white, I entered the process of selecting and customizing my character's appearance.
This system is almost identical to Galaxy Paradise, except for the difference in the default protagonist's appearance.
It's a demo.
Don't waste too much time on character customization.
After directly selecting the default male character.
Nakamura simply clicked "next step".
After confirming the protagonist's name and appearance.
The magic circle in the sky began to operate, and the entire sky began to change. The light that was rushing forward began to randomly jump down from the clouds.
The clouds kept moving downwards.
Some information began to appear in the lower left corner of the screen.
April 29, 1429 AD
[Outside Orléans, France]
[World Deviation Value: 9]
This information is not complicated; you can tell what it means at a glance.
The message ends, and the camera shifts to a campsite.
This camp is a typical medieval European military camp.
Inside the camp, soldiers were busy. Some were organizing equipment, some were cleaning weapons, and others were sitting around the campfire, talking in hushed tones.
In the center of the camp, a young girl sat by a campfire. She wore a fitted blue and white suit of armor and held a long spear. A white flag with irises on the shaft fluttered in the wind.
The firelight illuminated her delicate face, giving her an indescribable beauty.
"Oh, Joan of Arc!!"
"This model is so beautiful, those black stockings, those armor...tsk tsk tsk."
"A new lunchbox! Yay!"
"I want chocolate ice cream."
"Hey fellow porridge lovers, stop for a second."
"A real machine?"
"It's CG, right? The image quality is terrible..."
When Joan of Arc appeared, the barrage of comments instantly reached its peak, with a constant barrage of messages.
One reason is the role.
On the other hand, it's because of the visuals.
Just as the comments kept refreshing, in the game...
A sudden burst of light appeared in the sky.
Everyone in the military camp—soldiers, officers, even the cooks in the logistics department—looked up at the light in the sky.
The light trailed its tail as it headed straight for the camp.
Only Joan of Arc stood up and shouted a warning.
However, because the light came so fast, no one had time to react before it struck the center of the camp.
Chapter Seventy: Prologue and Images
At this moment, the left side of the camera shows a ball of light, and the right side shows Joan of Arc.
This can be considered the player's first encounter with Joan of Arc.
However, at this point, neither the player nor Jeanne d'Arc realized this.
As the light dispersed.
A figure emerged from the light.
As the player-created character walks outwards, the camera begins to rotate around the center point between the player and Jeanne d'Arc.
This performance was quite moving.
The rotating perspective fully showcases the biggest advantage of 3D games, while also presenting players with two different viewpoints.
One option is to move behind Joan of Arc and look at the player from Joan's perspective.
In the radiance, the figures that gradually appeared seemed so sacred.
This shot is actually an important piece of information provided by the development team. Through this shot, the development team hopes to provide players with a transition for the upcoming plot.
This also laid the foundation for why Joan of Arc was able to quickly build trust and bond with players.
Another shot is the camera gradually shifting to behind the player, looking at Joan of Arc who is staring at him.
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