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Page 507
However, the newly crowned King of France rejected the proposal.
This doesn't seem like the style of Zhao Gou and Yue Fei from the Song Dynasty.
Because at this time, Charles VII was facing a devastated France.
At this time, although the Dharma King held a great title, his combat strength was not strong.
Support for him has not yet been rallied across France.
They simply lack the foundation for a counterattack.
Historically, after performing two miracles, Joan of Arc became convinced that she possessed the will of God, even after the French king rejected her war plans.
She chose to travel to Paris alone, accompanied only by her fervent followers.
This behavior is actually quite reminiscent of Don Quixote.
Unsurprisingly, this approach led to an unexpected outcome.
From this point onward, Joan of Arc suffered a series of setbacks in history, eventually being defeated and captured.
After capturing Joan of Arc, in order to suppress French information, the British did not use a military court but instead controlled an ecclesiastical court to try her.
The outcome of the trial was predictable.
Naturally, he is guilty.
However, contrary to what many people imagine, the Church's judgment alone could not actually do anything to Joan of Arc.
Because according to the rules of medieval courts.
Even if someone is guilty, they should be given a chance to repent.
Unfortunately, how could the British possibly give a Frenchman a chance?
The English, taking advantage of Joan of Arc's inability to read, tricked her into signing a confession, then confiscated her clothes, leaving her only in men's attire, thus convincing her of a serious crime.
The so-called serious sin is the greatest sin in Christianity.
If you did it before, and then did it again after repenting, the church can burn you at the stake.
Chapter Seventy-Three: The Highlight
One of the charges the British used when fabricating charges was that a woman dressing as a man was against God's will and was therefore considered a crime.
Now, Joan of Arc has actually put on men's clothing again after confessing her sins.
It is clear that he has no remorse.
Burn them! They must be burned!
Joan of Arc died for this reason.
Of course, games and history are definitely different.
Joan of Arc's fate and her historical image also differ greatly.
Players don't want a medieval Joan of Arc simulator, but rather a romantic fantasy story based on historical facts.
Therefore, throughout the entire main storyline.
The plot of the third act differs the most from the historical version.
~~~
But before we delve into the third phase of the story, let's return to the live stream.
"Wow, that's so cool..."
"A grand scene, truly a grand scene."
"No, I feel like I'm about to cry."
The scene that drew praise from Nakamura and Sugita was the most exhilarating moment in the entire first phase of the story.
By this time, Nakamura had completed the combat mission in the prologue, killed the demon with Jeanne d'Arc, and arrived in Orleans with supplies.
Riding on horseback, following behind Joan of Arc, they passed through the gates of Orléans.
Sunlight streamed through gaps in the clouds, illuminating the narrow streets of the medieval castle.
Orléans is a large city, and upon entering, you'll find typical medieval streets lined with two- to three-story wooden houses.
In the distance, there was a stone church, both bathed in a golden glow from the sunlight.
Horses trod on the ancient stone-paved road.
The entire segment employs a fixed first-person perspective, coupled with a realistic art style that captures the trajectory of fate, and a wealth of art assets piled up in this scene.
Players can adjust their viewpoint to fully experience the immersive feeling created by the artists' hard work.
At this moment, it felt like I had truly entered the world of anime.
And right in front of you, Joan of Arc, a young girl from Lorraine, now enters this city with the mission of saving France.
She wore silver armor and carried a long white banner inlaid with irises.
She rode forward on her white horse, a captivating smile on her face.
She proclaimed that victory would ultimately belong to the French people.
The cheers from the citizens were like waves, one after another, deafening.
They waved their flags and became part of the painting.
"Joan of Arc! Joan of Arc!"
They called out the girl's name, their voices filled with reverence and trust.
Even right behind Joan of Arc, you could clearly hear their shouts and feel their gazes.
At this moment, the girl in front slowed down slightly.
Standing next to you, you can see the girl's smile, and then she extends the hand holding the flag.
You were somewhat taken aback.
But she still reached out her hand.
You grasped the flag, which was heavier than you expected, causing the flagpole to tilt forward slightly. You panicked a little, but Joan of Arc quickly took your hand.
Very soft.
Then she raised the flag high, hand in hand with you.
The CG freezes at this moment.
As you marched forward, the cheers of the crowd grew louder and louder.
They poured in from all directions, filling the streets.
Children climbed onto the windowsills, waving their little hands; women leaned out of the windows; soldiers stood firm, their backs straight; and wounded soldiers wrapped in bandages saluted you.
"Suddenly, I think I understand why Joan of Arc loved France so much."
"Yes."
"The sense of presence in the trajectory of fate is really strong."
"The last time I felt this way was when I first went to Heaven in BioShock Infinite."
"Indeed, and there is indeed a story behind the images of fate's trajectory."
“It would be easier to create such a scene in the world of a miniature garden.”
"Speaking of which, was Joan of Arc a character drawn from a lottery?"
"I don't think so. In Xinghuo's games, the first character you meet is usually given away as a gift."
"Wow, as expected of Xinghuo, so generous."
Because the entire scene was so dreamlike, even though it was now time for players to roam freely, Nakamura and Sugita were still wandering around aimlessly in the scene.
Enjoy the scenes created by the art team of Spark Production Group.
They admired the scenery while chatting.
As the main storyline unfolds, night falls, and Joan of Arc invites the protagonist to join her at the Great Wall to discuss a counterattack plan.
"Here we go! Sergeant Sugita, perk up! It's time for the conquest scene again."
"Yes, this time we'll definitely pass it on the first try, no need to load a save!"
The two joked around as they continued the story.
The reason why the two started thinking about how to win over the characters even before the story had begun was because the plot hadn't even started yet.
It's because of the previous plot.
The timeline has always been like this: the daytime events are what drive the plot forward.
At night, the story shifts to the romance aspect.
This romantic storyline isn't the straightforward kind.
Instead, they showed mutual concern in a very ambiguous way.
For example, before entering Orléans, there is a scene where the protagonist is wounded on the battlefield, and Joan of Arc comes to visit him, her words revealing the girl's eagerness and concern.
However, the protagonist didn't pay much attention to his injuries and insisted on patrolling the night with Joan of Arc, which in turn made Joan of Arc very angry.
"You're injured! Please get some rest!"
Finish this sentence.
Joan of Arc seemed puzzled as to why she was angry, especially after that line she said to the player.
"I just wanted to reassure you so you wouldn't worry so much."
after that.
He left the tent looking rather "disheveled" and preoccupied.
Not only that.
The soldiers in the camp often fueled these little incidents.
This includes, but is not limited to, taking up all other seats during meals, leaving the player with only Joan of Arc to sit with.
For example, when players walk up to other NPCs, they are constantly asked how their progress is.
These are all very classic storylines.
However, the reason why classics are classics is because they are useful and players like them.
Moreover, all of this was a trap set by Joan of Arc. It was Joan of Arc who made everyone believe that the player was a messenger of God, since Joan of Arc was a saint.
The French thought the two of them being together was absolutely perfect!
Joan of Arc's skillful military command was evident in the fact that she did not directly incite the two to kiss.
All of this plot development is just setting the stage for emotions.
Most of these took place during the lulls in the fighting, either in the evening or at night.
It was precisely because the game followed the narrative technique of advancing events during the day and advancing the emotional storyline at night that Nakamura and Sugita saw the scene at night.
I immediately realized, oh, this is the strategy section again.
At this moment, the entire scene was completely different from the hustle and bustle of the daytime.
On the medieval city walls at night, the dim torches flickered in the night wind, casting leaping shadows.
Looking through the city walls, one can see the outside world.
Under the moonlight, the traces of the battle were concealed, and the earth seemed to be covered with a thin layer of frost.
The Loire River flows slowly outside the city, its waters shimmering in the moonlight.
Further away, stars dot the deep blue sky, and the Milky Way stretches across the heavens like a bright river.
Without the light pollution of modern cities, the stars appear exceptionally bright, as if they could be reached out and touched.
The moon hung high, illuminating the city walls.
It also illuminated you and the girl in front of you.
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