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at this time.
This leads to the core and topmost part of the entire prologue.
Countless light particles emerged from the player and entered Joan of Arc's body, restoring her health.
The light particle animation ended, and an option appeared on the screen.
Would you be willing to become my servant?
Joan of Arc glanced at the player.
Her lovely face was filled with confusion, and then, in that instant, information about what a Servant and a Master are appeared in her mind.
This storyline reveals the core setting of the entire destiny trajectory: players can directly sign deeper contracts after obtaining the character's consent.
In other words, the concept of a contract is embedded into the plot.
This actually conflicts a bit with the gacha system, but Spark has made some supplementary settings, which we'll discuss later.
Let's go back to this historic moment.
Joan of Arc lay in the male protagonist's arms, somewhat puzzled by the information that suddenly appeared in her mind, and thus paused for a moment.
The protagonist seemed a little anxious when he saw that Joan of Arc was not responding.
After all, at this moment, a large group of demonized British soldiers were surrounding the two of them.
However, he did not urge him.
Just then, Joan of Arc looked up at the player, as if she had made up her mind, and nodded.
【Yes I do.】
Following this answer, a beam of holy light descended from the sky and struck Joan of Arc.
Joan of Arc has officially transformed from a historical figure into a heroic spirit.
As the familiar figure appeared on screen during the transformation animation, the online viewers erupted in cheers.
"I knew it!!"
"As expected of Master Love! You're amazing!"
"Here's your wallet! I want to smoke Jeanne d'Arc right now!"
"No, the person upstairs, Joan of Arc is given in the prologue!"
"I don't care, I'll buy her a wedding dress! Let me spend my money on her! You bastard!"
Similar bullet comments filled the entire screen.
This is actually a normal outburst of emotions after they have been suppressed.
Why do family-friendly movies receive market approval? Simply put, although everyone criticizes them for being somewhat cliché, the hero saves the damsel in distress.
Especially the hero-saves-the-damsel-in-distress scenario that players themselves immerse themselves in.
Chapter Seventy-Six: Nuclear Bomb
After transformation.
Then we officially entered the third stage of the battle, where the complete battle system was fully unlocked.
For example, the Command Seal system and Noble Phantasm system, which had not appeared before, have also appeared in the game.
Therefore, although this final battle is urgent.
However, Nakamura and Sugita still explained the battle system to everyone according to the program script.
The battle system of Destiny's Path.
The core logic is still turn-based, but some additional systems have been added to that foundation.
For example, the Command Seals system.
Command Seals, as a core concept of Fate, naturally need to be reflected in the game. In Fate/stay night, you can use Command Seals on one Servant three times a day.
It can be used by up to 4 Servants.
Essentially, it's somewhat like a minor modifier.
It can provide various buffs to heroic spirits, such as enhancing attributes, restoring health, restoring ultimate skills, and resurrection.
In addition, the storyline will also provide players with some special ways to use Command Seals.
In other words, when facing some high-difficulty dungeons.
Command spells allow players to skip levels.
This will also be reflected in the final boss of the prologue, where Joan of Arc will be defeated by the player's continuous Command Seals.
Then there's the Noble Phantasm system.
This has been discussed before, so I won't go into it here.
In terms of combat mechanics, it retains the classic turn-based speed bar. In addition to the speed bar, each character has three attack methods, including a basic attack, plus a special move, which includes various buffs, stacking, follow-up attacks, and counterattacks.
Players need to further refine their understanding.
In addition to these, all Heroic Spirits and Elite Monsters have their own classes, so class advantage has also been introduced into the game, hence the introduction of the advantage system.
The substitution of combat personnel has also been added to the game, allowing players to make up to two substitutions per round.
This replacement allows players to make more choices.
For example, if the boss's firepower is relatively weak in the first phase, you don't need to use a healer; you can bring one in during the second phase.
Alternatively, under certain circumstances, if the BOSS is weakened, the DPS can be replaced and the opportunity to kill the BOSS can be seized.
That's roughly how the combat system in the entire Destiny's Path works.
It's not complicated.
It's not as simple as it sounds.
Therefore, this entire system is gradually embedded into the plot in the prologue, with each stage of the battle introducing one or two new features.
When the final boss battle arrives...
What is presented is a fully functional combat system.
~~~
The final boss
It is a giant sea monster in the English Channel that has been contaminated by sacred objects.
The giant sea monster's attack and the background music created a similar effect to the bonus that the background music "Wildfire" brought to the Cocolia boss battle in Honkai Impact 3rd.
The music, combined with the battle and the timing of the action, enhances the atmosphere.
Add to that the visuals: a storm raging, a gigantic sea monster, and a girl floating in the air, radiating holy light.
The performance was fantastic, especially the final scene where players continuously released Command Seals in rhythm, and Jeanne d'Arc unleashed a special attack that shattered the corrupted relic.
Everything eventually returned to calm, the dark clouds dispersed, and the pure white moonlight shone through.
Subtitles appear.
[End of Prologue]
After this subtitle, it didn't end; instead, a credits list similar to the cast and crew appeared. However, the more important part of this subtitle wasn't actually the subtitle itself.
Instead, they released a large number of photos.
These photos are of locations featured in the game, as well as some historical artifacts.
The rhythm was perfectly timed.
After a major battle, like a period of reflection, one needs to calm down and look at these things after the emotions have subsided.
This sentiment was expressed when the final credits appeared.
[Screenwriter: Kinoko Nasu]
[Script Supervisor: Lin Li]
This elicited a sigh of regret.
"Wow? The script supervisor is General Manager Lin?"
"I read the developer logs, and it seems that Mushroom's prologue was too long and the pacing was a bit slow, so Spark cut a lot out..."
"Really? Who would dare order the removal of the mushroom scene?"
Tomokazu Sugita pointed to the name of the script supervisor.
That means, who else could it be but President Lin?
"Haha, I was wondering who has the ability to suppress and delete Mushroom's article."
"However, this prologue has a really good rhythm."
The rhythm of the entire prologue perfectly amplifies the advantages of the trajectory of fate and minimizes the disadvantages.
The runtime is approximately 100 minutes, which is roughly the length of a movie.
The storyline and the game's presentation are both excellent.
After reading it, the two couldn't wait to get into the first chapter.
~~~
Just as Nakamura Yuichi and Sugita Tomokazu continued playing the first chapter.
The impact of the release of the trajectory of fate has begun to spread outwards.
The biggest impact of these is...
It's still concentrated in Japan, China, Southeast Asia, and the global anime and manga community.
Especially Japan.
It is no exaggeration to say that the sudden release of the Fate Track was like a nuclear bomb exploding in Japan.
Although saying that is a bit of a hellish joke.
But this is the most vivid way to describe the influence of fate in Japan.
As long as you're in Japan, as long as you're playing games.
The news of the open beta test for Destiny's Path will definitely reach your ears, whether you want it or not.
Invitations and advertisements flooded the internet, gameplay videos were everywhere, and Twitter was filled with screenshots of Joan of Arc, with many enthusiastic players shouting "Long live France! Long live Joan of Arc!"
Some bloggers even bought plane tickets to France immediately in order to gain attention, saying they would take players on a pilgrimage to the holy sites.
In China, within the country.
This matter has had a significant impact.
Thanks to Lin Li's operational foundation on FGO, FATE's influence in this world line has more than doubled globally, especially in China.
This can also be seen from the revenue generated by FGO.
Furthermore, the performance style of "The Trajectory of Fate" is cinematic.
Combat has been greatly simplified.
It truly broke out of its niche, attracting not only boys but also a large number of girls.
Among those who call Joan of Arc their wife.
The proportion of girls is not low at all.
It achieved an astonishing number one ranking in Apple's download charts across 31 regions worldwide.
This means that there are more than 30 countries in the world.
This game is the first thing you see when you open the Apple charts.
at the same time.
On the very day that Destiny's Path was launched, the number of new accounts on the Spark platform exceeded one million.
This little detail is also quite interesting.
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