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One of the settings is that she loves writing novels, but her novels are terrible, because she loves writing chuunibyou (a Japanese term for someone with delusions of grandeur) settings.
A novel, halfway through, and the setting hasn't even been fully explained yet.
Thinking of this, Lin Li nodded.
"Although the example you cited is a bit strange, the principle is the same."
In fact, the core issue of the Millennium Journey is just as Wu Haoyu said.
The game has too much of a melodramatic, childish feel, and there are too many plot devices.
There are many ways to express a worldview. Using a bunch of incomprehensible words is the simplest, but also the most useless and even counterproductive approach.
Ironically, this is exactly the method that anime and manga games in my previous life loved to use.
This is why miHoYo's copywriting is actually only of average quality, but compared to its competitors...
If you want to experience the differences.
This is especially evident on the official website of the Journey Through a Thousand Years.
As the official website of the game, its world view section is filled with a lot of incomprehensible terms.
"I recognize each character individually, but how come I can't understand them at all when they're strung together?"
This is how most people perceive the worldview of the Journey Through the Millennium.
However, the concept of a journey through a thousand years is not entirely useless.
Actually.
Contrary to traditional understanding, if we remove all the abstractions...
The world setting of the Millennium Journey is actually quite interesting.
The story is roughly about a chaotic world called Milon, in which a goddess intervened and eliminated all the conflicts, turning the heroes of history into "Star Marks".
Thus, the world achieved peace, and a world without strife appeared—a pure land in the hearts of all living beings.
So what kind of world would it be after all the conflicts are eliminated? Would it really be as wonderful as people imagine?
of course not.
According to the official worldview's original words.
Chaos repeatedly challenged the order established by the supreme god. When the goddess was born, the supreme god poured all his love into this daughter...
The burdens of a thousand years had long since worn this chief deity down, and her unexpected disappearance plunged the Temple of Truth into chaos.
But our story has only just begun.
Although this last paragraph is still full of childish and immature vibes.
But the underlying premise makes the story very promising.
Unfortunately, the copywriting did not make good use of this worldview, especially the first-generation copywriter, Tanmao.
Aside from the plot.
The game's "witch" setting is also a very peculiar one.
In a typical anime-style game, the player is the protagonist, and the characters they draw form bonds with them and also become the main characters in battles.
But in the Journey Through the Millennium, you don't need to draw characters anymore.
Players can obtain "witches" by progressing through the story normally, and they will become their servants, meaning that witches are playable characters for players.
No need to draw witches.
But developers also need to make money.
So, what has changed to the characters players have to draw?
The answer is what I mentioned before.
The "star marks" are formed from the heroes of history.
Have you noticed the problem?
If you've noticed this, then you already have the potential to be a planner; if not, that's okay too.
Just a quick reminder.
My vassal's vassal is not my vassal.
The Star Marks that players draw are irrelevant to any worldview or how the story is explained.
But within the system, her role and the first impression she gives to players define her as the witch's "weapon."
A witch can be paired with 3 Star Marks, and different Star Marks have different functions.
When it comes to emotional immersion, is it faster to empathize with the witch, or to empathize with the witch's "weapons"?
Would Genshin Impact players like Keqing, and would they like Keqing's signature weapon? Even if you turned that signature weapon into a weapon girl, it probably wouldn't work.
in short.
Regardless of what the people who designed this system were thinking, the final outcome was that the Thousand-Year Journey was a trap they dug for themselves.
The design difficulty of the innate plot has been raised to a whole new level.
Chapter Ninety-Six: Why Didn't You Knock?
It's like when everyone is eating, everyone uses chopsticks, but you say, "Hey, no, you have to use chopsticks to hold the spoon and scoop up the food."
It’s not impossible.
It's quite counterintuitive. When Lin Li played this game back then, he felt confused because he couldn't understand why the beginner gacha pool was full of weapons.
To compensate for this counterintuitive aspect, the production team needs to put in more effort to develop and reconcile the established concepts.
"First learn to tell a story clearly, then consider how to tell a story well."
"As for the system level, whether or not major changes are needed can be discussed internally."
Regarding the Thousand-Year Journey, Lin Li mainly raised questions; as for how to solve them, and how much Wu Haoyu could comprehend, Lin Li didn't care.
However, at least the copywriting issues are unlikely to appear in this timeline.
If we switch to the Spark engine now and launch it on the Spark platform, we estimate that some of the bugs can be resolved.
As for the rest, that depends on Wu Haoyu.
~~~
Because Lin Li's aura was too strong.
Until I got off the bus.
Wu Haoyu then remembered why he had come today.
So, just before getting off the bus, he asked a question that he had been holding back for almost a month.
Should we take control of the project team?
Lin Li gave him a look as if he were an idiot.
"If you don't keep the project team under your own control, what kind of game are you making? Can't you just go home and inherit the family business?"
This one sentence, seemingly meaningless, instantly resolved all of Wu Haoyu's confusion.
Wu Haoyu stood by the roadside.
Watching the van drive away, he glanced at the documents in his hand, then bowed deeply in the direction the van had gone.
Only then did he pick up the phone and call his friend to come pick him up.
On the way back, Wu Haoyu had many feelings.
He then posted a photo of himself and Lin Li in the car on his WeChat Moments.
"Having met General Manager Lin today, I realize how little I know. I am fortunate to have learned a lot from General Manager Lin. I am very grateful for your guidance."
After posting it, I felt that my opportunity today was truly legendary.
The feeling of seeing the light after the storm has not yet been fully expressed.
Then he immediately posted another message on his WeChat Moments.
"Yingche Games is officially established today! I hope that when I see President Lin again, it will be on the podium of Qunxing."
Stars Award.
It's a player selection event that Spark is preparing, similar to the STEAM Awards. The first round of judging is expected to begin in January 2019.
The evaluation targets all games logged into the Spark platform in the previous year.
Wu Haoyu posted this on his WeChat Moments.
It exploded instantly.
Originally, Wu Haoyu posted two messages on his WeChat Moments, one of which was to express his excitement.
On the other hand, it also involves conveying some information to the team.
After all, his announcement that he was going to the podium of the stars basically confirmed that the Journey of a Thousand Years would be launched on the Spark platform, not Bilibili.
However, Wu Haoyu himself did not expect this.
His post on WeChat Moments seemed to have an almost overwhelming effect.
When he was learning on his own at the Spark Game Developers Alliance, he joined many WeChat groups and got to know many developers.
Therefore, his circle of friends includes many "peers".
Ever since.
It's unclear whether his colleagues have seen their boss's WeChat Moments, but they've already started spamming Wu Haoyu's Moments with posts.
"Holy crap, it really is President Lin!"
"Huh?! Old Wu! You said you were going to see President Lin, you really went?!"
"Damn! Really? You're not photoshopping this, are you?"
"Stop bragging, what did President Lin say?"
"My suggestion is to start a live stream and share it."
"Start a live stream!!"
Looking at this waterfall of comments.
Wu Haoyu was also quite emotional. It is said that the master leads you to the door, but the practice depends on yourself. He has been running his company for almost a year now, and it is only now that he has come to this point.
Only then did I begin to feel, almost as if, that I had entered the world of game development.
If we're talking about before today...
He was still debating whether to become a big fish in a small pond at Bilibili or a small fish in a big pond at Xinghuo, based on what Tanmao had said.
By this time, Wu Haoyu had already made his decision.
Screw Bilibili, Spark is the only solution!!
~~~
Lin Li, who had already boarded the plane, was unaware that Wu Haoyu's WeChat Moments had almost turned into a barrage of comments.
He was simply remarking that, as time went by, more and more familiar names were surfacing in his ears.
"Now I'm looking forward to 19 even more."
Starting with Spark in 16, it gained a foothold in 17, and the Spark platform gained momentum in 18, reaching its peak in 19.
The spark has unknowingly influenced many people and things.
With the lifting of the ban on game licenses...
The first batch of games influenced by Spark are about to take center stage.
Their performance will, to some extent, influence the future development of Spark.
Think of this.
Before his private jet took off, Lin Li casually made a phone call to Kuro.
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