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Just like Cyndi Wang.
Players who enjoy MMORPGs are just getting old, not dying.
Moreover, this demand has actually been suppressed due to the rise of mobile games.
Some game genres, you get tired of playing them after a while, but then you get itchy to play them again after not playing them for a long time.
More importantly, even if you wanted to play, you couldn't.
At this point in 2018, you either go play "ancient" games like World of Warcraft or Final Fantasy XIV.
Or just go play it, a domestic MMORPG Xianxia game that incorporates who knows how many pay-to-win elements.
Many people play these two games not because they enjoy them, but because they have no other choice.
This is why "Blue Protocol" became a hit when it launched.
There is anticipation for a new MMORPG.
Chapter 104 Unexpected Joy
The anime-style games that became popular starting in 14 relied on a relatively clear and straightforward payment model.
It has indeed dealt a blow to traditional games.
However, for MMORPG players, this influence is actually quite limited.
Especially after 20 years.
Genshin Impact became incredibly popular, leading many to believe it represented a new answer for the gaming industry.
However, the success of the DNF mobile game in the Chinese market later told everyone that this single solution is not the standard answer.
The domestic market is really big.
Lin Li was well aware of this.
It was precisely because he understood this that he led Xinghuo to continuously try to expand its influence outwards.
Tencent had previously tried to enter the ACG (Anime, Comics, and Games) market, but these attempts all ended in failure.
Now it's Lin Li's turn to attack Penguin's market.
He wants to force other game companies to improve their quality by changing the charging model.
Lin Li did some thinking.
Spark currently has the capability to create an MMORPG and capture a segment of the market.
First, the development of two large-scale games: Galaxy Paradise and Destiny Track.
This makes Xinghuo no stranger to large-scale games.
As for the barrier to entry for players to connect online, there is absolutely no such barrier on Spark.
So technically, there are no problems.
But how exactly to do it, how to eat this cake, is a big problem.
There are two paths ahead, facing a formidable array of options.
One option is to make traditional MMORPGs, which are games like Final Fantasy XIV and Blue Protocol.
Accepting quests, fighting monsters, leveling up, choosing professions, farming equipment, and participating in battlegrounds—these gameplay elements have become quite mature over the years.
If Lin Li were to do it.
Improving the in-game purchase system and avoiding all avoidable pitfalls should result in a score of 80 out of 100.
However, this answer sheet cannot achieve the goal of Linli expanding outwards and eroding Penguin's traditional market share.
Moreover, this approach is not a failure.
A prime example is *Ark of Destiny*.
As an "old" game, Ark of Destiny still garnered over ten million pre-registrations when it launched in China, with all servers experiencing full queues on launch day.
This proves the "itchy hands" theory, indicating that players have a demand for this type of game.
However, it only lasted two days.
The popularity of the Chinese version of "Fate/stay night" has dropped rapidly, with the peak daily online player count plummeting from nearly a million to hundreds of thousands, and then to tens of thousands.
It took less than a week in total.
This incident, in turn, proves something else.
That is, players who are itching to play will indeed try out new MMORPGs, but just like students on vacation wanting to go back to school, it only takes a day or two to actually get to school.
They're already thinking about holidays again. Students want holidays but can't leave school, so gamers might just quit.
It's worth noting that, purely in terms of game quality, Ark of Destiny is not bad.
Moreover, in the two days since the server opened, most players have not actually felt any negative impact from the pay-to-win system. They just knew what it would be like later based on their experience after playing the first half of the game.
That spirit, once dissipated, was lost.
This is why, whether on Steam or in the Chinese version, Ark of Destiny is basically a game that experiences a rapid loss of players after its launch.
This is something worth thinking about deeply.
What do these players who are clamoring for MMORPGs and complaining that there are no games to play really want?
After Lin Li gave his analysis.
The conclusion they reached was that they didn't want the next Warcraft, but rather a cherished memory that had been refined over time.
Explore the world, complete fun quests, run dungeons, acquire equipment, challenge world bosses with countless other players, and personally participate in major events in this world.
These are the things players want.
After having this understanding.
Lin Li wrote a game design proposal.
I've mentioned this before.
Lin Li likes to work backwards when writing documents.
Specifically, before writing the document, he would mentally visualize what the game should ultimately look like and what its core gameplay should be.
Based on this idea...
Only then will the written documents be clear and easy to understand.
So when Lin Li finished writing this document, he already had a mental image of the entire game.
After finishing writing, Lin Li found Hu Qing, who was in charge of the Galaxy Paradise Exploration Studio.
The reason we approached him is that the park's exploration project is currently relatively quiet. Although we don't have many people, we can still create a project demonstration demo.
~~~
Explore the work and office area.
meeting room.
Lin Li described the core of the project on the whiteboard.
"This demo is meant to demonstrate two things."
"Firstly, can the core gameplay of tabletop role-playing games be expanded into a game?"
Lin Li wrote the words "Ride-playing Club" on the whiteboard, and then wrote "Maze" on it.
"Secondly, how long and how much manpower is needed to create a growth storyline? And how long does it take to create a medium-sized complete adventure experience?"
Lin Li delivered his speech on stage.
Hu Qing, sitting below, kept taking notes of Lin Li's words.
It looks perfectly normal.
However, upon closer inspection, Hu Qing's hands were trembling uncontrollably.
The smartwatch he was wearing kept alerting him that his heart rate was too high.
The reason for this phenomenon is quite simple.
Hu Qingtai was very excited.
He was in the office discussing something with his right-hand men.
They discussed the next game project: whether to make a sequel to the exploration or to start a completely new project.
For this matter.
They've been agonizing over this for a long time.
For a studio, every project proposal is a life-or-death decision.
I'm torn between these two ideas.
Then Mr. Lin came in.
Being able to meet General Manager Lin at the company was already a pleasant surprise.
Lin Li usually visits various studios to identify and resolve problems.
Then, have a private talk with the boss.
Although sometimes I get scolded.
But compared to receiving guidance, many people would rather be scolded every day...
So as soon as Lin Li entered the door.
Hu Qing immediately stood up.
Lin Li didn't say anything and simply invited everyone into the conference room.
Poor Hu Qing.
He was completely unprepared when a new demo proposal was thrown in front of him.
Sometimes, surprises come too suddenly.
My heart was also not feeling well before this.
Hu Qing has never been able to understand how people who win 500 million yuan feel when they win the lottery.
but now.
He seemed to have found the answer to this question.
My heart was racing, my breathing was rapid, and my hands and feet were shaking uncontrollably.
What followed immediately was tension.
Hu Qing is not an ordinary Spark employee. Although the Exploration Studio is small, it is still a complete studio.
Therefore, Hu Qing was very clear about this.
After Lin Li finished explaining his ideas, he was asked to repeat them and briefly describe his plans, as well as introduce his team and how he intended to organize his personnel.
Simply put, the 500 million yuan hasn't reached Hu Qing's hands yet; it's just placed in front of him.
Can we seize this immense wealth?
It depends on Hu Qing himself.
Chapter 105 What exactly is MMORPG gameplay?
This is even more nerve-wracking than the college entrance exam back then. What if I answered something wrong, causing Lin Li to give the project to someone else...?
Can't think, can't think.
Hu Qing took a deep breath, trying to stop his hands from trembling with excitement.
My mind raced.
When Lin Li explained the plan, he always used plain language.
Therefore, the information transmission efficiency is very high.
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