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The Scroll of Taiwu contains nothing.
It's simply unbelievable.
No one knew how to describe the result.
Including the eggplant itself.
I was actually a little confused by this result.
During the interview, aside from thanking Spark, Mr. Lin for his help, and the players for their support, he didn't say much useful information.
It wasn't that he didn't want to talk; it was just that at that moment, his mind was completely blank.
Huh? They really sold a million copies? You must be dreaming.
~~~
Besides domestic game developers being greatly shocked.
Player feedback gradually spread outwards as the first batch of players experienced the game.
This diffusion pattern is faster than in the previous life.
Because the Spark platform has a wider coverage, and it also has a group of users on both the mobile and PC platforms who consistently purchase the 98 RMB monthly card without batting an eye.
They don't usually actively seek out single-player games, but if a certain game becomes popular...
It was placed in front of him.
They didn't mind spending half the price of a monthly pass to try out the game.
Anyway, if it's not fun, you can always get a refund, so what's there to be afraid of?
This omnivorous player base further boosted the sales of "The Scroll of Taiwu" and also increased its popularity.
Finally, such a grand occasion was achieved.
This is also because this version of "The Scroll of Taiwu" has put a lot of effort into the sandbox gameplay, satisfying the most basic expectations of domestic players: to enter a world of martial arts and experience a chivalrous life of chivalry and vengeance.
In addition to completing the main storyline, the game offers a whole host of objectives for different players, from learning the most powerful martial arts to challenging everyone on the leaderboard, to playing the zither, chess, calligraphy, and painting, and even participating in a cricket competition.
There are also emotional strategies.
When the copywriters from Xinghuo Studio were helping out in Luozhou, they also included personal romance storylines for about six girls.
These six girls were quickly identified by the players.
They are the senior sister of the Wudang Sect, the junior sister of the Emei Sect, the quirky and clever Xiang'er, and the ethereal Yue Shuang. It is immediately apparent that these girls are inspired by classic characters from martial arts novels.
However, the reason why classic character designs are classic is because players genuinely love them.
Since these girls were discovered, the player community has been in an uproar. The topic of how to win over these 6 girls and whether it is possible to collect them all has sparked a heated discussion online.
Many players have even turned "The Scroll of Taiwu" into a visual novel.
Because of this severe shift in focus, the strategy team eventually had to add a sentence at the end of the guide.
"When you're trying to woo a girl, pay attention to the world's progress bar. Don't let the world be destroyed before you come asking me why you didn't succeed in winning her over!!"
Such a rich sandbox world, plus a large number of random NPCs, random events, and all sorts of melodramatic character relationships that arise because of this randomness.
It's so addictive that some streamers even play through it round after round.
In the end, it lasted from midnight until morning.
"Huh!? Why is it already light?"
There are many people who get really into this kind of game.
As a result, within just one day, the corresponding meme naturally spread.
Many people compare The Scroll of Taiwu with Civilization V.
"Let me have one more round."
This phrase quickly became a popular saying.
Many things, once they break out of their niche...
The influence will then spread exponentially.
"The Scroll of Taiwu" sold one million copies on its first day, becoming the best form of publicity.
For single-player games.
Sales volume is also an anchor point for consistent quality.
It's no exaggeration to say that the sales figures for "The Scroll of Taiwu" have had a greater impact than those of Spark's two new titles in 2018, "The End of the World" and "Arknights".
From today onwards.
Independent game publishers worldwide know that, besides Steam, Spark is another platform capable of sending a game to millions of sales.
~~~
Just as domestic gamers were celebrating the Chinese New Year.
Overseas media are also very busy.
What are you busy with?
Naturally, he was busy interviewing Eric Nathan.
"Mr. Eric, is your bet with Spark still valid?"
What are your thoughts on "The Scroll of Taiwu" surpassing one million sales in 48 hours?
Since the first sale of "The Scroll of Taiwu", Eric Nathan has been receiving calls and inquiries from offline sources.
Reporters are like moths drawn to a flame.
They kept bumping into him.
However, Eric Nathan was not in a hurry at this point.
He was also surprised that Spark Games had managed to stumble upon a game that sold a million copies by sheer luck.
However, he was merely surprised and didn't take the number to heart.
"Dude, do you know how many copies Fallout 4 shipped on its first day? It was 1200 million copies. Fallout 76 is exclusively launching on the Epic Games Store on PC this time."
"We have prepared a lot for this, we congratulate our opponents on their success, but victory will still be ours."
Eric Nathan was full of confidence.
Just kidding. You have to understand that EPIC spent a lot of money this time. In their internal view, Fallout 76's sales in the first week across all platforms will at least reach tens of millions.
It was deployed on the PC platform.
Fallout 4 sold around 200 million copies in its first week on Steam, and a total of 300 million copies across other PC platforms.
This time, Fallout 76 is an Epic Games exclusive; it's not available on Bethesda's own channels, only on Epic.
This level of support is quite substantial.
Therefore, Eric Nathan was full of confidence.
Let alone a week.
Under normal circumstances, Fallout 76's sales on its first day would not fall below 100 million, no matter how low the initial figures were.
After all, what did Todd, the producer of Fallout 76, say in yesterday's communication meeting?
"Fallout 76 will be Bethesda's greatest game, bar none."
Listen to this!
Even the greatest Bethesda game, a million copies sold on PC on its first day is still a conservative estimate.
Therefore, Eric Nathan didn't take it to heart at all.
On the contrary, they were still outputting output at the last moment.
He and the entire EPIC team believed this was a great marketing opportunity.
Therefore, on the 28th, the third day after the release of The Scroll of Taiwu, and the day before the release of Radiation 76.
Erik Nathan is still scoring.
He posted a video on Twitter showing him and Todd sitting on a sofa chatting, mainly about Fallout 76.
At this point, as the producer of Fallout 76, Todd should have been confident in the game's quality, and he should have known that the game was not yet fully completed.
But he didn't stop at that moment.
Instead, he boasted about it a lot on the show.
This confidence, in turn, infected Eriksson.
"Fallout 76 will be a great game, and the experience it brings is completely different from that of indie games.
"To be honest, we've already prepared advertisements for our upcoming launch on the Spark platform."
Chapter 127 Avalanche
You know what, these two are really good at bragging, it sounds so real.
Quite a few players left comments under the video saying they had pre-ordered it and urged the game to be released soon.
That evening, before going to bed, Eric Nathan posted a picture on Twitter, a rendering with the EPIC and Fallout 76 logos.
Caption: [Log in to Xinghuo and use this image]
This isn't even halfway through the champagne party.
It's like popping champagne before the race starts.
The media was divided on this champagne-pumping incident, but generally more supported EPIC.
There was nothing they could do; Bethesda was simply riding high at the moment.
In addition, with all the boasting and empty promises, everyone has come to believe that Fallout 76 will be the best game in the Fallout series.
In fact, from an outsider's perspective...
This was indeed a game they were guaranteed to win. Fallout 76 was based on Fallout 4, Bethesda's best-received game, although this might make it less exciting.
But from another perspective, this also means that with mature technology, Bethesda can devote more energy to adjusting the game content.
Moreover, it's an online world.
A multiplayer Fallout world where everyone can play together in one world.
Thinking about it makes me excited.
then.
...
The date has come to the 29th.
On the fourth day after the release of "The Scroll of Taiwu", when "The Scroll of Taiwu" announced that its sales had reached 180 million.
Fallout 76 has been released with great fanfare.
The phrase "轰轰烈烈" (hōng hōng liè liè) is absolutely accurate.
Advertisements flooded overseas social media platforms such as YouTube, Google, and Twitter.
Not just abroad.
Even in China, EPIC has invested in advertising with the help of Tencent.
The main investments are in live streamers and video websites.
To be honest, this was a bit of a borderline case.
After all, promoting a game that hasn't been released in China is risky.
Moreover, at that time, EPIC was a direct connection to China, and there was no such thing as a China region or a foreign region.
Domestic players can purchase Fallout 76 without using a VPN.
We're taking a risk, even if it's not a huge one, but we still have to do the publicity.
This shows that EPIC is actually well aware of the influence of the Chinese market.
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