Game development begins with destroying Girls' Frontline.

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Especially on Xinghuo Uncle's forum.

How much money did Xinghuo make in 2018?

"Does Spark have any games that have surpassed Honor of Kings in revenue?"

"How much money did FGO make last year? Could it beat Honor of Kings?"

Similar problems keep emerging.

Unfortunately, because Spark Games is not a publicly listed company and does not publish financial reports, the company is unable to operate.

Unless Lin Li tells the story himself.

Otherwise, there is no accurate answer.

Although there are no answers, these questions have attracted the attention of the media.

Soon after, Spark's 2018 revenue was projected.

Articles began to appear detailing the exact revenue gap between Spark and Tencent.

Chapter 145 What a fast boomerang!

Perhaps it was the enthusiasm of the media and players for gossip, or perhaps it was the data released by Tencent itself.

In short.

As the third day approached, public opinion reached its peak.

App Annie, a third-party research firm specializing in app big data, released its 2018 mobile game revenue rankings, based on data from major mobile app stores.

The annual revenue of "Honor of Kings" was $19.3 billion, a figure that is not far from the data officially released by Tencent.

However, many players suddenly discovered this while looking at the leaderboard.

"Huh? There's another game on top of Honor of Kings!?"

"FGO? Annual revenue of $24.2 billion!!"

"what!?"

"real or fake?"

"FGO beat Honor of Kings?!"

"Holy crap, is FGO really that powerful?"

"Is anime/manga culture really that profitable???"

"Haha, will the announcement that Honor of Kings posted yesterday be deleted? Will the skin fragments that were given away be taken back?"

"Where are those penguin lackeys?! Come and see!!"

"Weren't you all about following the flow of life? Why aren't you barking anymore?"

A simple report.

This caused a sensation throughout the entire Chinese gaming industry.

No one expected it.

This incident has surprisingly taken a turn for the better.

Penguin failed to beat Spark in its most prized revenue area?

Is Xinghuo really going to dominate the domestic market?

This trending topic is absolutely explosive.

As the saying goes, those who enjoy watching the excitement never think it's the best. You know, Tencent has been clamoring these past few days that Honor of Kings is the best in the world.

But now, things have turned around!

Regardless of who ultimately comes in first or whether there will be further reversals, this is definitely a hot topic right now!

The Chinese media circle, including a large number of self-media bloggers, swarmed in like sharks smelling blood.

"Spark's FGO has defeated Honor of Kings to win the global championship!"

"With annual revenue of $24 billion, what did SparkFGO do right?"

"Has the world-dominating game 'Honor of Kings' fallen? Does the future belong to the world of anime and manga?"

The impact of this incident was so great that even some media outlets that had nothing to do with games before reported on it. For example, many economic bloggers and even military bloggers on Bilibili have stated in their posts that they will conduct a systematic analysis of this incident in their new programs.

It's no wonder these media outlets are making such a fuss.

The data is simply too outrageous.

What does it mean for a single game to generate over $24.2 billion in revenue globally?

To be honest, this data has exceeded many people's expectations.

Let alone domestic media.

Even foreign media reported the news immediately.

In its previous life, FGO's global revenue in 2018 was approximately 22 billion US dollars.

Now, even with reduced spending, Spark is still generating $2 million more in revenue than in its previous life.

In addition to the improved game quality, this is also thanks to two major changes.

One is that revenue in the Chinese market has increased significantly compared to the previous life.

In its previous life, FGO was very popular in China in 18, but it never became a mainstream game. Bilibili's operation in 18 also made a series of bad decisions.

Therefore, FGO's revenue in its previous 18 years was affected to some extent.

And on this world line.

The environment for FGO in China is much better. In addition, with Spark's modern UI revamp and gameplay iterations, the number of FGO players in China has increased significantly compared to its predecessor.

This is the first point.

Secondly, we must thank the paying players on the Japanese server.

Although this timeline is better made by Spark's globalization, unlike the previous FGO where almost 80% of the revenue came from the Japanese server.

However, Japan still accounted for as much as 70% of the revenue.

In other words, of the $24 billion, $17 billion came from Japanese players... Chinese players contributed $4 million, and players from other countries contributed a total of $3 million.

If you look at it separately, the Chinese market is actually quite impressive. $4 million in revenue means that the Chinese version of FGO generates 2 million RMB in revenue every month.

Other servers worldwide also generated 1 to 2 million RMB in revenue.

But compared to the frenzy of Japanese gamers, it doesn't seem so exaggerated.

Just as many domestic media outlets cannot understand why Honor of Kings can make so much money, many Japanese media outlets also cannot understand why FGO can make so much money.

However, they are essentially the same: economies of scale.

Although Japan's total population is smaller than China's, the daily and monthly active users of FGO alone are quite high.

With a large player base, and the fact that the yen had not yet depreciated and Japan's consumption level was much higher than China's, even if a Chinese player spent 640 yuan and a Japanese player spent 640 yuan, Spark would receive the same amount of money.

However, the purchasing power of 648 is different in the two countries, and the wage levels are also different.

These reasons combine to form a whole.

This ultimately led to this remarkable figure: $24.2 billion.

Of course, in the future, as the Chinese market gradually grows, the player base of Honor of Kings will further increase, and its annual revenue will soon reach 400 billion RMB, far surpassing FGO.

But that's a thing of the future.

In the present moment.

The fact is that FGO by Spark has overtaken Honor of Kings.

FGO has really crushed Honor of Kings!

This news is even more intriguing than in my previous life.

In its previous life, although FGO was successful, this success was brought about by DEwrok. FGO was FGO from a Japanese company, so even if it defeated Honor of Kings.

With a little maneuvering, the matter was suppressed.

The media will not report on it extensively.

At most, everyone will just shout that FGO is awesome, anime is amazing, and money is easy to make in anime, and that's it.

But things are completely different now.

FGO is from Spark.

This is not a comparison between domestic and foreign countries.

Instead, it turned into a civil war within the country.

Regardless of whether FGO's main revenue comes from the Japanese market or the Chinese market.

In the end, the money went into the pocket of Huaxia Company.

Or to put it another way, precisely because FGO earns money from overseas, it makes Tencent seem even more incompetent.

Why can others make money from foreigners, while you can only make money from your own people?

Everywhere, in any country.

Heroes of foreign wars are always more worthy of respect than heroes of civil wars.

What is the reason?

Because foreign wars are beneficial to the whole country, while civil wars are merely a struggle for power.

Moreover, the current point in time is quite interesting.

Just moments ago, Tencent was heavily marketing Honor of Kings, using its revenue, and even had the game issue an announcement that is still displayed in the game.

You can't deny it even if you want to. Now that the FGO revenue figures have come out, things are really awkward.

Don't you believe in the power of flowing water?

Didn't you say yourself that whoever has the most revenue is the most powerful?

Now, according to your own theory.

Is Xinghuo not better than you?

To use a media analogy...

"The penguin handed the sword to Xinghuo."

So, it happened almost instantly after the news was released.

The public opinion that had been suppressed by Tencent was instantly reversed.

Penguin Games threw the knife, then watched as it turned into a boomerang.

Chapter 146 Panic

Qiongzhou.

A golf course.

Compared to the cold of this capital city.

The air here still retains the feel of spring and summer.

In addition, the sun is shining brightly today.

Ma Xiao was in a very good mood.

He developed his golfing habit while running investments, when he frequently needed to meet with executives in the European and American gaming industry.

In that circle, golf is considered an essential hobby for social interaction.

As Ma Xiao played, she gradually came to like it.

However, after returning to China...

He only uses this hobby during company team building activities or when he has occasional holidays to relax.


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