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"too exaggerated."
"Really? It's just a bracelet."
"No, no, no, you don't understand, it's not a simple bracelet."
"Jock, you mean, there are actually people who would buy our game for something like that?"
"Of course, you just wait and see... at least half of these reservations..."
"That's too optimistic. You don't understand the market."
"No, you don't understand players."
Amir Rao, the producer of Hades and the boss of SP.
As soon as I arrived at the company, I saw my colleagues gathered around a computer, shouting and discussing something.
This phenomenon is quite rare in his company.
"Hey guys, what's going on? Did Jock get dumped again?"
"BOSS!"
With Amir's arrival, the crowd, which had been shouting just moments before, immediately fell silent. No matter where you are, the relationship between boss and employee is pretty much the same.
Especially companies that are neither too big nor too small.
"Boss, we're discussing how many of the 370 million people who have pre-ordered our game will actually buy it when it officially goes on sale."
"There should be... wait, how many people did you say pre-registered for our game?!"
Amir was halfway there when he suddenly heard something about 370 million.
I accidentally snagged on the carpet and almost tripped and fell.
"Watch out, BOSS..."
"It's okay, I'm fine."
Amir pushed aside the people who came to help him and quickly walked to the computer.
"Really... really 370 million... How did it rise so fast? Just a few days ago it was only a few hundred thousand?"
Upon seeing the number of reservations, Amir was momentarily stunned.
Hades ultimately decided to sign a one-year exclusive agreement with Starfire after last year's EA Expo in order to obtain more promotional resources.
In December, the game was added to the Spark platform and pre-registration began, after two months of promotion.
The number of people who have pre-registered for the game has reached over 70.
This data actually exceeded the expectations of the Hades production team, because their previous work, The Pyre, only sold a few hundred thousand copies.
Of course, the number of reservations does not represent the number of purchases, but this data has convinced them that logging into the Spark platform was the right choice.
Today marks the official release of the game.
The fact that the game's pre-registrations have exceeded 300 million is not a surprise, but an astonishment, followed by deep skepticism.
Is this data real or fake?
"Boss, this data should be accurate. Yesterday's Spark New Year Carnival was absolutely amazing! I still keep replaying the shows in my mind. What I mean is, Spark's event was incredibly successful..."
The employee named Joker reported the results while simultaneously checking the number of online users on the Spark platform.
It's clearly displayed there.
At this very moment, there are 1900 million players online simultaneously.
"After yesterday's program aired, the Spark platform was like a sports car with the accelerator floored."
"1900 million concurrent users, and the number is still rising..."
"Boss, this is too much."
"Moreover, we pulled up the data and found that the increase in our reservations started to skyrocket after the Spark Oath Bracelet event began."
"Boss, we made the right choice by selecting Spark."
Hades was originally scheduled to be released by Spark at the end of January, but because it clashed with The Wandering Earth, Spark suggested that they postpone it.
Therefore, the release date was changed to the Spring Festival period.
"I still have to say, BOSS, what Jock said is too absolute. These players are not here for our game. They just saw the event poster that said playing our game could get them character builds."
"Just take this number with a grain of salt."
Some people favor Xinghuo, while others dislike it.
For example, this guy named Chris.
Of course, his so-called dislike for Xinghuo was actually more about disliking Qiao Ke.
After all, within the company, Jock was a well-known fan of Spark.
Sometimes, there's truth to the saying that one fan can be more effective than ten haters.
Moreover, Chris believed his analysis was correct; he had also watched Spark's event yesterday, though he had only intended to take a casual look.
However, as I watched, I finished watching it.
Moreover, after reading it, he was somewhat tempted by the [Ring of Oath], but that was all.
Chapter 193 The Media's Frenzied Overtime Work
Therefore, he can understand.
This impulse will lead countless players to pre-register for Hades.
Hades also participated in the event.
And to be honest, the five character components prepared for Hades are all very beautiful, and Hades itself has a style that is relatively anime-like.
The art style is also within the realm of normal aesthetics.
The components for the goddesses also look very exquisite; they would make a great addition to any component wall.
But Chris thought...
Players who make reservations on a whim may not necessarily spend real money.
Compared to him, Jock thought...
Today's sales will definitely increase significantly as a result.
The two then had some arguments.
But this debate will soon be over.
With Hades officially going on sale, a group of people stared intently at the backend of the Spark platform, as if awaiting judgment.
Sales quickly climbed from zero.
Keep going up, up.
The breathing at the scene grew heavier and heavier, hundreds, thousands, tens of thousands...
When the number reached 100,000.
Finally, someone couldn't help but exclaim in surprise.
"My God, this, this is... 100,000?"
"How many minutes have passed?"
"The BOSS was defeated in less than ten minutes."
"We sold 100,000 copies in less than ten minutes!?"
This number clearly exceeded everyone's expectations, including Amir's.
"Not only that, not only that, BOSS, it's still going up!! It's still going up!!"
"11, 12..."
"This is insane, these players are insane."
Am I looking at sales figures?
"No, it's not the players, it's that Spark is too crazy. It was Spark's event yesterday that injected energy into this carnival."
"Oh!! Wait, the first player comment is here!"
"What? That's way too fast."
"Ah!!!! It's Lin's comment!!! Lin bought our game!!!!"
"OH!!!"
Lin Li's account is extremely famous on the Xinghuo platform.
It's much more famous than Chen Rui's Bilibili account.
Because Lin Li usually buys and plays games, and also comments and reviews them.
Given his status, these actions, which resemble those of an ordinary player, naturally attract attention.
Even Amir, the owner of Supergiant Games, was somewhat excited.
"Quick, see what President Lin said."
He said he was surprised that the game had Chinese voice acting, and then said that our game has a unique style, a great combat experience, and a million-dollar budget.
"Another new comment! It's also praising the Chinese dubbing."
"They probably entered the game, found that there was Chinese, and then came out to comment."
"Haha, I knew it! We should pay more attention to the Chinese market."
"Stop joking! Quickly use our account to send a thank you message to President Lin! No, wait a minute, let me think about it, this reply needs to be more formal."
In this timeline, any overseas game that joins the Spark platform will receive a market research report on China provided by Spark.
The importance of localization within China was mentioned.
After E3, Amir had already done his homework before deciding to log in to the Spark platform.
Not only is it entirely in Chinese, but they also hired Xingchen to do the Chinese dubbing.
And now, all of their efforts are contributing to increased sales.
"20! Boss!!"
"hiss....."
"Jock, pinch my cheek. I want to know if we're dreaming right now..."
~~~
With the support of multiple Spark events, the number of logins across all Spark platforms began to surge on the second day.
It's not just the Hades production team that can feel this.
A large number of manufacturers, as long as they are on the Spark platform, have also felt this.
Many games saw their daily active users more than double compared to normal days.
The players were even more excited.
Starting this morning, dozens of manufacturers worldwide simultaneously launched promotional videos featuring the Spark Platform logo.
In no time, the Spark New Year Carnival dominated major video websites worldwide.
These videos, along with "Spark Earth" and "Ring of Oaths," made the already vibrant Spark New Year Carnival even more exciting.
at the same time.
Numerous media outlets also began to rush to report on it.
At this point, the gaming media were already incredibly busy.
Domestic media outlets like Youmin and 1717 publish hundreds of news articles a day. There's no way around it; there are just too many companies running promotions.
For them, this is even more terrifying than Singles' Day (11).
The revenue from the "Punishing: Gray Raven" event just exceeded ten million.
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