Game development begins with destroying Girls' Frontline.

Page 708



Page 708

For these players showcasing their entire collections, their behavior isn't considered spending money; rather, it's demonstrating their "collective passion."

"You keep saying you like it!"

"How come the game is open and there's not even a complete collection yet!?"

"Complete Pokédex is true love!"

"How can you call yourself a true Touhou fan if you don't have a complete Touhou Pokédex!"

In this case.

It's surprisingly popular on Japanese forums.

Other games that require in-app purchases are criticized for their greedy practices, but this game's in-app purchase system is applauded by everyone.

can only say.

These players' "food skills" are truly amazing.

And it's not just ordinary players.

In the Japanese voice acting community, there are also many people who spend a lot of money on in-game purchases, to the point of obsession.

Even late that night, some Japanese YouTubers had already started playing the "wishing well" game.

Players will be randomly selected.

Players can wish for a specific character, and the gacha will draw it for them until they get it.

That was paid for.

Without blinking an eye.

Chapter 301: More to Come

This is a card draw.

This quickly led to a peculiar form of "gambling".

This means that players wish for a certain character from the streamer and then give the streamer about 1000 draws' worth of money.

Since the pity system is 80 pulls, you can get 13 characters in 1000 pulls. With some exchange items, you can probably get 14 to 15 characters.

of course.

Under normal circumstances, it's impossible to consistently receive the minimum payout.

So, after 1000 draws, you can normally get 18 to 20.

If the streamer gets the character the player wants in advance, then the streamer makes a profit.

If the streamer doesn't get it.

For anything beyond 1000 draws, the streamer will have to pay out of pocket.

to be frank.

It's very entertaining.

However, Xinghuo quickly called off this "activity".

This approach is not allowed on Spark's official live streaming platform.

Aside from the streamers who were having a blast.

There are also many serious players.

They also have a strong obsession with getting their favorite character in the lottery.

Mingxing Huo has issued an announcement stating that there will be targeted character rotations when it is officially released on all platforms.

However, players' determination to spend money to get their favorite characters is a bit too great.

Especially Japanese players.

As the second day approached, various guides quickly flooded the market, as the game had received excellent reviews on the first day, with players giving it rave reviews.

Add to that the global influence of the Touhou Project IP, and the quality of Spark's games, and the 1+1 combination has generated an impact far beyond imagination.

The following day, the world's highest peak reached 600 million people online simultaneously.

The number of registered users exceeded 1300 million on that day.

Please note that this is a game that is only available on PC!

Even free games.

This number is also quite staggering.

Since Spark is a global server, it is easy to determine the number of registered users using their registration IDs.

Some media outlets have used this system.

By constantly updating the player count, they... oh no, I mean, they release news.

For example, when the number of registered users of a game exceeded 900 million, the news was...

"Spark's new game is a huge hit; the population of Touhou Project has surpassed that of Switzerland."

When it reached 1000 million.

Another country has surpassed the population of Greece.

Anyway, every additional million...

He then found a country for comparison.

Hey, you know what?

This comparison did indeed attract more traffic.

By the afternoon of the next day.

When Lu Yi and Zhiyin wanted to find an internet cafe to continue playing, the number of registered users worldwide had already reached 1300 million.

On the way to the internet cafe.

Lu Yi also noticed a startling fact.

From the moment he boarded the subway, almost everything he saw was an advertisement for an Eastern fantasy world.

You should know that the internet cafe Lu Yi went to wasn't in Akihabara!

Lu Yi was located in Shibuya.

Even here, the large screens along the roadside are almost entirely filled with advertisements for the Eastern fantasy world. In addition to the large screens, colorful flags and posters are everywhere along the roadside.

Lu Yi even saw a 15-meter-long full-length picture of an Eastern fantasy character in the subway station.

The composition of the entire picture is clearly the same as that of the painting "Along the River During the Qingming Festival," except that "Along the River During the Qingming Festival" has been replaced with a map of Touhou Project, and the art style and characters have been changed to the style of the Touhou Project fantasy world.

It may not seem like much, but it looks quite impressive.

Especially when a huge painting, 15 meters high and 3 meters wide, completely occupies the corridor of the subway exit.

You can't avoid watching it even if you want to.

And right in front of this full map.

Several Japanese broadcasters are also recording footage.

It seems to be showing how amazing the long image behind them is.

Although Lu Yi didn't feel anything at first, he listened to this group of people.

"Wow!!"

"so good!"

"Can you see that?! My camera can't even capture it all, it's unbelievable!"

"All characters! Not just from Touhou Project, but from Touhou Gensokyo! This illustration is absolutely gorgeous."

"How was this image created? It's too smooth."

"This thing should be in a museum! A museum!!"

Amidst shouting and yelling.

Lu Yidu was somewhat infected.

I was bored while waiting for someone.

He stayed there for a while, and of course, it wasn't because there was a pretty JK girl in black stockings in the crowd.

It was just a side effect.

And in those few minutes he was observing.

He also observed a very interesting fact.

Many people passing by take out their phones to take pictures of this huge poster.

Especially young people.

This proportion is not small.

It seems that about half of the young people are doing this. Lu Yi found it quite interesting, so he recorded the scene, casually gave it a title, and posted it on his Twitter.

"Count how many people raised their hands to take pictures."

He didn't expect it.

This casually taken video surprisingly went viral very quickly after it was posted.

Countless comments and reposts.

It made him wonder if he had chosen the wrong template when he was using Twitter.

Why are there so many people?

It's worth noting that this didn't become popular on Bilibili.

This is on Twitter.

Moreover, judging from the comments, Japanese players left the most comments.

Lu Yi couldn't understand why his casually posted video had gone viral.

But in reality, the logic is not complicated.

In short, it can be summed up in one sentence.

He jumped on the bandwagon.

Because the Eastern fantasy world became popular.

Many players want to take a break after a long day of playing the game, but while they are resting and watching videos, they are still thinking about the game.

At this point, they will choose to watch some related videos.

These videos might be strategy guides.

For example, many game websites are currently publishing related guides. Basically, if you look at game news websites, the top-ranked articles are all about how to build a team in the Eastern fantasy world, how to farm various materials, and how to choose the right options in various side quests.

In addition to these functional videos.

As more people engage with content, videos that resonate with others will naturally become popular.

While players around the world were making a big fuss.

Spark Games seems to feel that the fire of the Eastern fantasy world is still not burning bright enough.

The first episode of the anime "Touhou Fantasy World" has been released.

The game "Eastern Fantasy World" does not follow the game's storyline.

Instead, it adopts an episodic format similar to "Pipiko and Poppi," where each episode may have a completely different author and art style.

That's why we used this method.

This is because the Touhou Project IP itself possesses the characteristics of crowdsourcing.

In the field of animation, a large number of secondary creators directly participate in the animation production process. Some provide licenses, some submit scripts, and some even draw their own storyboards.

Each episode is 24 minutes long.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.