Game development begins with destroying Girls' Frontline.

Page 725



Page 725

Because of their studio model, they quickly became the second largest faction in Spark America, whose members were mainly executives from Crytek Studios and people who had jumped ship from other major companies.

This faction has a good relationship with Smith.

After all, it was Smith who discovered the spark in the first place.

The third group consists of the newly established Spark America Engine Studio.

Although it's an engine studio.

But this studio also has games in development, in addition to its engine.

after all.

For employees, a game studio that offers a share of profits is definitely more attractive than a support department like a game engine.

and so.

To enhance the appeal of Fire Engine Studios in the United States.

Lin Li also gave them the right to initiate the game project.

In general.

Spark America consists of only these three factions.

For now, things are relatively harmonious.

“Boss, we’ve already talked to about 40 people in Stockholm. More than a dozen of them are willing to come to us, and many others have inquired about whether we would set up a branch in Sweden. If we do set up a branch, even more people might switch jobs.”

As the operations manager of Spark America, Wilt usually reports to Lin Li in video conferences.

However, video conferences are often general meetings for Spark's US executives.

Such individual reporting opportunities are rare, let alone face-to-face reporting.

As soon as Lin Li arrived at the branch office, Wilt took the initiative to report on the most important thing he was currently handling: the recruitment situation.

Like said before.

The boss really doesn't know what you do on a daily basis, so those who truly rise to the top are definitely the ones who know how to report.

It's widely circulated online.

"Those who make PPTs are better off than those who do the actual work."

There is actually a logic behind it.

If you don't report to your boss, how will he know you're capable?

Wilt knew what Lin Li was concerned about, so he immediately reported on personnel-related issues.

this year.

The thing Spark America does most is poach people.

Who is being dug up?

They dug up DICE, the studio that makes Battlefield.

Logically speaking, it would be difficult to poach talent from a successful studio like Battlefield.

However, in 19.

However, they were very easy to poach, thanks to EA's management of DICE and the chaos in the development of Battlefield 5, many DICE employees had the idea of ​​leaving.

Spark America has also been quite proactive in this matter.

One reason is that Xinghuo America is indeed short of personnel.

Especially for the newly established Spark Engine Studio, most of them are very familiar with game engines, but not so familiar with game development.

For Spark Engines USA.

Their main focus is on shooting games.

Therefore, compared to the technological exploration of the Chinese headquarters, they focused more on integration, integrating shooting elements that were already mature in the United States.

The main targets of support are shooting game studios under Spark, such as Girls Frontline: Siege, Gundam Battlefield, and Future Frontline.

of course.

They also have their own projects.

The project they established was also quite bizarre; it was a horror-themed battle royale game.

Moreover, this plan was given to them by Lin Li.

The project is called "Lost Paradise".

However, this project is more of a practice run than a way to make money.

Because of this project.

Linli is a mix of many elements.

The purpose is to allow the engine studio to practice on their own.

Just as EPIC often uses Fortnite as a practice tool, Lin Li hopes that the US engine division can practice on its own while supporting other studios.

of course.

Lin Li set the goal for them as practice, but the American Engine Studio department didn't think so.

They are ambitious too.

On the other hand, most of these people who jumped ship from EA and other major American companies are in technical positions.

After all, those who try to show off usually can't get past Lin Li.

These technically skilled teams still retain their passion for games.

In the communication with Lin Li.

They felt a long-lost sense of trust and pleasant cooperation.

When you arrive at a good place, it's only natural to want to recruit more people.

In addition, their own projects were also short-staffed, so when they saw that DICE Battlefield 5 had collapsed, these people were like sharks, scrambling to get to them and using their personal connections.

At that time, DICE's studio in the United States was indeed doing very poorly.

EA's top management was already laying off staff after the Battlefield V defeat.

Therefore, this devouring not only decimated most of the elites at DICE's US studios, but the remaining staff also set their sights on DICE headquarters.

Lin Li also strongly supports this.

After all, being able to spend money to acquire talent is still a good thing for Spark at present.

Besides.

Xinghuo Huaxia launched its study abroad program last year, continuously sending staff from its domestic studios to the United States.

In terms of proportion.

About 10% of the employees at Spark America are “Spark international students” who will only stay for one to two years before returning to their home countries.

However, after the first batch returned home, a second batch came.

This ratio remains constant.

Not only in the United States, but also in Japan and France, there are "international students" from Spark China.

On the one hand, foreign game development technology is indeed more advanced than that in China, so it's a good thing to go abroad and learn more.

On the other hand, Lin Li also needs these people to better coordinate Spark's global cooperation.

As for the extra costs incurred for this.

For Xinghuo, it wasn't that much.

However, poaching talent is an option.

"We won't build a branch in Sweden; we don't have an operational foundation there."

Although the sparks are spreading.

However, Lin Li had no intention of establishing a branch in Sweden.

He was well aware that Spark could penetrate into traditional games, but Spark's core competitiveness lay in mobile games for both PC and mobile platforms, like DICE, a studio with a more specialized focus.

It would be best if we could dig it up.

However, if a separate overseas studio is established, the final result may not be good.

As you can see, Tencent and NetEase have also built studios all over the world, but in the end, these studios, which are far from their direct control, often produce very little but consume a lot.

The number of people at the Spark headquarters increased rapidly with Spark's own expansion.

The number of "international students" that can be sent abroad is also limited.

This year, Lin Li's goal for all of Spark's studios is to maintain stability. The reason for this goal is that Spark has become too big, so big that Lin Li is starting to feel a little uneasy.

Although Lin Li never tells anyone.

However, when making major decisions, Lin Li did indeed become much more composed in 19.

This is not cowardice.

Rather, it is the world that is clear-headed.

It's time to blow up balloons. Now, the task is to turn those balloons into rubber balls, and then into iron balls.

Chapter 320 Visit

Lin Li spent about two days.

I completed one-on-one communication with the core creative team of Spark America and several key middle managers.

Afterwards, I briefly handled the personnel promotions at Spark America.

One person was promoted, and one person was demoted.

Whether it was promotion or demoting someone, Lin Li gave his reasons.

One person was promoted because of their outstanding technical skills.

One person was dismissed because their job report was unclear, but they were very concerned about the company setting up an LGBT toilet, so Lin Li dismissed them.

Lin Li is quite wary of LGBT people.

Don't you see, Ubisoft, a young man, had his body hollowed out by this thing in just a few years in his previous life?

As for this targeting of LGBT.

Will Xinghuo America be attacked by public opinion?

of course not.

Because Lin Li regularly donates money to LGBT, his main message is that as long as you don't annoy me or other American companies, it's fine.

and so.

Although the dismissed executives shouted that Lin Li was discriminating against LGBT people.

But Lin Li remained completely calm.

Sometimes, if you find the right path, you can find a solution to a problem.

Lin Li has no way to change the world.

But they know how to make the right choice.

Many American companies feel that giving money directly is not cost-effective and have chosen to give up some employee positions.

It seems like we saved money.

In reality, it was like playing with fire.

After completing these tasks, Lin Li began the biggest event of his trip to the United States, which was also the most important event for Spark in the second half of this year.

Preparing for this year.

Global Summer Games Festival.

While connecting the game festival, it was just like when Lin Li accompanied the people from the Japanese Spark Department to visit major game companies in Japan back then.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.