Game development begins with destroying Girls' Frontline.

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Of course, the implementation method is definitely not XGP.

It might be a universal monthly pass.

For example, after purchasing a universal monthly pass, players can choose several games to receive monthly pass rewards.

This is equivalent to further lowering the threshold.

However, Lin Li hasn't figured out exactly how or when to do it yet.

After Microsoft.

That's Sony.

After much deliberation, Sony decided to unleash its big move and announce the PS5.

However, it wasn't at the opening ceremony.

Instead, it's at their own press conferences, so Sony and Microsoft are actually pretty much the same here, nothing particularly noteworthy.

In 2018, Sony flexed its muscles with a host of exclusive games, including God of War 4 and Marvel's Spider-Man.

However, by 19, this momentum seemed to have weakened.

The main focus was on Final Fantasy VII Remake, followed by Monkey King: Hero Is Back, and a series of games from Spark Entertainment.

However, at least no one from Sony went up to complain, so when the video ended, the audience still gave it a warm round of applause.

After the three starter families ended.

Next, amidst countless comments from Chinese players, Lin Li finally stepped onto the stage.

"Whoosh! President Lin is here!"

"Finally, it's here. I almost fell asleep in the middle of it."

"My God, if President Lin hadn't come on stage in another ten minutes, I was really planning to go to sleep and watch the video tomorrow. Thank goodness, I almost missed it."

Lin Li originally did not intend to go on stage.

Instead, they planned to play the film directly.

However, the operations team felt that Lin Li was already showing some of the qualities of a star producer, and that he should try to make an appearance at such a big event.

Lin Li considered it for a moment.

So I agreed.

Of course, he doesn't consider himself a star producer.

Rather, it's based on the idea that producers who communicate more with players can reduce the difficulty of marketing and promotion.

So Lin Li, wearing a Spark Culture T-shirt, jogged all the way up to the stage.

Surprisingly, the applause he received when he took the stage was much louder than that from the two big-name manufacturers, Microsoft and Sony, who had preceded him.

This was quite unexpected for Lin Li.

This is Los Angeles, USA, not China or Japan.

If it were in China or Japan.

Lin Li could understand it relatively well.

But to receive such enthusiastic cheers in the United States is quite surprising.

Because Xinghuo has only really exerted its power so far.

It's still a mobile game, available on both iOS and Android platforms.

60% of Spark users log in using their mobile phones.

Even today's live stream.

Many users also watch it on their mobile phones.

In the Western gaming industry.

Basically, it relies on "Star Trek: Discovery", "Heroes of Might and Magic III Remastered", and "The Wandering Earth: Home", which was released this year, to hold its own.

The remaining games, Future Defense, Star Survival, and Frontline Girls: Siege, are not yet available.

That's why he received so many cheers from European and American players at the event.

Lin Li was quite moved.

But actually.

Lin Li really underestimated himself this time.

Spark has grown to be very well-known in the Western gaming industry.

Let's not even talk about Spark's games.

Let's talk about the Spark platform.

Its installation rate in Europe and America is also quite high.

Somewhat similar.

It felt like Taobao and JD.com back in the day.

Many STEAM users have also installed the Spark platform.

In terms of ease of use and aesthetics, thanks to the intense competition within the Huaxia Internet industry, the Xinghuo platform is significantly stronger than Steam, and it also offers more platform features.

Also because there is a greater abundance of manpower.

Similar to card collecting, it's a feature available on Spark and Steam.

The Spark is also more exquisite.

In addition, there was a price war that took place just in February.

Many Steam players will subconsciously check out the Spark platform before buying Steam games.

They'll buy whichever is cheaper.

As for Lin Li...

The overseas player community also has a good impression of Lin Li.

The most prominent label and the most obvious impression Lin Li gave them was his love for games.

love.

It's a very mysterious thing.

But every time Lin Li appears, others can feel this.

Especially Heroes of Might and Magic III Remastered.

Many Western gamers started to learn about Spark around this time, and the more they learned, the more they discovered that Spark games often have a difficult-to-describe quality.

This characteristic stems from the fact that their games pursue more than just commercial profits.

It also offers the most primal fun of gaming.

Take Heroes of Might and Magic III Remastered, for example. Who would reset that for no reason?

But Xinghuo was reset.

Moreover, it took a lot of effort to achieve a perfect score of 100.

If this doesn't count as love.

Then I really don't know what kind of dish I love anymore.

In addition, Spark has a whole host of reset plans.

Everyone knows that in the game industry, only fun games can make money.

But the problem is.

As capital develops, fewer and fewer people truly realize this.

in contrast.

The mainstream approach is to launch games with the goal of making money and the premise of earning more money.

Many people feel that games are becoming increasingly bland and boring in recent years, and this is one of the reasons why.

Objectively speaking...

The longer an industry has been developing, the more mature the market becomes, and the less room there is for innovation.

But being fun doesn't necessarily require innovation.

As Feng Ji once mentioned in his post "Who Murdered Our Game," there was a very interesting story.

Say.

How can I tell if there are any problems with my project team?

The answer is to ask everyone in your project team one question.

Why not play our own games?

Take this question and ask it to each of your colleagues.

Most people would probably laugh at you and wouldn't bother to answer;

Or someone might be more honest and tell you.

"What's so fun about it? You do the same thing every day, don't you get tired of it?"

If these words came from programmers and artists, you can ignore them. Even if they don't particularly enjoy playing their own games, they can still do their jobs well, just not exceptionally well.

However, if similar answers come from project planners, creative directors, planning managers, or the like, then unfortunately...

Perhaps the worst has already happened.

Chapter 329 A Royal Flush at the Start

In the current gaming industry.

There are a lot of lead game designers who simply don't play their own games.

Players are aware of this as well.

Those who earn high salaries treat games as products.

Why did EA and Ubisoft open high and then fall?

That's why.

Hideo Kojima and Hidetaka Miyazaki are creators who are passionate about games, which is why they are so popular with players. Once you understand this, it's not hard to understand why Lin Li is so popular with overseas players.

Whoever can bring them something new is their hero.

This is why they were willing to give this man a warm round of applause when he went on stage.

"Thank you, thank you for your applause."

Lin Li on the stage bowed in greeting.

However, the applause did not seem to subside quickly.

"Thank you so much, but I want to remind everyone that there are many big shots from other companies behind me, and there are also exciting videos to be shown. You don't want to see me standing here like an idiot for 20 minutes, do you?"

With a burst of...

"Hahaha……"

The scene finally quieted down a bit.

This wasn't an awards ceremony, but a press conference, so Lin Li didn't bother to lighten the mood and went straight to the point.

"Actually, we were quite conflicted when we participated in the Summer Games Festival because we had just finished the Spark Carnival before that."

"So before we came, we were thinking about what we wanted to show everyone."

“Many people say that we must have hidden something.”

"But what I want to say is that we really didn't hide anything."

"We thought about this for a long time before we finally came up with something to share with you."


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