Game development begins with destroying Girls' Frontline.

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He had played many early fantasy-themed single-player games before, but none of them had ever given him the same sense of awe shown in the promotional videos.

"I don't know if foreigners can accept the Journey to the West theme."

"I think it's okay."

"What?"

"It's very simple. Why can we enjoy zombie movies, steampunk, and cyberpunk, and understand their post-apocalyptic themes, and find them cool? Rap and rock music can also find a place in China. Culture is inherently interconnected."

"Moreover, I think that it is precisely because it is based on the Journey to the West that it can arouse their curiosity."

When Chen Hao said this, it was almost an unconscious remark.

"You think about these things all the time?"

"That's for sure. You've played more games than I have, didn't you know that? Did you start playing Warcraft because of its epic background? Didn't you play the game first and find it fun, and then start paying attention to the background story, the history of that continent of Azeroth, the fate of each character, and then be awestruck by that grand epic, and even develop feelings for strange things like dwarves, gnomes, orcs, and goblins?"

"Azeroth..."

"Whatever, that's the gist of it. The theme itself can only attract a portion of players. Ultimately, it depends on the quality of the product and whether the gameplay is fun or not."

“If the game is well-made, its reputation will naturally spread. As long as the marketing and operation don’t have any major problems, it will attract players. So I don’t think foreigners won’t play it. Spark has no shortage of quality and marketing.”

"This game is bound to be a hit."

"So how many copies do you think this game will sell?"

"At the very least, it should start at a million, maybe it can sell three million copies?"

"so much?"

"I think a million would be about right."

On the forum in China.

Spark's combo moves at the Summer Games Festival genuinely left many players bewildered.

Prior to this, most games powered by the Spark Engine were anime-style.

The status of being the undisputed king of the anime and manga world is no joke.

And tell the truth.

Whether it's Star River Paradise or Destiny Trajectory, it's designed to cater to both users.

In terms of image quality.

Actually, we didn't strive for anything particularly extreme.

The reason it resonates with anime fans is not because of the game's polish, but because of its art style and rendering technology.

That's why the emergence of the Starfire Engine with Black Myth Wukong sparked such intense discussion.

Furthermore.

Although Black Myth has not announced a release date, the upcoming Eternal Calamity and War Will are just around the corner.

Calling them a 3A is clearly an understatement.

But to call it a masterpiece is absolutely no problem.

So this time...

Spark has caused a complete sensation in the global single-player game community.

In China, especially in communities with a strong focus on single-player games, discussions about the Spark Engine are even more heated than those about new games.

What is the current state of development of the Spark Engine?

This has also aroused the curiosity of many people.

At Tencent headquarters, Ma Xiao and Yao Xiaodong sat together again.

all said.

When there is no tiger in the mountain, the monkey will become king.

After Li Weixi's series of defeats, Yao Xiaodong, who had opposed the God of Destruction and the Spark Collision, was ironically given the title of Spark Expert within Tencent.

this time.

Yao Xiaodong is also very active.

The screen in front of the two showed a compilation of global media reports about Spark over the past two days, organized by Tencent.

"They're really in the limelight."

Yao Xiaodong's expression was one of undisguised envy, mixed with a touch of wistfulness.

These past two years have been a battle with Xinghuo.

In truth, deep down, Yao Xiaodong was very tired.

This feeling of exhaustion comes from the feeling that you can't keep up with the pace of anything you do.

However, Ma Xiao called Yao Xiaodong over, clearly not to hear him ramble on about Xinghuo's current popularity.

Just two days ago.

Douyin is suing Tencent and related companies for alleged unfair competition, arguing that Tencent uses technology to restrict users from freely sharing Douyin links on its platform, while Weishi and Kuaishou are not subject to such restrictions.

This matter caused a lot of uproar.

The internal pressure at Penguin is also increasing.

Also.

Like Xinghuo, Douyin's competition with Tencent is not just a domestic competition.

The global popularity of TikTok was something Tencent had never anticipated.

From the perspective of the domestic market alone.

Neither Douyin nor Xinghuo can beat Tencent.

But the problem is.

These two companies are now using global traffic to attack Tencent, which is making things very difficult for Tencent.

The fact that these two companies were even talking about working together on a communication app for young people made Tencent even more apprehensive.

Although the chances of it happening are slim.

The problem is, who can guarantee that Douyin and Xinghuo won't pull off something similar by joining forces?

What if it succeeds?

That would really put the penguins in danger.

As external pressures increase, the pressure on Tencent Games naturally intensifies.

"We cannot remain passively defensive; we must take the initiative!"

This is what Ma Huateng himself said at the meeting.

But looking at the news on the screen, which could be described as nauseating, whether it was Ma Xiao or Yao Xiaodong, their minds were completely blank.

~~~

at the same time.

NetEase.

Ding Lei was also reviewing the report.

"Chen Mingyan, after watching this promotional video, how many years ahead of us do you think they are now?"

Standing in front of him was Chen Mingyan, the head of EVERSTONE, a studio that NetEase had just established at the beginning of the year.

EVERSTONE's studio.

Many people are unfamiliar with this name.

But if you mention the Sixteen Sounds of Yanyun, then this studio seems much more familiar.

Chen Mingyan is a veteran in the industry with many years of experience.

Upon hearing his boss's question, he thought for a moment and then gave his answer.

"About two or three years."

Ding Lei smiled and shook his head.

"Two or three years? More than that. I don't understand game engines, but I can see that many technologies have far surpassed our current game engines. If you compare our 'Justice Online', the differences are just too great."

Chen Mingyan had no idea what her boss was up to.

Is it genuine praise? Or is it sarcastic or insincere?

Therefore, he could only give a vague answer.

"After all, our engine is mainly designed for online games."

NetEase's game engine is very messy.

Although NetEase is a single entity, it has three game engines within the company, among which the Messiah engine is currently used more frequently in new projects.

Messiah is a game engine that NetEase began developing in 2014.

From the initial design stage.

Its concept is very similar to the Spark Engine, and it is an engine designed to span mobile, PC, and console platforms.

However, games including "Knives Out" and "A Dream of Jianghu" use this engine, as does "Sixteen Sounds of Yanyun," which was developed under the leadership of Chen Mingyan.

"Do you think our engine division can compete with Spark?"

Chapter 336 Engine Acquisition

Ding Lei suddenly asked a question.

And this wasn't the first time he had asked this question.

Chen Mingyan paused for a moment, but still answered.

"If we increase investment, it should be possible."

Ding Lei burst into laughter.

He knew that Chen Mingyan's response was not based on facts.

It's because Chen Mingyan's studio is under NetEase.

"Lin Li wants to acquire the Messiah engine development department."

When Messiah was first conceived in 2013, NetEase had very ambitious plans.

It has indeed attracted many developers from overseas game engines.

Therefore, it is for external use.

NetEase has been promoting this as a new generation engine with independent intellectual property rights that incorporates the advantages of well-known game engines such as Frostbite and Naughty Dog.

These people, whom NetEase initially recruited at great expense, did indeed bring a stable and usable engine to the company.

If we leave aside the Spark engine...

Messiah? In China, it's actually not bad, and this can be seen from the future "Sixteen Sounds of Yanyun".

months ago.

Lin Li had once spoken to him on the phone, saying that he hoped to acquire NetEase's engine division.

At that time, Ding Lei thought Lin Li was joking.

And just today.

Lin Li called him again.

The acquisition of game engines has been brought up again.

be honest.

Ding Lei was tempted.

Because Lin Li's proposed acquisition was very unusual; it was more of a merger than an acquisition.


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