Game development begins with destroying Girls' Frontline.

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The buffs you receive and the strategies you use during battles will all affect the final outcome.

During internal testing, the development team considered removing the buff acquisition feature in PVP, specifically the Invasion mode, as it would significantly impact the balance of player-versus-player combat.

But in the end, this model was retained.

During the gray-scale black-box testing, the development team discovered that with a buff, players would quickly move on to the next game after losing in PVP, and the next game would even be PVP.

However, after completely disabling buffs and creating a supposedly fairer environment, players actually experience more negative emotions after losing in PvP.

Finally, based on a large number of follow-up visits.

The development team then discovered that the fairness players wanted in this type of PVP gameplay was different from the fairness the development team envisioned.

Retaining the buff, which means retaining some of the randomness of the roguelike mode, can actually create a unique sense of gambling for players.

Chapter 436 A New Way for Frontline Girls to Play

If a player wins, they'll feel incredibly awesome and exhilarated.

If a player loses, they will only think that the other player was lucky and that they didn't get a good buff.

This is similar to most poker and mahjong games; you'll find that card and board games that are popular worldwide all involve a strong element of luck.

Skill only determines the lower limit; luck determines the upper limit.

Having figured this out, the development team of Destiny Trails ultimately retained the PVP mode, meaning that in Invasion Mode, players could still grind monsters like rogues to obtain various powerful buffs.

Ultimately, it proved that this gameplay was indeed very interesting. Players who enjoy competing with others would turn on PVP, because it would make the gameplay more rewarding and exciting.

If you don't want to play PVP, you can turn off PVE and focus on farming your own roguelike characters.

It belongs to a bright future for everyone.

~~~

"Haha, you're so silly, didn't expect that, did you? I just got a golden buff, and you're still chasing me? I'm not running anymore!!"

Bilibili live stream.

Huang Wenfeng turned around with a sinister grin and bumped into another player who had been chasing him for half a block.

The battle then commenced.

After a series of actions, the opponent was successfully dealt with.

“It’s so cool!!”

"You're absolutely invincible, sir."

Then, amidst a barrage of comments saying "It's on! It's on!", Huang Wenfeng laughed even louder.

As a streamer who mainly plays Battlefront Girls, Huang Wenfeng has recently been playing the new version of Battlefront Girls, namely the 2.3 special version.

There aren't any major plot developments in this version.

After the Nuka-Winter update in version 2.0, the main storyline of the next two versions was relatively depressing. It wasn't until version 2.3, with its Summer Spark swimsuit update, that the overall atmosphere became less oppressive.

The main storyline of version 2.3 revolves around the "Gray Fog War".

After two consecutive versions, humanity began to recover from that great catastrophe.

Nuclear dust began to fall, and the sun reappeared on Earth.

People began to reclaim the coastline destroyed by the massive tsunami.

The coastline swallowed by giant waves formed many swamps, so both versions featured a large number of tracked vehicles and tracked armor with a very Soviet style.

In version 2.3...

The machines seemed to have suddenly figured it out, and began to create battlefield environments that were advantageous to machines and extremely disadvantageous to humans by generating dust from various machines and creating battlefields filled with poison gas.

In such an environment, humans have no choice but to make extensive use of humanoids. However, in this process, humans are worried that the extensive use of humanoids will lead to a humanoid crisis.

The opinions of those who are not of our kind still find a market even after thousands of years.

Fortunately, commanders still exist in the world. On the one hand, they refuted these claims, and on the other hand, they led their teams to victory after victory, finally reaching the end of version 2.2.

In the storyline, the player is given a ring.

The discussion about this non-human being was resolved by the commander announcing a de facto marriage with the humanoid.

In this way, the wedding ring was definitively established within the storyline.

Meanwhile, in version 2.3, without updating the main storyline much, the development team updated the confession storylines of seventeen popular characters in one go, based on the original character oath storylines.

Commanders who have already purchased the ring can experience it directly, but this approach has also encouraged many commanders who have not yet purchased the wedding ring.

In addition to significantly enhancing the character storylines, version 2.3 also introduces swimsuits and other features that many players who care about gameplay are eagerly anticipating.

Girls' Frontline Infinite War.

This gameplay is quite interesting; it's a mix of auto chess and roguelike modes.

At the beginning, players can only use one character. As they kill more and more enemies, they level up, reaching even numbers such as 2, 4, 6, and 8.

You can summon your companions, and there are bonds and synergies between different companions.

This part has a bit of an auto chess feel to it.

The only difference is that the system has changed from turn-based to real-time, and the way to draw characters has changed from drawing them every turn to drawing them as you level up.

This is the Auto Chess section.

Besides gacha pulls, players can also get a choice of three buffs at odd levels, such as 3, 5, and 7. This part of the gameplay is somewhat similar to roguelike games.

Ultimately, players need to constantly adjust their lineup or, depending on the enemy, switch characters on even-numbered rounds.

Just like playing mahjong.

Although you have 9 characters in your hand, you can still draw new characters when you level up on even numbers, and you can decide for yourself whether to replace the characters on the field.

This led to the formation of a "tile-making" system similar to that of Mahjong.

Players might initially want to create a build like a rate-of-fire enhancement build, which is a build that buffs submachine guns with pistols.

However, depending on the characters you draw, you might end up with a completely different playstyle.

Moreover, this style can be switched continuously.

The most interesting thing is that this gameplay is called Infinite War, where "infinite" means that the number of monsters is infinite.

Players need to survive for a certain period of time to achieve victory.

This timeframe represents the difficulty level, ranging from the simplest 5-minute session to a 30-minute bladder-like session.

Players can choose either option.

Within a limited time, the types of monsters will change randomly to test the player's ability to "make cards".

Moreover, even if they hold out for the same 30 minutes, it's far from the end for those "roll king" players, because they can also compete on the points corresponding to the number of monsters killed within the same 30 minutes.

Given that this thing also has rankings.

Therefore, many players, including Huang Wenfeng, even after figuring out how to play the game, still can't help but check the rankings.

This shows the ranking and the corresponding ranking rewards.

I just can't help but click to start the next game.

It's incredibly addictive, and this mode has given the "old" game Girls Frontline a second life.

Huang Wenfeng was also deeply immersed in this mode during this period and could not extricate himself.

However, the game "Destiny's Path" has been launched.

Huang Wenfeng will definitely come and try it.

Then he started playing and became addicted.

He was initially worried that Fate/stay night is an IP game, and his only knowledge of Fate was from watching Fate/Zero, so he was indeed concerned that he might not be able to adapt to it before he started playing.

As a result, once I got started...

Wow, the main storyline is clear and concise, and the character development is top-notch. Whether it's Joan of Arc in the prologue or Nero in the first chapter, they are all portrayed quite well.

Especially Nero in the first chapter.

In the first chapter, Nero's personality is very distinct. At the beginning, she is extremely hostile to the player and treats them as an opponent in the Holy Grail War.

When Huang Wenfeng played the role, because he didn't understand the character, he even thought it was the villain.

Chapter 437 Spending Money to Crash the Server?

But as the plot progresses...

Nero's image gradually became clearer; in the mouths of the nobles, she was a cruel, greedy tyrant who loved cross-dressing.

According to artists, she is also someone who highly respects art.

In the eyes of ordinary people, it's even considered quite good.

Finally, when she discovered that the Holy Grail was indeed a mutated version of the player's, and could stand on the same side as the player, pointing the finger at those nobles who wanted to use the mutated Holy Grail to cause trouble and incite rebellion.

If we break down the entire plot...

It leans a bit towards the classic tropes, or rather, it's a bit cliché, but fortunately, Xinghuo's performance is excellent, and he also made many adjustments to Nero's appearance.

While retaining the heartwarming essence of milk, it also incorporates many Roman elements.

At the same time, many endearing aspects, such as his off-key singing, have also been incorporated into the main storyline.

So, looking at the story alone, this story is very compelling.

However, judging from the character development, Xinghuo has clearly succeeded, and in this story, in addition to Nero, there are also some new Roman heroic spirits appearing.

In addition to the storyline presentation.

In terms of gameplay, Huang Wenfeng felt that the game was pretty good overall. He also felt that the BOSS battles really required some thought, and he was even surprised when he saw that his ranking was only in the top 60% globally after defeating the prologue BOSS for the first time.

Huang Wenfeng challenged the boss twice more, discovering some previously undiscovered weaknesses and strategies for defeating it. He eventually reached 9% of the global rankings before continuing to advance the storyline.

"This Holy Grail War system is quite interesting. It's definitely more fun to fight against other people..."

Huang Wenfeng's remark is actually a reflection of reality.

The reason he found the Holy Grail War system fun, besides the gameplay itself, was that it was very suitable for live streaming.

For many live streamers.

The worst thing about live streaming is that it doesn't produce any entertaining content.

The live stream of "Destiny's Path" was quite successful, especially the Holy Grail War mode, where every monster battle was tense and exciting.

Afraid of a sneak attack.

Because if you are ambushed in battle, after killing the monster, you will immediately be in a player-versus-player (PvP) situation, and you will be at a disadvantage.

If the monster you're fighting at this point doesn't give you any of the three buffs you can choose from, then...

That's it.

But if you don't farm monsters, that won't work either. Once others have stacked up their buffs, they might just kill you halfway through a PvP battle.

So the game involved is quite interesting.

Each monster you defeat is like drawing a card. As for which card you draw before you capture someone, that's up to you.

Moreover, besides the strategic aspect, another interesting point about this game is its low barrier to entry.

The low barrier to entry refers to the difficulty in understanding the gameplay. In actual PVP battles, if neither side has a decisive buff, it depends on the player's understanding of the character and the release of skills and Command Seals.

But no matter how complex the in-game PVP is, the barrier to entry for this gameplay is very low.

It's easy to understand once you start playing. Even a novice can become incredibly powerful with a bit of luck. On the first day of the server launch, the most discussed topic on the forums was whether it was possible to infiltrate more PVP players in one go.

Three people just weren't enough.

However, this number was adjusted by Spark after a black box test. If there are too many people, the probability of them colliding in the early stages will be too high, and players will die before they even start to "draw buffs".

Even with a small number of participants, there's no sense of tension.

However, the Spark development team also stated that they will update a complete PVP version of the Holy Grail War later.

Huang Wenfeng played the game while also watching the live chat comments.


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