Game development begins with destroying Girls' Frontline.

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After pinning down Misawa Sachika.

Lin Licai saw that the girl's face was already covered in tears, and her originally pretty face was now somewhat disheveled.

Misawa Sachika did not expect Lin Li to take action so directly.

To everyone's surprise, Lin Li was not angry at all, but rather quite considerate.

She also took out a stack of tissues from her pocket and handed them to Misawa Sachika, asking her to tidy up a bit.

"Are you under too much stress lately?"

After the girl calmed down a bit, Lin Li tried to comfort her.

In fact, others had said the same things as Lin Li, they were just the same old clichés, but when Lin Li said them, they felt completely different.

"Can...can you hug me?"

After some reassurance, Misawa Sachika made a strange request.

Lin Li was somewhat surprised, but still gave her a gentle hug.

"Thank you, thank you..."

~~~

Lin Li inexplicably saves a "fallen" girl.

On the other hand, Penguin Games.

But a good show is unfolding.

"What the hell! Wasn't this just a server launch mishap? It's one thing not to criticize it, but how did it turn into a player celebration?"

In the conference room, Ma Xiao was leading a group of people to finalize the year-end gaming carnival that Tencent will hold in early December this year.

This year-end gaming carnival is an extension of last year's Crazy Play Festival.

However, this year the penguins have moved the festival to December.

Chapter 443 Panic

Specifically, it's early December.

There are two main reasons for making this decision.

First, we should avoid the sharp edge of the spark. The work "The Trajectory of Destiny" should be respected. As it turns out, Ma Xiao's respect was justified.

Don't be fooled by his cursing.

But while I was cursing, I was secretly relieved.

Good grief, the Japanese servers crashed, but the end result wasn't a reputation explosion; instead, it improved the reputation!?

This truly embodies the meaning of "powerful brick-throwing," and at this moment, the Japanese internet is filled with admiration for Japanese players from all over the world.

Actually, there's a certain element of pandering in this kind of admiration. For example, many Chinese players would say things like, "Those whales are really awesome. How much have they spent that they could crash the server?"

However, these comments...

It will not be copied into the Japanese internet by Japanese copycats.

On the Japanese internet right now, it's all foreigners praising Japanese players' love for the FATE IP and how well the Japanese players did, managing to get a 10-pull at the start of the game.

Many Japanese gamers also create their own memes.

It perfectly embodies the idea that good game quality means you can do whatever you want.

And given such high popularity.

Penguin's decision to postpone the Crazy Fun Festival to December seems incredibly wise.

"No matter what, we must hold onto our position as the number one game revenue generator! To hold onto this position, this year's carnival must produce results."

Ma Xiao's voice was very serious.

Liang Yan felt a strange urge to laugh as he listened. As the head of Penguin Boston Studios' China region, he was the least prominent figure at the meeting.

After all, the demo submitted by Penguin Boston Studios this year was cut short during internal Penguin review, rendering all the work done in the first half of the year futile.

Therefore, if we're talking about pressure, Liang Yan is actually the one with the least pressure.

He wanted to laugh because he suddenly remembered that it was around this time last year, and the theme of the conference was also a games festival, but back then...

The theme of the game festival was to suppress and undermine Xinghuo. To this end, Tencent even gave up some profits and poured money into publicity and promotion, but ended up losing both its profits and its resources.

But this year, only one year has passed.

Ma Xiao's strategy shifted from suppressing Xinghuo and launching a full-scale attack to tightening the defense and preventing Xinghuo from overtaking him.

Thinking about it carefully, it does have some interesting aspects.

As Liang Yan listened to Ma Xiao repeatedly emphasizing the importance of this game festival on stage, he looked down at the paper report marked "Top Secret" in his hand.

As of October this year, Tencent Games' total revenue has just exceeded 10 billion yuan, although this figure represents a decline of several billion yuan compared to the same period last year.

However, it's still quite good, and this year, traditional Chinese game developers have all experienced varying degrees of decline after Xinghuo's "Galaxy Paradise" was launched.

After all, the framework of Galaxy Paradise is essentially a light social MMORPG, with the launch of Galaxy Paradise's first large-scale online version, "The Pit," in October.

Its encroachment on traditional MMORPGs has gone a step further. The "Sinkhole" version is an expansion of the main storyline of "Star River Paradise".

The main updates include a richer ecosystem inside the sinkhole, and the addition of a dark zone-like area called the Central Zone, which is part of the cooperative PVE content.

In this area of ​​the map, resources are relatively more abundant, and players who enter can engage in PVP gameplay.

However, this PVP only allows players to attack each other. Killing a player grants a reward, but you cannot obtain items from the opponent's inventory, and there is no penalty for dying.

This is some content that Spark has prepared specifically for PVP players.

This version doesn't affect ordinary players much, but it has attracted many traditional MMORPG players to the game.

Galaxy Paradise has taken a share of the traditional MMORPG market, which is already a market consensus and a market trend recognized by Tencent.

Of course, this is despite the fact that Tencent Games' overall market performance has remained stable this year.

Based on projections, there are still two months left until the end of the year, and it should be able to break 100 billion.

Globally, there are very few companies that can generate hundreds of billions in revenue from games. If nothing unexpected happens, Tencent will still be the world's number one game revenue earner this year.

Logically speaking, Ma Xiao had no reason to panic.

The problem is that the explosive power of the spark is just too fierce.

Liang Yan felt anxious for him as he looked at the report.

The report first listed the current revenue of Spark's first-party games, with traditional titles such as "FGO", "Girls' Frontline", "Arknights", "Uncharted Waters", and "Seven Days" still maintaining considerable popularity.

Thanks to the strong support of Japanese players, FGO's monthly revenue has remained around 9 million RMB, a significant increase compared to its previous monthly average of 1 million USD.

This improvement comes from both the enhanced game quality and the increased availability on PS4 and Switch consoles.

Battlefront Girls and Arknights have maintained a global revenue of around 3 to 4 million per month.

While the indefinite and seven-day terms are slightly less impressive, they still generate around 2 million in global revenue.

Following that are this year's new games: Mobile Suit Girls, Oriental Fantasy World, Galaxy Paradise, and Destiny's Path. Due to their themes and gameplay, these games, including Mobile Suit Girls, ultimately fell into the range of 2 million RMB in monthly revenue.

Below that, you'll find all the heavyweight contenders.

After its staggering 17 billion global revenue in its first month, "Oriental Fantasy World" has maintained a monthly revenue of around 10 billion since then.

Galaxy Paradise is even more outrageous, with 22 billion in revenue in its first month and 19 billion in global revenue last month. This figure is almost the same as, or even higher than, Genshin Impact's first year.

This is mainly due to the great success of "Galaxy Paradise" in the Chinese market.

Keep in mind this was 19.

Even with Spark's strong push into the market, it takes time to grow the number of players, not to mention that Spark's monetization model is based on low profit margins and high volume.

This achievement was entirely due to the sheer number of players.

Following these two money-making behemoths, the newly released "Destiny's Path" has already surpassed 8 million RMB in revenue on its first day, a figure that seems to be much worse than "Star River Paradise" and "Eastern Fantasy World".

But the entire industry was still very shocked.

Because *Destiny's Path* is a promissory note game!!

When FGO was taken over by Spark, a recharge rebate event was launched. Although there was a rebate cap, as more and more people recharged FGO, the rebate continued to increase.

The total amount of rebates accumulated is ridiculously large.

Chapter 444 Falling behind at one step leads to falling behind at every step

Although there is a limit to the recharge rebates that each veteran FGO player can receive, over the years, the number of veteran FGO players who can receive rebates is quite exaggerated.

Correspondingly, the amount of rebates that Spark needs to provide for recharges is also astonishingly large.

Therefore, many media outlets and even players are speculating and worrying that Spark might create a separate rebate currency when Destiny's Path is officially launched, in order to mitigate the sales impact of rebates.

At the time, this matter caused quite a stir, but in the end, all the players saw it.

Spark is Spark. If it says it will give back, it will give back directly. All FGO players can bind their Fate/stay night accounts according to their original promissory notes.

Receive a refund of in-game currency.

This is precisely why, despite having a large number of players receiving rebates, they were still able to achieve a first-day revenue of 8 million.

This also explains, to some extent, the sheer number of players on the Destiny Trail game is quite staggering.

At the same time, it truly succeeded in attracting many new players who came specifically because of its reputation, while also retaining old players.

The most compelling evidence is that the price of FGO rebate accounts has skyrocketed globally, eventually becoming virtually indistinguishable from direct player top-ups.

The benefits were even less, and the official Spark game launched a first-purchase event for Destiny's Path. Only then did the frenzy finally stop.

However, putting aside any negative feelings towards scalpers.

This phenomenon also indicates that there are a large number of new players joining the game.

In addition, rebates will eventually run out, so as long as Spark continues to operate, the revenue of "Destiny's Path" will definitely continue to rise.

Thus, after a simple and rough calculation.

This is summarized in Liang Yan's report, which shows that Xinghuo's first-party continuous monthly revenue has reached 60 billion.

Over 10 months, that's 600 billion in revenue.

It's only 200 billion less than Tencent.

The problem is that this figure only includes the revenue from Spark's first-party games, and does not include revenue sharing from joint operations on the Spark platform, or revenue sharing from individual game sales.

They didn't even calculate the revenue from the single-player games that Spark itself launched, such as "The Wandering Earth" or the unit games launched by "Arknights" a few years ago.

They didn't even bother to calculate the revenue of the Spark platform or the returns from Spark's external game investments.

So from this perspective...

Ma Xiao's concerns were not unfounded.

This year could very well be the first year that Spark overtakes Tencent. Of course, if it really comes to that, Tencent could change its approach and instead of relying on revenue, focus on profits.

Although Xinghuo has high revenue, its profit margin is very low.

After all, a lot of benefits, activities, and promotions cost money, and a large part of Spark's revenue comes from overseas, with annual revenue sharing to platforms such as Apple, Android, Sony, Microsoft, and Nintendo.

Therefore, in terms of total revenue, Tencent and Spark might be roughly equal.

But when it comes to profit, penguins are not afraid at all.

However, what is truly unsettling is not Spark's current revenue, but rather the explosive momentum it displayed in the second half of 19.

Then consider that Spark also has a whole host of games in its pipeline, including Gundam Battlegrounds, Girls' Frontline: Siege, and Future Frontline, waiting to be released.

It's inexplicably disheartening.

Just as Liang Yan couldn't help but shake his head slightly, he suddenly heard Ma Xiao's voice.

"Liang Yan, you tell us."

Upon suddenly hearing his own name, Liang Yan was stunned for a moment.

What do you want to say? What should I say?

Fortunately, Liang Yan wasn't alone. His assistant whispered a reminder, asking him to explain how the overseas market could help with the Penguin Games Festival.


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