Game development begins with destroying Girls' Frontline.

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David sighed, looking quite dejected.

However, his words were a typical example of retreating to advance. As someone who survived the early days of miHoYo's startup, what kind of storms hasn't Dawei seen?

Right now, everyone at miHoYo is thinking about replicating the Spark mode.

However, he was not optimistic about this mode. It would have been fine if the game had started with the Starfire mode, but changing it now would not be so easy.

Furthermore, he believes that Genshin Impact is no longer able to compete with similar titles like Galaxy Park, and this is not something that can be solved by simply changing the game's model.

Both are open-world, story-driven games.

Themes are bound to overlap. Once themes overlap, players will compare them, and only one will survive.

The theme of the anime-style game is a battle royale game.

The ship girl genre may seem diverse, but ultimately only one or two will survive, and only one will thrive.

Other themes are similar.

Therefore, in Dawei's opinion, what miHoYo needs to do now is no longer thinking about how to change Genshin Impact to compete with Galaxy Paradise for market share, because that is something they simply cannot win.

If miHoYo wants to create a blockbuster game, it needs to avoid Spark and become a top player in a genre that Spark hasn't yet explored. Only then can it become a hit.

Moreover, miHoYo only has a say in the monetization model if it deals with a subject matter that Spark hasn't explored before.

As the saying goes, choosing the right path is more important than hard work.

Of course, the theme can't be too niche. Otherwise, given miHoYo's size, it's easy to become number one with a niche theme, but similarly, you can't make a lot of money with a niche theme.

We need a subject matter that Spark hasn't tackled before, and it also needs to be relevant to a niche audience. Does such a subject matter even exist?

Hey, you know what, there really is!

When David was researching the market, he found that no one seemed to be making games in the anime-style action genre. Neither Spark nor any other companies were doing it.

Action games are a popular genre in the entire gaming industry.

If you sewed in anime characters, and did it well, wouldn't it take off like a rocket?!?

This idea had been swirling in David's mind for a long time, and according to his intelligence, Spark had not yet initiated any related game projects.

In other words, if they act quickly, miHoYo can avoid direct competition with Spark this time.

He single-handedly devoured the entire market.

Chapter 464 Tomorrow

At this point, miHoYo was very familiar with the development process of large-scale anime-style games, and under the current circumstances, the core development team for Genshin Impact could be separated.

In fact, if Genshin Impact really becomes a huge hit, Dawei would really hesitate about starting such a new project.

But at this moment, Genshin Impact's indecisive state actually gave him the opportunity to make a decision.

However, Dawei's influence within miHoYo had become somewhat unstable due to the launch of Genshin Impact, and he was naturally aware of this.

This is the way to advance by retreating.

Let's take a step back and let others try applying the Spark Mode directly to Genshin Impact to see if it makes a difference.

After taking this step back, it will be much easier for him to launch this new action game project. After all, he is a veteran of the company and has already given up the operation of Genshin Impact. As long as they don't completely break ties, he can proceed.

He can basically get through any obstacles in initiating a new project.

Moreover, he had already discussed this idea with several other people beforehand, although they had significant differences of opinion regarding the operation of Genshin Impact.

However, when it came to the next project, everyone's ideas were very aligned.

~~~

"Watch me charge up!!! Take this, grandpa's knife!!"

"Ouch!! Holy crap, why are you wielding your knife?!"

"No, ouch, ouch, grandpa, grandpa, dad!! Stop hitting me, stop hitting me."

"Hehe, you didn't expect that, did you? I have another weapon."

"You're charging up your power too? Watch me unleash my blade!"

"Holy crap, why didn't it vibrate?! I really did vibrate it, it's not that I'm bad, it's that there's something wrong with this game! You guys know, it's really not that I'm bad."

Huang Wenfeng's live broadcast room.

Looking at the barrage of "hahaha" comments that kept refreshing, and the nearly 10,000 simultaneous connections in the top left corner.

Huang Wenfeng looked helpless on the surface, but he was secretly overjoyed.

These past two days have been incredibly exciting for game streamers, even more so than the Lunar New Year.

Whether it's the special sales by Spark Games or the game festival by Penguin Games, they have provided streamers with a great deal of material.

In Spark's special sales, Netherworld is definitely the new favorite of all streamers. Those who play it well have fans watching, and those who play it poorly also have fans watching.

For example, Huang Wenfeng is the type who is bad at playing but has high popularity.

Therefore, after finishing watching popular games like Starfire Frontline Girls and Destiny's Path these past two days, he would stream this game, Eternal Calamity.

Besides streaming Naraka: Imperishable, he would occasionally play Monkey King: Hero Is Back, which at that time became quite popular among streamers.

However, it's not a positive kind of fire, but a negative kind.

Because the game has many bugs and is tedious and boring, some streamers' fans use playing "Monkey King: Hero Is Back" as a punishment for betting with the streamers.

It occurs frequently.

"If I don't carry this game, I'll play Monkey King: Return of the Monkey King for half an hour later!!"

Huang Wenfeng also frequently uses this trick. Although it's outrageous, it's really effective. Some players enjoy watching streamers play bad games, feeling both frustrated and exasperated at the same time.

However, Huang Wenfeng did not place that bet today.

Because he was going to play another game later, a commercial project from Tencent, the animated interactive game "Tomorrow".

Taking on commercial orders from Tencent is a painful experience because Tencent has a really bad reputation. If a big streamer like him were to directly engage in such activities, he would definitely lose followers.

Even if it doesn't drop, the number of simultaneous viewers in the live stream will decrease significantly. If the live stream data is poor, it may not meet the requirements of Tencent's commercial orders.

So, while taking orders from penguins can be quite lucrative, it's also a real hassle.

However, Huang Wenfeng has recently come up with a good method.

"Holy crap, he's really dead..."

"Alright, alright, as punishment, I'll play the penguin game for an hour..."

This method involves using playing Penguin games as punishment. Well, since his contract is a data sponsored contract, he only needs to refrain from giving criticism while playing.

The so-called traffic-based business model is a popular promotional method nowadays.

In other words, I'll give you money as long as you broadcast it.

The emergence of this promotion model is simply because many traditional game developers have discovered that without doing so, they simply cannot conduct promotion and distribution through internet channels.

Especially the penguins. In this timeline, due to the appearance of Spark, the penguins' reputation is much worse than in the previous life. In the previous life, because everyone was rotten, the penguins' rottenness was covered up.

However, this timeline is different, and with Penguin Games' repeated game bans, many streamers have also seen a significant drop in their fan base.

At one point, no one even dared to take on Penguin's business orders.

Out of necessity, Tencent introduced the traffic-based advertising model, which helped Tencent rebuild its promotional channels for video websites like Bilibili and YouTube.

However, it also allowed more game developers to glimpse the decline of Tencent Games.

Ahem, we've gotten a bit off-topic.

In short, by using the Penguin game as a form of punishment, Huang Wenfeng was able to barely ensure that during the commercial order process, half of the viewers would leave after playing the Penguin game.

Today he's going to be streaming Tencent Games' new game, *Tomorrow*, which suddenly started aggressively pushing its release yesterday.

To be honest, Huang Wenfeng is really looking forward to this game. After all, there are only two interactive animation games currently in development. One is Xinghuo's "My Perfect Strategy Manual", which has already released a first chapter demo.

Even today, the white-haired heroine Elizabeth remains very popular, and she still appears frequently in various doujinshi and on Pixiv's popular recommendations.

The game development team is also being pressured to meet deadlines every day.

Although players are eagerly urging for updates, the development team has been relatively quiet lately, having been in seclusion for the past six months, except for occasionally sending out questionnaires to survey the market.

Aside from randomly selecting some players for offline trials, the updates contained almost no useful information.

On the contrary, Tencent, which was initially quiet, has gradually started to exert its strength recently, especially after the release of "Monkey King: Hero Is Back" and the subsequent promotion of "Tomorrow" has been overwhelming.

One minute it's about well-known domestic illustrators joining the project, the next it's about an all-star lineup of Chinese voice actors, and they even invited professors from the Shanghai Academy of Fine Arts to the game booth.

The next day, another new animation motion capture technology won some international award.

Although the promotional materials didn't release much actual gameplay footage.

This aggressive publicity was clearly effective. Even a complete bystander could sense that after the failure of Monkey King: Hero Is Back, Tencent poured almost all of its promotional resources into this game.

Many of Penguin's promotional materials, as well as the official promotional statements from Penguin, aim to showcase Penguin's innovative spirit through this game.

Although it's ridiculous, that's how the promotional materials and copy were given.

Huang Wenfeng signed a traffic agreement, not a promotion agreement, so he doesn't need to care about these copywritings. However, through these copywritings, he can also feel Tencent's desire to restore its reputation and its eagerness to create the next hot topic.

"Let's take a look at this. Although it's also a penguin game, let's try something new."

~Author's Note~

Starting in the middle of this month, the author, who had been working on the internet for a while, officially began his arduous journey as a full-time writer.

The attempt has been worthwhile. Currently, my daily writing output is around 10,000 words. Considering the pressure of working full-time, I prepared a new book some time ago. [This will not affect the daily 6,000-word update of this book.] [The outline of this book is still very long, and there are no plans to finish it in the short term, so please don't worry.]

It's already been released; the title is "Animation Production: Dominating the Industry Even Surrounded by Beautiful Girls."

I used a secondary account to get full attendance.

The reason I'm starting a new book is because I feel that the animations of the last two years have been really hard to be satisfied with. If you can find one or two watchable animations each quarter, that's already pretty good.

This year I watched "Too Many Noble Ladies" and "Delicious in Palace".

At one point, I even doubted whether there was something wrong with me, but recently I took some time to watch some old animations, especially those from 11 and 12, and I realized that the problem wasn't with me, but with the animation industry.

Not only animation, but also around 14, I watched a lot of voice actor-related spin-off programs and read Tokyo Voices on the site. Eventually, these inspirations came together to become a new book.

It includes [animation production], [voice actors], [voice actor spin-off programs], [harem], and a little bit of [game production] and [Shirobako].

If you're interested, you can take a look. By the way, the male protagonist's character in the new book is also somewhat related to this book.

The author, a lazy bum, kowtows in gratitude.

Chapter 465?

"Okay, next let's take a look at Tencent's new game. It's currently in semi-closed beta testing and requires an activation code..."

Upon entering WEGAME, you'll see a huge promotional poster for "Tomorrow" and the slogan: "Quickly pre-register and enter the world of anime."

"Come on, let me show you what a penguin looks like in anime."

~~~

An hour later, Huang Wenfeng stared blankly at the game dialogue in front of him.

"What... I've been doing this for the past hour? What have I even done?"

"Why is it just dialogue all the time? Where's my interaction? You promised an interactive animated game, but there's no interaction at all..."

To be honest, when Huang Wenfeng first entered the game, he even briefly had a pretty good feeling about it.

As an interactive animation game, the visuals are essentially the details of the animation. From this perspective, "Tomorrow" is not bad, although it still has the typical art style derived from the Chinese "100,000 Whys" series.

But you can clearly sense that the production team was trying to erase that nonsensical style when making this animation.

They're trying hard to make it feel more like everyday life, including their voice acting.

The only problem is that it seems that Penguin's animation studio genuinely doesn't know how to make a more normal, modern-themed animation.

Simply put, it's the art style.

This is hard to describe because in China, most of the skill points for animation have been focused on 3D animation, while traditional 2D animation is indeed quite mediocre.

The image quality and art style of "Tomorrow" are already barely considered to be in the top tier.

The game's plot is not particularly complex.


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